expose "delete" in blocks.
fix for https://github.com/Microsoft/pxt/issues/870
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@ -40,7 +40,7 @@ namespace game {
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* @param x sprite horizontal coordinate, eg: 2
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* @param y sprite vertical coordinate, eg: 2
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*/
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//% weight=60
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//% weight=60 blockGap=8
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//% blockId=game_create_sprite block="create sprite at|x: %x|y: %y"
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//% parts="ledmatrix"
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export function createSprite(x: number, y: number): LedSprite {
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@ -647,6 +647,7 @@ namespace game {
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* Deletes the sprite from the game engine. All further operation of the sprite will not have any effect.
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* @param this sprite to delete
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*/
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//% weight=59
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//% blockId="game_delete_sprite" block="delete %this"
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public delete(): void {
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sprites.removeElement(this);
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