Rewrote in simple language. Fixed broken links.
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@ -42,5 +42,5 @@ input.onButtonPressed(Button.B, () => {
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[Getting Started](/reference/getting-started), [image](/reference/images/image),
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[create image](/reference/images/create-image),
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[show image](/reference/image/show-image),
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[scroll image](/reference/image/scroll-image), [show animation](/reference/basic/show-animation)
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[show image](/reference/images/show-image),
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[scroll image](/reference/images/scroll-image), [show animation](/reference/basic/show-animation)
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@ -44,6 +44,6 @@ input.onButtonPressed(Button.B, () => {
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[Getting Started](/reference/getting-started), [image](/reference/images/image),
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[create big image](/reference/images/create-big-image),
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[show image](/reference/image/show-image),
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[scroll image](/reference/image/scroll-image), [show animation](/reference/basic/show-animation)
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[show image](/reference/images/show-image),
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[scroll image](/reference/images/scroll-image), [show animation](/reference/basic/show-animation)
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@ -1,51 +1,42 @@
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# Show Image
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The show image function.
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Show an [Image](/reference/images/image) on the [LED screen](/device/screen), followed by a 400ms pause.
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```
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export function showImage(_this: micro_bit.Image, xOffset: number)
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```
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Show an [image](/reference/images/image) (picture) on the
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[LED screen](/device/screen). After the micro:bit shows an image, it
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will pause for 400 milliseconds (1000 milliseconds is one second).
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### Parameters
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* x offset - [Number](/reference/types/number); the horizontal starting point of an image; use 0 for the first frame of the image, 5 for the second frame of the image, 10 for the third frame and so on.
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* an [image](/reference/images/image) (picture). It is usually a square with five LEDs on a side, but it might be wider.
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* a [number](/reference/types/number) that says how many LEDs from the left of the picture the micro:bit should start. `0` means start at the first **frame** of the picture, `5` means start at the second frame, `10` means start at the third, and so on.
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### Create image and show image
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### Example: Flip-flopping arrow
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Use the [image editor](/reference/images/image) to create images using the [create image](/reference/images/create-image) function, and then use `show image` like this:
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This program makes a big image with a frame of an arrow pointing up,
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and a frame of an arrow pointing down. If you press button `A`, the
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program will use ``show image`` to show the arrow pointing up. (It
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starts `0` LEDs from the left in the big image.) If you press button
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`B`, the program will use ``show image`` to show the arrow pointing
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down, which starts `5` LEDs from the left.
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```
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let img = images.createImage(`
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. . # . .
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. # . # .
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. . # . .
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. # . # .
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. . # . .
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`)
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img.showImage(0)
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```
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### Example: display numbers 1-5
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The following example creates an image with 5 frames and then uses a [for loop](/blocks/loops/for) to show each frame on the screen:
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```
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let img2 = images.createImage(`
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. . # . . . # # # # . # # # . . . . # . . # # # .
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. # # . . . . . . # . . . # . . . # # . . # . . .
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. . # . . . . . # . . . # . . . # # # # . # # # .
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. . # . . . . # . . . . . # . . . . # . . . . # .
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. . # . . . # # # # . # # # . . . . # . . # # # .
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`)
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for (let i = 0; i < 5; i++) {
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img2.showImage(i * 5)
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basic.pause(1000)
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}
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```blocks
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let arrows = images.createBigImage(`
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. . # . . . . # . .
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. # # # . . . # . .
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# . # . # # . # . #
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. . # . . . # # # .
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. . # . . . . # . .
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`);
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input.onButtonPressed(Button.A, () => {
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arrows.showImage(0);
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});
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input.onButtonPressed(Button.B, () => {
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arrows.showImage(5);
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});
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```
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### See also
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[show animation](/reference/basic/show-animation), [image](/reference/images/image), [create image](/reference/images/create-image), [scroll image](/reference/images/scroll-image)
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[Getting Started](/reference/getting-started), [image](/reference/images/image),
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[create image](/reference/images/create-image),
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[create big image](/reference/images/create-big-image),
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[scroll image](/reference/images/scroll-image), [show animation](/reference/basic/show-animation)
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