Merged.
This commit is contained in:
commit
273e23095b
2
.gitignore
vendored
2
.gitignore
vendored
@ -1,4 +1,6 @@
|
||||
node_modules
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||||
yotta_modules
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||||
yotta_targets
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built
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typings
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tmp
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||||
|
@ -34,7 +34,7 @@
|
||||
* [Rock Paper Scissors](/lessons/rock-paper-scissors), create the classic game of rock paper scissors with if statement
|
||||
* [Truth or Dare](/lessons/truth-or-dare), a game that forces each player to reveal a secret or do something funny with if statement
|
||||
* [Spinner](/lessons/spinner), spin the arrow with multiple if statements
|
||||
* [Die Roll](/lessons/die-roll), spin with more if statements
|
||||
* [Dice Roll](/lessons/dice-roll), spin with more if statements
|
||||
* [Looper](/lessons/looper), display a series of numbers with a for loop index
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||||
* [Strobe Light](/lessons/strobe-light), develop shapes with a nested for loops
|
||||
* [Temperature](/lessons/temperature), get the ambient temperature (degree Celsius °C)
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||||
|
@ -1,8 +1,6 @@
|
||||
# answering machine blocks lesson
|
||||
|
||||
create an answering machine on the BBC micro:bit #docs
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||||
|
||||
### @video td/videos/answering-machine-0
|
||||
Create an answering machine on the BBC micro:bit
|
||||
|
||||
## Topic
|
||||
|
||||
@ -25,12 +23,8 @@ Learn how to creating a message with a **string**, `show string` to write your m
|
||||
```cards
|
||||
basic.showString('Hi!')
|
||||
input.onButtonPressed(Button.A, () => {})
|
||||
|
||||
```
|
||||
|
||||
|
||||
* **on button pressed** : [read more...](/reference/input/on-button-pressed)
|
||||
|
||||
## Objectives
|
||||
|
||||
* learn how to show a string on the LED screen one character at a time
|
||||
|
@ -4,7 +4,6 @@ Learn to create an answering machine on the micro:bit
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/answering-machine-0
|
||||
|
||||
Let's learn how to create an answering machine!
|
||||
|
||||
|
@ -12,8 +12,6 @@ basic.showString("ASK ME A QUESTION")
|
||||
|
||||
### Challenge 1
|
||||
|
||||
### @video td/videos/answering-machine-1
|
||||
|
||||
Now we need to reply after someone asks micro:bit a yes or no question. We want to respond `YES` when button `A` is pressed. Add a condition for button `A` and inside it show the string `YES`.
|
||||
|
||||
```blocks
|
||||
@ -27,8 +25,6 @@ input.onButtonPressed(Button.A, () => {
|
||||
|
||||
### Challenge 2
|
||||
|
||||
### @video td/videos/answering-machine-2
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||||
|
||||
What if micro:bit's answer to the question is no? Let's have `NO` be displayed when button `B` is pressed. Add a condition for button `B` and inside it show the string `NO`.
|
||||
|
||||
```blocks
|
||||
|
@ -1,8 +1,6 @@
|
||||
# beautiful image lesson
|
||||
|
||||
display beautiful images on the BBC micro:bit.
|
||||
|
||||
### @video td/videos/beautiful-image-0
|
||||
Display beautiful images on the BBC micro:bit.
|
||||
|
||||
## Topic
|
||||
|
||||
|
@ -4,8 +4,6 @@ Generate and show a beautiful image.
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/beautiful-image-0
|
||||
|
||||
Let's learn how to show an image on the LED screen.
|
||||
|
||||
### ~
|
||||
|
@ -18,8 +18,6 @@ basic.showLeds(`
|
||||
|
||||
### Challenge 1
|
||||
|
||||
### @video td/videos/beautiful-image-1-2
|
||||
|
||||
Now show an new image that will display on the micro:bit.
|
||||
|
||||
```blocks
|
||||
|
@ -2,8 +2,6 @@
|
||||
|
||||
Learn how to create a blinking LED.
