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Ron Hale-Evans 2016-06-01 13:35:53 -07:00
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# Getting started
Are you ready to build cool BBC micro:bit programs? For each challenge, reorder the blocks to recreate the program.
Are you ready to build cool BBC micro:bit programs?
### Show leds
Here are some challenges for you. Unscramble the blocks in the editor
to make real programs that work!
Use the blocks below to draw a figure on the screen. You can redo the smiley face or try something else!
### Show LEDs
Use the blocks below to draw something. You can draw another smiley
face, or try something else.
```shuffle
basic.showLeds(`
@ -16,15 +20,16 @@ basic.showLeds(`
`)
```
To transfer your code to the BBC micro:bit,
* connect your micro:bit to the computer using the USB cable
* click on **Compile**
* drag&drop the **.hex** file into the **MICROBIT** drive
* wait till the yellow light is done blinking!
To move your program from your computer to the BBC micro:bit:
* Connect your micro:bit to the computer with the USB cable.
* Click **Compile**.
* Drag and drop the new file whose name ends in **.hex** into the **MICROBIT** window.
* Wait until the yellow light stops blinking!
### Show animation Forever
### Show Animation Forever
Show one image after the other to create an animation by snapping them together.
Show one image after another by snapping blocks together to create an
animation (like a cartoon)!
```blocks
basic.showLeds(`
@ -43,17 +48,20 @@ Show one image after the other to create an animation by snapping them together.
`)
```
To transfer your code to the BBC micro:bit,
* connect your micro:bit to the computer using the USB cable
* click on **Compile**
* drag&drop the **.hex** file into the **MICROBIT** drive
* wait till the yellow light is done blinking!
To move your program from your computer to the BBC micro:bit:
* Connect your micro:bit to the computer with the USB cable.
* Click **Compile**.
* Drag and drop the new file whose name ends in **.hex** into the **MICROBIT** window.
* Wait until the yellow light stops blinking!
### Repeat forever
### Repeat Forever
Use the ``forever`` block to repeat your code and have a continuous animation.
Make an animation that never stops with the ``forever`` block.
Unscramble these blocks in the editor to make an animation that first
shows a happy face, then an unhappy face, then a happy face, and never
stops. You can also change the pictures to make your own animation.
Unsuffle the blocks to create a happy, unhappy animation.... or changes the image to make it your own!
```shuffle
basic.forever(() => {
basic.showLeds(`
@ -75,21 +83,32 @@ basic.forever(() => {
### Your turn now!
Use the blocks ``show leds`` and ``forever``
to create your own custom awesome animation!
Make your own awesome animation with the ``show leds`` and ``forever``
blocks.
#### ~hint
You can make your animation longer if you use more than two pictures.
#### ~
### Button A and B
Unshuffle the blocks so that the micro:bit shows "YES" when button A is pressed, and "NO" when B is pressed.
The key idea is that all the blocks nested under `on button ... pressed` will run when that button is pressed.
In the editor, unscramble the blocks below so that the micro:bit shows
**YES** when you press button `A` and **NO** when when you press
button `B`. All of the blocks under `on button A pressed` or `on
button B pressed` should run when you press that button. For example,
this program will show the word `banana` on the LED screen when you
press `B`.
```blocks
input.onButtonPressed(Button.A, () => {
basic.showString("AAAAA");
input.onButtonPressed(Button.B, () => {
basic.showString("banana");
});
```
Try to unshuffle those blocks:
Now try to unscramble these blocks in the editor:
```shuffle
input.onButtonPressed(Button.A, () => {
basic.showString("YES");
@ -101,9 +120,13 @@ input.onButtonPressed(Button.B, () => {
### Shake
Using the data from the **accelerometer**, it is possible to detect that the BBC micro:bit is being shaken.
You can find when someone is shaking the BBC micro:bit with the
**accelerometer** (it finds whether the micro:bit is speeding up or
slowing down).
Unscramble these blocks in the editor to show a frownie
when someone shakes the micro:bit.
Unshuffle the code to display a frownie when shaken.
```shuffle
input.onGesture(Gesture.Shake, () => {
basic.showLeds(`
@ -115,12 +138,18 @@ input.onGesture(Gesture.Shake, () => {
});
```
### Tilting
### Tilting with gestures
Aside from shake, it is also possible to detect tilt left and right, logo up and down or face up and down.
Let's build a rock paper scissors game where you turn the micro:bit left to display paper, right to display scissors and down to display rock.
You can also find when someone is tilting the micro:bit left or right,
face up or face down, and logo up or logo down (the logo is the yellow
oval picture at the top of the board).
Try to build a Rock Paper Scissors game where you turn the micro:bit
left to show paper, right to show scissors, and down to show rock.
Unscramble these blocks in the editor and try this program on the
micro:bit itself!
Unshuffle and try this code on the micro:bit itself!
```shuffle
input.onGesture(Gesture.TiltLeft, () => {
basic.showLeds(`
@ -150,10 +179,16 @@ input.onGesture(Gesture.TiltRight, () => {
### Pins
It is possible to use the pins (big metal bar at the bottom of the board) as button. Hold the ``GND`` button with one hand and press the ``0`` pin
(called ``P0``) with the other hand to trigger a pin pressed.
You can also use the pins as buttons.
(The pins are the holes in the big metal bar at the bottom
of the board.)
Hold the ``GND`` button with one hand and touch the ``0`` pin (called
``P0``) with your other hand to tell the micro:bit you're pressing it.
Unscramble the blocks in the editor to show a smiley when you press
pin ``P0``.
Unshuffle the blocks to display a smiley when pin ``P0`` is pressed.
```shuffle
input.onPinPressed(TouchPin.P0, () => {
basic.showLeds(`
@ -167,4 +202,5 @@ input.onPinPressed(TouchPin.P0, () => {
### Your turn now!
Use the screen, buttons, gestures, pins to create a fun game using the micro:bit.
Use the screen, buttons, gestures, and pins to make your own fun game
with the BBC micro:bit!