This commit is contained in:
Peli de Halleux 2016-03-30 17:10:09 -07:00
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7 changed files with 15 additions and 118 deletions

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@ -59,9 +59,9 @@ Overview of lessons for the BBC micro:bit.
* [Telegraph](/microbit/lessons/telegraph), play the telegraph game between two BBC micro:bits
## Advanced
* [Speed Button](/microbit/lessons/speed-button), code a speed game with running time
* [Hero](/microbit/lessons/hero), reconstruct the classic arcade game pac man with the BBC micro:bit
* [Catch the Egg](/microbit/lessons/catch-the-egg-game), reconstruct the classic game of Catch the Egg with the BBC micro:bit
* [Catch the Egg](/microbit/lessons/catch-the-egg-game), catch falling eggs in a basket with an acceleration controller
### ~
### @section full

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@ -1,21 +0,0 @@
# ornament chain lesson
display beautiful images on the BBC micro:bit #var #pause #docs
## Topic
Network devices
## Quick Links
* [activity](/microbit/lessons/ornament-chain/activity)
## Prior learning/place of lesson in scheme of work
Learn how to convert your BBC micro:bit into a telegraph using a second BBC micro:bit as well as pin P1, P2, 3V, GND, and crocodile clips (or spring clips). The connect BBC micro:bit uses pins P1, P2, 3V, GND.
## Objectives
* learn how to setup the BBC micro:bit with crocodile clips
* learn how to telegraph to another BBC micro:bit

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@ -1,80 +0,0 @@
# ornament chain activity
Build a telgraph
# micro:bit Ornament Chain
![](/static/mb/lessons/ornament-chain-0.jpg)
![](/static/mb/lessons/ornament-chain-1.jpg)
In this project, you will build your ornament chain between micro:bits. Project duration: 15 minutes.
## Materials
* micro:bit, battery holder and 2 AAA batteries
* Crocodile clips
## Steps
### Step 1
![](/static/mb/lessons/banana-keyboard-1.png)
Using the 1st crocodile clip, connect the end of the crocodile clip onto GND pin on the micro:bit.
### Step 2
![](/static/mb/lessons/ornament-chain-2.png)
Using the 2nd crocodile clip, connect the end of the crocodile clip onto the 3V pin on the micro:bit.
### Step 3
![](/static/mb/lessons/ornament-chain-3.png)
Using the 3rd crocodile clip, connect the end of the crocodile clip onto pin 1 of the micro:bit.
### Step 4
![](/static/mb/lessons/ornament-chain-4.png)
Using the 4th crocodile clip, connect the end of the crocodile clip onto pin 2 of the micro:bit.
### Step 5
![](/static/mb/lessons/ornament-chain-5.png)
Using the 1st crocodile clip, connect the unattached end of the crocodile clip onto the GND on the 2nd micro:bit.
### Step 6
![](/static/mb/lessons/ornament-chain-6.png)
Using the 2nd crocodile clip, connect the unattached end of the crocodile clip onto the 3V pin on the 2nd micro:bit.
### Step 7
![](/static/mb/lessons/ornament-chain-7.png)
Using the 3rd crocodile clip, connect the unattached end of the crocodile clip onto pin 2 of the 2nd micro:bit.
### Step 8
![](/static/mb/lessons/ornament-chain-8.png)
Using the 4th crocodile clip, connect the unattached end of the crocodile clip onto pin 1 of the 2nd micro:bit
### Step 9
![](/static/mb/lessons/ornament-chain-0.jpg)
![](/static/mb/lessons/ornament-chain-1.jpg)
Your ornament chain is ready!
### Step 10
* Connect the first micro:bit to your computer using your USB cable and run the [ornament chain](/microbit/fcicvk) script on it.
* Connect the second micro:bit to your computer using your USB cable and run the [ornament chain](/microbit/fcicvk) script on it.
* The first person and second person take turns pressing button A to start the ornament chain game!