|
||||
|
||||
### @video td/videos/blink-0
|
||||
|
||||
## Topic
|
||||
|
||||
Plot
|
||||
@ -30,7 +28,6 @@ basic.pause(100)
|
||||
basic.forever(() => {})
|
||||
```
|
||||
|
||||
|
||||
## Objectives
|
||||
|
||||
* learn how to turn on LED lights on the LED screen
|
||||
|
@ -4,7 +4,15 @@ Turn an LED on and off with forever
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/blink-0
|
||||
```sim
|
||||
basic.forever(() => {
|
||||
led.plot(2, 2)
|
||||
basic.pause(500)
|
||||
led.unplot(2, 2)
|
||||
basic.pause(500)
|
||||
})
|
||||
```
|
||||
Let's build a blinking light!
|
||||
|
||||
### ~
|
||||
|
||||
@ -43,7 +51,6 @@ basic.forever(() => {
|
||||
led.unplot(2, 2)
|
||||
basic.pause(500)
|
||||
})
|
||||
|
||||
```
|
||||
|
||||
### ~avatar boothing
|
||||
|
@ -17,8 +17,6 @@ basic.forever(() => {
|
||||
|
||||
### Challenge 1
|
||||
|
||||
### @video td/videos/blink-1
|
||||
|
||||
Let's display a "smiley face" on the screen! We'll start by plotting the eyes.
|
||||
|
||||
Add `plot(1,1)` and `plot(3,1)` under `plot(2,2)` ; then add `unplot(1,1)`, `unplot(3,1)` and `unplot(2,2)` after `pause`. When you're ready, don't forget to run your code to try it out!
|
||||
@ -38,8 +36,6 @@ basic.forever(() => {
|
||||
|
||||
### Challenge 2
|
||||
|
||||
### @video td/videos/blink-2
|
||||
|
||||
Let's add the code to plot the mouth by using `plot` and `unplot` to the following coordinates: (1,4), (2,4) and (3,4). When you're ready, don't forget to run your code to try it out!
|
||||
|
||||
```blocks
|
||||
@ -63,8 +59,6 @@ basic.forever(() => {
|
||||
|
||||
### Challenge 3
|
||||
|
||||
### @video td/videos/blink-3
|
||||
|
||||
Let's keep using `plot` to convert the mouth into a smiley face.
|
||||
|
||||
```` bitmatrix
|
||||
|
@ -2,8 +2,6 @@
|
||||
|
||||
A game to catch eggs in a basket.
|
||||
|
||||
### @video td/videos/catch-the-egg-game-0
|
||||
|
||||
## Topic
|
||||
|
||||
Variables
|
||||
|
@ -108,8 +108,6 @@ basic.forever(() => {
|
||||
|
||||
### Challenge 3
|
||||
|
||||
### @video td/videos/catch-the-egg-game-4
|
||||
|
||||
Let's make the egg fall faster by decreasing the amount of time it pauses in each position by decreasing **falling pause** by `25` every 5 catches. Now, instead of pausing for 300 milliseconds we can pause for the value of **falling pause**.
|
||||
|
||||
```blocks
|
||||
|
@ -2,8 +2,6 @@
|
||||
|
||||
create a die on the BBC micro:bit.
|
||||
|
||||
### @video td/videos/compass-0
|
||||
|
||||
## Topic
|
||||
|
||||
If (Conditionals)
|
||||
|
@ -2,8 +2,6 @@
|
||||
|
||||
Learn how to create a counter with with on button pressed.
|
||||
|
||||
### @video td/videos/counter-0
|
||||
|
||||
## Topic
|
||||
|
||||
Variables
|
||||
|
@ -4,8 +4,6 @@ Display a number with a variable.
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/counter-0
|
||||
|
||||
Welcome! This tutorial will teach you how to make a counter that increments when button A is pressed. Let's get started!
|
||||
|
||||
### ~
|
||||
|
@ -16,8 +16,6 @@ input.onButtonPressed(Button.A, () => {
|
||||
|
||||
### Challenge 1
|
||||
|
||||
### @video td/videos/counter-1-2
|
||||
|
||||
Let's add the code to `count` when `B` is pressed. Add an event handler with `on button pressed(B)` then add the code to `count`.
