expose game.setScore in blocks
fix for https://github.com/Microsoft/pxt/issues/881
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		@@ -85,7 +85,7 @@
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  "game.setLife": "Sets the current life value",
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  "game.setLife|param|value": "TODO",
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  "game.setScore": "Sets the current score value",
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  "game.setScore|param|value": "TODO",
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  "game.setScore|param|value": "new score value.",
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  "game.showScore": "Displays the score on the screen.",
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  "game.startCountdown": "Starts a game countdown timer",
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  "game.startCountdown|param|ms": "countdown duration in milliseconds, eg: 10000",
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@@ -110,6 +110,7 @@
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  "game.createSprite|block": "create sprite at|x: %x|y: %y",
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  "game.gameOver|block": "game over",
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  "game.score|block": "score",
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  "game.setScore|block": "set score %points",
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  "game.startCountdown|block": "start countdown|(ms) %duration",
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  "game|block": "game",
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  "images.createBigImage|block": "create big image",
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@@ -146,8 +146,9 @@ namespace game {
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    /**
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     * Sets the current score value
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     * @param value TODO
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     * @param value new score value.
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     */
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    //% blockId=game_set_score block="set score %points" blockGap=8
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    //% weight=10 help=game/set-score
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    export function setScore(value: number): void {
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        _score = Math.max(0, value);
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