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@ -10,7 +10,7 @@ Running Time
## Quick Links
* [tutorial](/microbit/lessons/speed-button/tutorial)
* [activity](/microbit/lessons/speed-button/activity)
* [quiz](/microbit/lessons/speed-button/quiz)
* [quiz answers](/microbit/lessons/speed-button/quiz-answers)
* [challenges](/microbit/lessons/speed-button/challenges)

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@ -6,11 +6,9 @@ Coding challenges for the speed button tutorial. #docs
Complete the following guided tutorial:
* [tutorial](/microbit/lessons/speed-button/tutorial)
Your starting code should look like this:
At the end of the tutorial, click `keep editing`. Your code should look like this:
```
```blocks
let counter = 0
let fastPress = false
input.onButtonPressed(Button.A, () => {
@ -22,7 +20,7 @@ input.onButtonPressed(Button.A, () => {
We need to know when the user has hit button `A` 15 times. The user wins when he/she is able to accomplish this in less than 5000 milliseconds (5 seconds). We can check for both conditions by using an `and` operator. When using an `and` operator, both conditions need to be true in order for the condition to be true.
```
```blocks
let counter1 = 0
let fastPress1 = false
input.onButtonPressed(Button.A, () => {
@ -34,7 +32,7 @@ input.onButtonPressed(Button.A, () => {
Next, if the user has won, let's set our boolean to true. This indicates that he or she has won.
```
```blocks
let counter2 = 0
let fastPress2 = false
input.onButtonPressed(Button.A, () => {
@ -49,7 +47,7 @@ input.onButtonPressed(Button.A, () => {
We want to set `fastPress` to false if the user was too slow. To do so, we need another condition to see if the user took more than 5000 milliseconds (5 seconds). In the `if` statement, set `fastPress` to false.
```
```blocks
let counter3 = 0
let fastPress3 = false
input.onButtonPressed(Button.A, () => {
@ -69,7 +67,7 @@ input.onButtonPressed(Button.A, () => {
Now let's display if the user won or lost. To do so, we need to check the status of `fastPress` when the game is finished, and then show the correct message.
```
```blocks
let counter4 = 0
let fastPress4 = false
input.onButtonPressed(Button.A, () => {

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@ -12,7 +12,7 @@ A variable that is available throughout your main function.
## 2. If the rectangle below represents the BBC micro:bit, shade the area that shows the value of the variable count.
```
```blocks
let count = 0
```
@ -20,7 +20,7 @@ let count = 0
## 3. If the rectangle below represents the BBC micro:bit, shade the areas that will be displayed after two button presses on Button A. Explain why that particular area is shaded.
```
```blocks
let count_ = 0
input.onButtonPressed(Button.A, () => {
count_ = count_ + 1
@ -36,7 +36,7 @@ After two button presses, **count** will be equal to 2.
## 5. If the rectangle below represents the BBC micro:bit, shade the areas that will be displayed after five button presses on Button A. Explain why that particular area is shaded.
```
```blocks
count_ = 0
input.onButtonPressed(Button.A, () => {
count_ = count_ + 1

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@ -14,7 +14,7 @@ Answer the questions while completing the tutorial. Pay attention to the dialogu
## 2. Draw which LEDs show the number being stored as a global variable called count
```
```blocks
let count = 0
```
@ -22,7 +22,7 @@ let count = 0
## 3. Draw which LED is ON after running this code and pressing Button A twice. Explain why you chose to draw that number
```
```blocks
let count_ = 0
input.onButtonPressed(Button.A, () => {
count_ = count_ + 1
@ -36,7 +36,7 @@ input.onButtonPressed(Button.A, () => {
## 4. Draw which LED is ON after running this code and pressing Button A five times. Explain why you chose to draw that number.
```
```blocks
count_ = 0
input.onButtonPressed(Button.A, () => {
count_ = count_ + 1