|
||||
|
||||
|
||||
@ -33,7 +31,6 @@ input.onButtonPressed(Button.B, () => {
|
||||
})
|
||||
```
|
||||
|
||||
|
||||
### Challenge 3
|
||||
|
||||
Now let's try to reset the counter when the micro:bit is shaken. You will need to register an event handler with `on shake`.
|
||||
|
@ -1,8 +1,6 @@
|
||||
# die roll lesson
|
||||
# dice roll lesson
|
||||
|
||||
create a die on the BBC micro:bit.
|
||||
|
||||
### @video td/videos/die-roll-0
|
||||
Create a dice on the BBC micro:bit.
|
||||
|
||||
## Topic
|
||||
|
||||
@ -10,10 +8,10 @@ If (Conditionals)
|
||||
|
||||
## Quick Links
|
||||
|
||||
* [activity](/lessons/die-roll/activity)
|
||||
* [challenges](/lessons/die-roll/challenges)
|
||||
* [quiz](/lessons/die-roll/quiz)
|
||||
* [quiz answers](/lessons/die-roll/quiz-answers)
|
||||
* [activity](/lessons/dice-roll/activity)
|
||||
* [challenges](/lessons/dice-roll/challenges)
|
||||
* [quiz](/lessons/dice-roll/quiz)
|
||||
* [quiz answers](/lessons/dice-roll/quiz-answers)
|
||||
|
||||
## Prior learning/place of lesson in scheme of work
|
||||
|
@ -1,12 +1,10 @@
|
||||
# die roll activity
|
||||
# dice roll activity
|
||||
|
||||
Create a die on the micro:bit
|
||||
Create a dice on the micro:bit
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/die-roll-0
|
||||
|
||||
Welcome! This tutorial will help you create a die. Let's get started!
|
||||
Welcome! This tutorial will help you create a dice. Let's get started!
|
||||
|
||||
### ~
|
||||
|
||||
@ -19,7 +17,7 @@ input.onGesture(Gesture.Shake, () => {
|
||||
})
|
||||
```
|
||||
|
||||
We need to show a random value from 1 to 6 on our die. So let's make a local variable called **roll**.
|
||||
We need to show a random value from 1 to 6 on our dice. So let's make a local variable called **roll**.
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
@ -27,7 +25,7 @@ input.onGesture(Gesture.Shake, () => {
|
||||
})
|
||||
```
|
||||
|
||||
We need a condition for if **roll** is 5. We will show a `6` if **roll** is 5 because **roll** has a range from 0 to 5. We can use `show LEDs` to display the side of a die that shows 6.
|
||||
We need a condition for if **roll** is 5. We will show a `6` if **roll** is 5 because **roll** has a range from 0 to 5. We can use `show LEDs` to display the side of a dice that shows 6.
|
||||
|
||||
|
||||
```blocks
|
||||
@ -45,7 +43,7 @@ input.onGesture(Gesture.Shake, () => {
|
||||
```
|
||||
|
||||
|
||||
Let's use an `else if` condition for if **roll** is 4. If **roll** is 4 we can show 5 dots on the die.
|
||||
Let's use an `else if` condition for if **roll** is 4. If **roll** is 4 we can show 5 dots on the dice.
|
||||
|
||||
|
||||
```blocks
|
||||
@ -72,7 +70,7 @@ input.onGesture(Gesture.Shake, ()=> {
|
||||
```
|
||||
|
||||
|
||||
Now we need to repeat the same steps for if **roll** is 3. If **roll** is 3 we will show `4` on the die.
|
||||
Now we need to repeat the same steps for if **roll** is 3. If **roll** is 3 we will show `4` on the dice.
|
||||
|
||||
|
||||
```blocks
|
||||
@ -106,7 +104,7 @@ input.onGesture(Gesture.Shake, () => {
|
||||
```
|
||||
|
||||
|
||||
Let's also repeat these steps to show the 3, 2, and 1 on the die. We are almost done with our die!
|
||||
Let's also repeat these steps to show the 3, 2, and 1 on the dice. We are almost done with our dice!
