diff --git a/olddocs/js/lessons/glowing-sword/activity.md b/olddocs/js/lessons/glowing-sword/activity.md index d17c66ab..1f5bc850 100644 --- a/olddocs/js/lessons/glowing-sword/activity.md +++ b/olddocs/js/lessons/glowing-sword/activity.md @@ -4,8 +4,6 @@ Make glowing sword. ### ~avatar avatar -### @video td/videos/glowing-sword-0 - In this activity, we will learn how to fade in and out the screen to create a glowing animation. Let's get started! ### ~ diff --git a/olddocs/js/lessons/glowing-sword/challenges.md b/olddocs/js/lessons/glowing-sword/challenges.md index 6c2472ca..7fafb951 100644 --- a/olddocs/js/lessons/glowing-sword/challenges.md +++ b/olddocs/js/lessons/glowing-sword/challenges.md @@ -37,8 +37,6 @@ basic.pause(1000) // *** ### Challenge 2 -### @video td/videos/glowing-sword-2 - After the pause, let's add `led->fade in(2000)` so that we can create a glowing effect. ``` diff --git a/olddocs/js/lessons/jailbreak.md b/olddocs/js/lessons/jailbreak.md index 1ba45f2d..58040f0c 100644 --- a/olddocs/js/lessons/jailbreak.md +++ b/olddocs/js/lessons/jailbreak.md @@ -1,8 +1,6 @@ # jailbreak lesson -break out of a counting loop by pressing button "A". - -### @video td/videos/jailbreak-0 +Break out of a counting loop by pressing button "A". ## Topic diff --git a/olddocs/js/lessons/line-of-fire.md b/olddocs/js/lessons/line-of-fire.md index 730c5012..2eaa6eaa 100644 --- a/olddocs/js/lessons/line-of-fire.md +++ b/olddocs/js/lessons/line-of-fire.md @@ -1,8 +1,6 @@ # line of fire lesson -create a game that relies on precise instincts and timing reflexes #if #. - -### @video td/videos/timing-game-0 +Create a game that relies on precise instincts and timing reflexes #if #. ## Topic diff --git a/olddocs/js/lessons/logo-pointer/challenges.md b/olddocs/js/lessons/logo-pointer/challenges.md index e81c4602..2c3040dc 100644 --- a/olddocs/js/lessons/logo-pointer/challenges.md +++ b/olddocs/js/lessons/logo-pointer/challenges.md @@ -2,9 +2,7 @@ These challenges will help you show arrows that point which way the logo is pointing! #docs -**Challenge 0** - -### @video vimeo/134638098 +## Challenge 0 This [guided tutorial](/zysycw) will help you display an arrow pointing the direction the logo is oriented! @@ -42,9 +40,7 @@ input.onLogoDown(() => { }) // *** ``` -**Challenge 2** - -### @video vimeo/134639918 +## Challenge 2 Now we need to display the arrow! diff --git a/olddocs/js/lessons/looper/challenges.md b/olddocs/js/lessons/looper/challenges.md index b915deff..8836b5d4 100644 --- a/olddocs/js/lessons/looper/challenges.md +++ b/olddocs/js/lessons/looper/challenges.md @@ -19,8 +19,6 @@ for (let i = 0; i < 6; i++) { ### Challenge 1 -### @video td/videos/looper-1 - What if we want to count up to lucky number 7 instead? Let's do that by changing the ending value to `8` instead of `6`. ``` @@ -34,8 +32,6 @@ for (let i1 = 0; i1 < 8; i1++) { ### Challenge 2 -### @video td/videos/looper-2 - What about 9? Let's do that by changing the ending value to `10`. ``` @@ -49,8 +45,6 @@ for (let i2 = 0; i2 < 10; i2++) { ### Challenge 3 -### @video td/videos/looper-3 - Now let's start counting from `3` instead! Our for loop will always start at `0` so we simply add `3` to the `i` variable when passing it to `basic->show number`. ``` @@ -64,8 +58,6 @@ Run it on the simulator! ### Challenge 4 -### @video td/videos/looper-4 - Now, let's **count down from 9**. Change the line `basic->show number(i + 3, 150)` to `basic->show number(9 - i, 150)`. ``` diff --git a/olddocs/js/lessons/looper/lesson.md b/olddocs/js/lessons/looper/lesson.md