Add isDeleted (#2445)
This commit is contained in:
parent
a10a69b96c
commit
19dffde1a8
33
docs/reference/game/is-deleted.md
Normal file
33
docs/reference/game/is-deleted.md
Normal file
@ -0,0 +1,33 @@
|
||||
# Is Deleted
|
||||
|
||||
Find out if the sprite is deleted from the game engine or not.
|
||||
|
||||
```sig
|
||||
game.createSprite(0,0).isDeleted()
|
||||
```
|
||||
|
||||
## Returns
|
||||
|
||||
* a [boolean](/types/boolean) value that is `true` if the sprite is deleted from the game engine or `false` if not.
|
||||
|
||||
## Example
|
||||
|
||||
This game has 5 sprites initially. After 1 second, the third sprite is deleted and all remaining sprites are moved by 1.
|
||||
|
||||
```blocks
|
||||
let sprites: game.LedSprite[] = []
|
||||
for (let i = 0; i <= 4; i++) {
|
||||
sprites.push(game.createSprite(0, i))
|
||||
}
|
||||
basic.pause(1000)
|
||||
sprites[2].delete()
|
||||
for (let sprite of sprites) {
|
||||
if (!(sprite.isDeleted())) {
|
||||
sprite.move(1)
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[delete sprite](/reference/game/delete)
|
@ -281,6 +281,7 @@
|
||||
"game.LedSprite.goTo|param|x": "TODO",
|
||||
"game.LedSprite.goTo|param|y": "TODO",
|
||||
"game.LedSprite.ifOnEdgeBounce": "If touching the edge of the stage and facing towards it, then turn away.",
|
||||
"game.LedSprite.isDeleted": "Reports whether the sprite has been deleted from the game engine.",
|
||||
"game.LedSprite.isTouching": "Reports true if sprite has the same position as specified sprite",
|
||||
"game.LedSprite.isTouchingEdge": "Reports true if sprite is touching an edge",
|
||||
"game.LedSprite.isTouching|param|other": "the other sprite to check overlap or touch",
|
||||
|
@ -266,6 +266,7 @@
|
||||
"game.LedSprite.delete|block": "delete %this(sprite)",
|
||||
"game.LedSprite.get|block": "%sprite|%property",
|
||||
"game.LedSprite.ifOnEdgeBounce|block": "%sprite|if on edge, bounce",
|
||||
"game.LedSprite.isDeleted|block": "is %sprite|deleted",
|
||||
"game.LedSprite.isTouchingEdge|block": "is %sprite|touching edge",
|
||||
"game.LedSprite.isTouching|block": "is %sprite|touching %other",
|
||||
"game.LedSprite.move|block": "%sprite|move by %leds",
|
||||
|
@ -695,7 +695,7 @@ namespace game {
|
||||
* Deletes the sprite from the game engine. The sprite will no longer appear on the screen or interact with other sprites.
|
||||
* @param this sprite to delete
|
||||
*/
|
||||
//% weight=59 help=game/delete
|
||||
//% weight=59 blockGap=8 help=game/delete
|
||||
//% blockId="game_delete_sprite" block="delete %this(sprite)"
|
||||
public delete(): void {
|
||||
this._enabled = false;
|
||||
@ -703,6 +703,15 @@ namespace game {
|
||||
plot();
|
||||
}
|
||||
|
||||
/**
|
||||
* Reports whether the sprite has been deleted from the game engine.
|
||||
*/
|
||||
//% weight=58 help=game/is-deleted
|
||||
//% blockId="game_sprite_is_deleted" block="is %sprite|deleted"
|
||||
public isDeleted(): boolean {
|
||||
return !this._enabled;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the blink duration interval in millisecond.
|
||||
* @param sprite TODO
|
||||
|
Loading…
Reference in New Issue
Block a user