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
@ -165,7 +163,7 @@ input.onGesture(Gesture.Shake, () => {
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Excellent, you're ready to continue with the [challenges](/lessons/die-roll/challenges)!
|
||||
Excellent, you're ready to continue with the [challenges](/lessons/dice-roll/challenges)!
|
||||
|
||||
### ~
|
||||
|
@ -1,10 +1,10 @@
|
||||
# die roll challenges
|
||||
# dice roll challenges
|
||||
|
||||
Create a die on the micro:bit.
|
||||
Create a dice on the micro:bit.
|
||||
|
||||
## Before we get started
|
||||
|
||||
Complete the following [guided tutorial](/lessons/die-roll/activity), your code should look like this:
|
||||
Complete the following [guided tutorial](/lessons/dice-roll/activity), your code should look like this:
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
@ -62,7 +62,7 @@ input.onGesture(Gesture.Shake, () => {
|
||||
|
||||
### Challenge 1
|
||||
|
||||
Modify the line of code with `pick random` so that only number 1-4 can appear on the die.
|
||||
Modify the line of code with `pick random` so that only number 1-4 can appear on the dice.
|
||||
|
||||
|
||||
```blocks
|
||||
@ -121,7 +121,7 @@ input.onGesture(Gesture.Shake, () => {
|
||||
|
||||
### Challenge 2
|
||||
|
||||
Let's make a trick die! Modify the line of code with `pick random` so that only numbers 3-6 can appear on the die. Also note that we need to ensure `roll = 0` when only 1 dot is shown on the BBC micro:bit.
|
||||
Let's make a trick dice! Modify the line of code with `pick random` so that only numbers 3-6 can appear on the dice. Also note that we need to ensure `roll = 0` when only 1 dot is shown on the BBC micro:bit.
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.Shake, () => {
|
@ -1,8 +1,8 @@
|
||||
# die roll quiz answers
|
||||
# dice roll quiz answers
|
||||
|
||||
Create a die when the BBC micro:bit is shaken
|
||||
Create a dice when the BBC micro:bit is shaken
|
||||
|
||||
These are the answers to the [die roll quiz](/lessons/die-roll/quiz).
|
||||
These are the answers to the [dice roll quiz](/lessons/dice-roll/quiz).
|
||||
|
||||
## 1. Create a variable named 'roll' that will be randomly assigned to a number between 0 and 5.
|
||||
|
@ -1,12 +1,12 @@
|
||||
# die roll quiz
|
||||
# dice roll quiz
|
||||
|
||||
Create a die when the BBC micro:bit is shaken
|
||||
Create a dice when the BBC micro:bit is shaken
|
||||
|
||||
## Name
|
||||
|
||||
## Directions
|
||||
|
||||
Use this activity document to guide your work in the [die roll tutorial](/lessons/die-roll/activity).
|
||||
Use this activity document to guide your work in the [dice roll tutorial](/lessons/dice-roll/activity).
|
||||
|
||||
Answer the questions while completing the tutorial. Pay attention to the dialogues!
|
||||
|
@ -1,8 +1,6 @@
|
||||
# digi yoyo lesson
|
||||
|
||||
create a counter with a while loop.
|
||||
|
||||
### @video td/videos/digi-yoyo-0
|
||||
Create a counter with a while loop.
|
||||
|
||||
## Topic
|
||||
|
||||
|
@ -4,8 +4,6 @@ Create a counter with a while loop.
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/digi-yoyo-0
|
||||
|
||||
Welcome! This tutorial will teach how to create a counter with a while loop. Let's get started!
|
||||
|
||||
### ~
|
||||
|
@ -40,8 +40,6 @@ while (count > 0) {
|
||||
|
||||
### Challenge 2
|
||||
|
||||
### @video td/videos/digi-yoyo-1-2
|
||||
|
||||
Inside of the while loop, let's add `pause->(1000)` so that we have a pause between each number as it's counting down. Also, let's show `count`!
|
||||
|
||||
|
||||
|
@ -2,8 +2,6 @@
|
||||
|
||||
Learn how to create LED images with a global variable.
|
||||
|
||||
### @video td/videos/flashing-heart-0
|
||||
|
||||
## Topic
|
||||
|
||||
Pause
|
||||
|
@ -4,8 +4,6 @@ Control images with a variable.