index 6e99f25b..b9cb016c 100644 --- a/olddocs/js/lessons/looper/lesson.md +++ b/olddocs/js/lessons/looper/lesson.md @@ -2,8 +2,6 @@ Learn to control blinking LEDs. -### @video vimeo/134453504 - ## Topic For loop - Blinking LED diff --git a/olddocs/js/lessons/minesweeper.md b/olddocs/js/lessons/minesweeper.md index 2e8a6150..22df7175 100644 --- a/olddocs/js/lessons/minesweeper.md +++ b/olddocs/js/lessons/minesweeper.md @@ -2,8 +2,6 @@ A game that tests your memory for placing a LED mine then finding the hidden LED mine. -### @video td/videos/minesweeper-0 - ## Topic Global Variables diff --git a/olddocs/js/lessons/on-shake/challenges.md b/olddocs/js/lessons/on-shake/challenges.md index 30043a3e..868f510f 100644 --- a/olddocs/js/lessons/on-shake/challenges.md +++ b/olddocs/js/lessons/on-shake/challenges.md @@ -4,8 +4,6 @@ These challenges will allow you to create and display a flipping image of a bird ### Challenge 0 -### @video vimeo/134449611 - Greetings! This [guided tutorial](/lessons/flipping-bird/tutorial) will begin to show you how to flip a bird. ``` diff --git a/olddocs/js/lessons/pong.md b/olddocs/js/lessons/pong.md index 69af3a0b..95aec4c9 100644 --- a/olddocs/js/lessons/pong.md +++ b/olddocs/js/lessons/pong.md @@ -2,8 +2,6 @@ code your own game of Pong on the micro:bit. #. -### @video td/videos/pong-0 - ## Topic Functions diff --git a/olddocs/js/lessons/pong/activity.md b/olddocs/js/lessons/pong/activity.md index cce4f425..2f459fc6 100644 --- a/olddocs/js/lessons/pong/activity.md +++ b/olddocs/js/lessons/pong/activity.md @@ -4,8 +4,6 @@ Building a game of pong with sprites. ### ~avatar avatar -### @video td/videos/pong-0 - Welcome! This tutorial will teach you how to build a simple pong game using sprites. ### ~ diff --git a/olddocs/js/lessons/rectangle-explosion/challenges.md b/olddocs/js/lessons/rectangle-explosion/challenges.md index 3cb61522..d5f73b1d 100644 --- a/olddocs/js/lessons/rectangle-explosion/challenges.md +++ b/olddocs/js/lessons/rectangle-explosion/challenges.md @@ -4,8 +4,6 @@ These challenges will allow you to make an exploding rectangle. #docs **Challenge 0** -### @video vimeo/134649147 - This [guided tutorial](https://test.microbit.co.uk/td/lessons/rectangle-explosion/tutorial) will help you create a snowflake animation! ``` @@ -22,8 +20,6 @@ basic.forever(() => { **Challenge 1** -### @video vimeo/134649148 - Let's begin creating our falling effect by adding another snowflake with `show animation` that displays a different snowflake pattern after the first one. ``` @@ -47,8 +43,6 @@ basic.forever(() => { **Challenge 2** -### @video vimeo/134649149 - To finalize our snowflake fall, let's add a different snowflake pattern. ``` diff --git a/olddocs/js/lessons/screen-wipe/activity.md b/olddocs/js/lessons/screen-wipe/activity.md index 3f73bbdb..713886c7 100644 --- a/olddocs/js/lessons/screen-wipe/activity.md +++ b/olddocs/js/lessons/screen-wipe/activity.md @@ -4,8 +4,6 @@ Clear the screen by pressing buttons on the BBC micro:bit. ### ~avatar avatar -### @video td/videos/screen-wipe-0 - This activity will teach how to clear the screen by pressing button ``A`` on the BBC micro:bit. ### ~ diff --git a/olddocs/js/lessons/screen-wipe/challenges.md b/olddocs/js/lessons/screen-wipe/challenges.md index d2d643e0..1e7ba2c2 100644 --- a/olddocs/js/lessons/screen-wipe/challenges.md +++ b/olddocs/js/lessons/screen-wipe/challenges.md @@ -40,8 +40,6 @@ input.onButtonPressed(Button.B, () => { **Challenge 2** -### @video td/videos/screen-wipe-2 - Replay