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/flashing-heart-0
|
||||
|
||||
In this activity, you will learn how to blink an image on the LED screen.
|
||||
|
||||
### ~
|
||||
|
@ -25,8 +25,6 @@ basic.forever(() => {
|
||||
|
||||
### Challenge 1
|
||||
|
||||
### @video td/videos/flashing-heart-1
|
||||
|
||||
Let's plot a different image. Let's display a broken heart!
|
||||
|
||||
To do this, you need to add a block between the last line and the end loop. Add a `show LEDs` block and then add a `pause` of 500 milliseconds.
|
||||
@ -60,8 +58,6 @@ basic.forever(() => {
|
||||
|
||||
### Challenge 2
|
||||
|
||||
### @video td/videos/flashing-heart-2
|
||||
|
||||
Now let's alternate flashing the heart and the broken heart. To do this, we need to add a `clear screen` block and then add a `pause` block of 500 milliseconds under the new code we added in Challenge 1.
|
||||
|
||||
|
||||
|
@ -2,8 +2,6 @@
|
||||
|
||||
Learn how to create a counter with with on button pressed.
|
||||
|
||||
### @video td/videos/counter-0
|
||||
|
||||
## Topic
|
||||
|
||||
Game Library
|
||||
|
@ -1,13 +1,5 @@
|
||||
# game counter activity
|
||||
|
||||
Turn an LED on and off with forever loop
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/counter-0
|
||||
|
||||
### ~
|
||||
|
||||
Have you ever tried to create a game counter? The concept is fairly simply: increase the game `score` with `on button pressed` .
|
||||
|
||||
Let's start by adding `on button (A) pressed` will run each time the user presses A. Let's add a line of code that increments `score` by `1`.
|
||||
|
@ -15,8 +15,6 @@ input.onButtonPressed(Button.A, () => {
|
||||
|
||||
### Challenge 1
|
||||
|
||||
### @video td/videos/counter-1-2
|
||||
|
||||
Let's add the code to `score` when `B` is pressed. Add an event handler with `on button (B) pressed` then add the code to `score`.
|
||||
|
||||
|
||||
|
@ -2,8 +2,6 @@
|
||||
|
||||
Learn to create a random number with input from button A.
|
||||
|
||||
### @video td/videos/guess-the-number-0
|
||||
|
||||
## Topic
|
||||
|
||||
Math - Pick Random
|
||||
|
@ -4,8 +4,6 @@ Guess the number with math random.
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/guess-the-number-0
|
||||
|
||||
Welcome! This tutorial will help you create a guess the number game! Let's get started!
|
||||
|
||||
### ~
|
||||
|
@ -15,8 +15,6 @@ input.onButtonPressed(Button.A, () => {
|
||||
|
||||
### Challenge 1
|
||||
|
||||
### @video td/videos/guess-the-number-2
|
||||
|
||||
When button `B` is pressed, we want to clear the screen. This will make it so users can play your game over and over again! Add an event handler to handle this case.
|
||||
|
||||
```blocks
|
||||
|
@ -2,8 +2,6 @@
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/guess-the-number-0
|
||||
|
||||
This tutorial will help you create a guess the number game! Let's get started!
|
||||
|
||||
### ~
|
||||
|
@ -2,8 +2,6 @@
|
||||
|
||||
Learn to control blinking LEDs.
|
||||
|
||||
### @video td/videos/looper-0
|
||||
|
||||
## Topic
|
||||
|
||||
For Loop
|
||||
|
@ -1,13 +1,5 @@
|
||||
# looper blocks activity
|
||||
|
||||
Display a series of numbers with a for loop.
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/looper-0
|
||||
|
||||
### ~
|
||||
|
||||
Welcome! This activity will teach how to display a series of numbers for a for loop. Let's get started!
|
||||
|
||||
Let's create a for loop where `0` is the loop's starting value, `i` is the index variable, and `5` is the ending value. The index variable `i` starts at 0 and increases by 1 each time through the loop. The loop ends when `i = 5`.
|
||||
|
@ -20,8 +20,6 @@ for (let i = 0; i < 6; i++) {
|
||||
|
||||
### Challenge 1
|
||||
|
||||
### @video td/videos/looper-1
|
||||
|
||||
What if we want to count up to lucky number 7 instead? Let's do that by changing the ending value to `7` instead of `5`.
|
||||
|
||||
|
||||
@ -37,8 +35,6 @@ for (let i = 0; i < 8; i++) {
|
||||
|
||||
### Challenge 2
|
||||
|
||||
### @video td/videos/looper-2
|
||||
|
||||
What about 9? Let's do that by changing the ending value to `9`.
|
||||
|
||||
```blocks
|
||||
@ -55,8 +51,6 @@ for (let i = 0; i < 10; i++) {
|
||||
|
||||
### Challenge 3
|
||||
|
||||
### @video td/videos/looper-3
|
||||
|
||||
Now let's start counting from `3` instead! Our for loop will always start at `0` so we simply add `3` to the `i` variable when passing it to `show number`.
|
||||
|
||||
```blocks
|
||||
@ -72,8 +66,6 @@ Run it on the simulator!
|
||||
|
||||
### Challenge 4
|
||||
|
||||
### @video td/videos/looper-4
|
||||
|
||||
Now, let's **count down from 9**. Change the line `show number(i + 2, 150)` to `show number(9 - i, 150)`.
|
||||
|
||||
```blocks
|
||||
|
@ -1,8 +1,6 @@
|
||||
# love meter blocks lesson
|
||||
|
||||
create a love meter with the BBC micro:bit.
|
||||
|
||||
### @video td/videos/love-meter-0
|
||||
Create a love meter with the BBC micro:bit.
|
||||
|
||||
## Topic
|
||||
|
||||
|
@ -4,8 +4,6 @@ Create a love meter with the micro:bit
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/love-meter-0
|
||||
|
||||
Welcome! This activity will help you create a love meter with the micro:bit. Let's get started!
|
||||
|
||||
### ~
|
||||
|
@ -45,8 +45,6 @@ input.onPinPressed(TouchPin.P0, () => {
|
||||
|
||||
### Challenge 3
|
||||
|
||||
### @video td/videos/love-meter-3
|
||||
|
||||
**If** the rating is between 4 and 7, display the text "MEDIOCRE!" **else** display the text "MATCHED!"
|
||||
|
||||
```blocks
|
||||
|
@ -1,8 +1,6 @@
|
||||
# lucky 7 blocks lesson
|
||||
|
||||
show a number on the LED screen.
|
||||
|
||||
### @video td/videos/lucky-7-0
|
||||
Show a number on the LED screen.
|
||||
|
||||
## Topic
|
||||
|
||||
|
@ -4,8 +4,6 @@ Show a number on the LED screen.
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/lucky-7-0
|
||||
|
||||
Let's learn how to show the lucky number 7 on the LED screen.
|
||||
|
||||
### ~
|
||||
|
@ -21,8 +21,6 @@ basic.pause(500)
|
||||
|
||||
### Challenge 2
|
||||
|
||||
### @video td/videos/lucky-7-1-2
|
||||
|
||||
What about other multiples of 7? Let's display the next multiple of 7 on the screen!
|
||||
|
||||
```blocks
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
show an image that points up when the logo is up.
|
||||
|
||||
### @video td/videos/magic-logo-0
|
||||
|
||||
|
||||
## Topic
|
||||
|
||||
|
@ -4,8 +4,6 @@ Show an image that points up when the logo is up.
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/magic-logo-0
|
||||
|
||||
Welcome! This tutorial will help you display an arrow pointing toward the logo! Let's get started.
|
||||
|
||||
### ~
|
||||
|
@ -24,8 +24,6 @@ input.onLogoUp(() => {
|
||||
|
||||
How about when the logo is down? We should display an arrow pointing downward!
|
||||
|
||||
### @video td/videos/magic-logo-1-2
|
||||
|
||||
```blocks
|
||||
input.onLogoUp(() => {
|
||||
basic.showLeds(`
|
||||
|
@ -2,8 +2,6 @@
|
||||
|
||||
change the brightness of the BBC micro:bit.
|
||||
|
||||
### @video td/videos/night-light-0
|
||||
|
||||
## Topic
|
||||
|
||||
Set Brightness
|
||||
|
@ -4,8 +4,6 @@ Change the brightness of the micro:bit.