the animation when the "B" button is pressed by typing in `basic->show animation(..., 400)`. ``` diff --git a/olddocs/js/lessons/set-brightness/challenges.md b/olddocs/js/lessons/set-brightness/challenges.md index 8abaf14e..3f8597a8 100644 --- a/olddocs/js/lessons/set-brightness/challenges.md +++ b/olddocs/js/lessons/set-brightness/challenges.md @@ -4,8 +4,6 @@ These challenges will allow you to change the brightness of the micro:bit. docs **Challenge 0** -### @video vimeo/133782335 - [This tutorial](/lessons/set-brightness/tutorial) will show you how to set the brightness on the micro:bit. ``` @@ -18,8 +16,6 @@ input.onButtonPressed(Button.A, () => { **Challenge 1** -### @video vimeo/133782335 - What if we want to turn off all the LEDs? Let's do this by setting the brightness to `0` when button `B` is pressed. Add a condition for `input->on button pressed("B")`. ``` diff --git a/olddocs/js/lessons/timing-game.md b/olddocs/js/lessons/timing-game.md index aabfa45a..aa6a41a0 100644 --- a/olddocs/js/lessons/timing-game.md +++ b/olddocs/js/lessons/timing-game.md @@ -2,8 +2,6 @@ make a game to test hand-eye coordination. -### @video td/videos/timing-game-0 - Make a game to test hand-eye coordination * [tutorial](/lessons/timing-game/tutorial) diff --git a/olddocs/js/lessons/transformers.md b/olddocs/js/lessons/transformers.md index 86645eb9..7e82c8ab 100644 --- a/olddocs/js/lessons/transformers.md +++ b/olddocs/js/lessons/transformers.md @@ -2,8 +2,6 @@ use functions to return values. -### @video td/videos/transformers-0 - ## Topic Return diff --git a/olddocs/js/lessons/transformers/challenges.md b/olddocs/js/lessons/transformers/challenges.md index c1b9726f..7aa97d3d 100644 --- a/olddocs/js/lessons/transformers/challenges.md +++ b/olddocs/js/lessons/transformers/challenges.md @@ -34,8 +34,6 @@ export function square(n: number) : number { ### Challenge 2 -### @video td/videos/transformers-2 - Add a condition for when button `B` is pressed. We will use this condition in the last challenge. ``` diff --git a/olddocs/js/lessons/while-counting/challenges.md b/olddocs/js/lessons/while-counting/challenges.md index 5fce6712..92652f43 100644 --- a/olddocs/js/lessons/while-counting/challenges.md +++ b/olddocs/js/lessons/while-counting/challenges.md @@ -4,8 +4,6 @@ These challenges will teach you how to create a counter 10 to 1. #docs **Challenge 0** -### @video vimeo/134459911 - [This guided tutorial](/lessons/digi-yoyo/tutorial) will teach you how to make a counter from 0-9 using a while loop. ``` @@ -53,8 +51,6 @@ while (count > 0) { **Challenge 3** -### @video vimeo/134449661 - Now, we need `count` to decrease by one after the micro:bit has displayed the value of `count`. We can do this by adding this line: diff --git a/olddocs/js/lessons/yes-no/challenges.md b/olddocs/js/lessons/yes-no/challenges.md index 5b4a7467..9da5dd37 100644 --- a/olddocs/js/lessons/yes-no/challenges.md +++ b/olddocs/js/lessons/yes-no/challenges.md @@ -12,8 +12,6 @@ basic.showString("ASK ME A QUESTION", 150) **Challenge 1** -### @video vimeo/134142879 - Now we need to reply after someone asks Micro a yes or no question. We want to respond `YES` when button `A` is pressed. Add a condition for button `A` and inside it show the string `YES`. ``` @@ -27,8 +25,6 @@ input.onButtonPressed(Button.A, () => { **Challenge 2** -### @video vimeo/134142673 - What if Micro's answer to the question is no? Let's have `NO` be displayed when button `B` is pressed. Add a condition for button `B` and inside it show the string `NO`. ```