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/night-light-0
|
||||
|
||||
Welcome! This tutorial will teach you how to change the brightness of the micro:bit. Let's get started!
|
||||
|
||||
### ~
|
||||
|
@ -23,7 +23,7 @@ input.onButtonPressed(Button.A, () => {
|
||||
```
|
||||
### Challenge 1
|
||||
|
||||
### @video td/videos/night-light-2
|
||||
|
||||
|
||||
What if we want to turn off all the LEDs? Let's do this by setting the brightness to `0` when button `B` is pressed. Add an event handler with `on button pressed(B)` add `set brightness(0)` to turn off the LEDs.
|
||||
|
||||
|
@ -55,7 +55,7 @@ input.onButtonPressed(Button.B, () => {
|
||||
|
||||
### Challenge 2
|
||||
|
||||
### @video td/videos/offset-image-2
|
||||
|
||||
|
||||
Now we want to make sure that the button does not go off the screen to the right. Add a new line that checks to see if offset = 5 after button `A` is pressed.
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
a game against the BBC micro:bit.
|
||||
|
||||
### @video td/videos/rock-paper-scissors-0
|
||||
|
||||
|
||||
## Topic
|
||||
|
||||
|
@ -4,7 +4,7 @@ A classic game against the micro:bit.
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/rock-paper-scissors-0
|
||||
|
||||
|
||||
Welcome! This tutorial will help you create a game of rock paper scissors with the micro:bit. Let's get started!
|
||||
|
||||
|
@ -93,7 +93,7 @@ input.onButtonPressed(Button.A, () => {
|
||||
|
||||
### Challenge 2
|
||||
|
||||
### @video td/videos/rotation-animation-1-and-2
|
||||
|
||||
|
||||
Now that we have the on button pressed condition, let's make the animation stop rotating by setting the rotating global variable to false when button `A` is pressed.
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
clear the screen by pressing button "A".
|
||||
|
||||
### @video td/videos/screen-wipe-0
|
||||
|
||||
|
||||
## Topic
|
||||
|
||||
|
@ -4,7 +4,7 @@ Clear the screen by pressing buttons on the micro:bit
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/screen-wipe-0
|
||||
|
||||
|
||||
This activity will teach how to clear the screen by pressing button A on the micro:bit.
|
||||
|
||||
|
@ -85,7 +85,7 @@ input.onButtonPressed(Button.B, () => {
|
||||
|
||||
### Challenge 2
|
||||
|
||||
### @video td/videos/screen-wipe-2
|
||||
|
||||
|
||||
Replay the animation when the "B" button is pressed placing the `show LEDs` block on the canvas.
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
design a blinking image lesson #docs
|
||||
|
||||
### @video td/videos/smiley-0
|
||||
|
||||
|
||||
## Topic
|
||||
|
||||
|
@ -4,7 +4,7 @@ Learn to design a blinking image.
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/smiley-0
|
||||
|
||||
|
||||
Welcome! This tutorial will help you make a smiley face blink. Let's get started!
|
||||
|
||||
|
@ -54,7 +54,7 @@ input.onButtonPressed(Button.A, () => {
|
||||
|
||||
### Challenge 2
|
||||
|
||||
### @video td/videos/smiley-2
|
||||
|
||||
|
||||
Now, we want to show a frowny face when this button is pressed. Let's show the LEDs.
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
design a blinking rectangle animation.
|
||||
|
||||
### @video td/videos/snowflake-fall-0
|
||||
|
||||
|
||||
## Topic
|
||||
|
||||
|
@ -4,7 +4,7 @@ design a blinking rectangle animation.
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/snowflake-fall-0
|
||||
|
||||
|
||||
Welcome! This tutorial will teach how design a **snowfall animation**. Let's get started!
|
||||
|
||||
|
@ -27,7 +27,7 @@ basic.forever(() => {
|
||||
|
||||
### Challenge 1
|
||||
|
||||
### @video td/videos/snowflake-fall-1
|
||||
|
||||
|
||||
To finalize our snowflake fall, let's add a different snowflake pattern.
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
code a speed game by declaring Booleans on the BBC micro:bit.
|
||||
|
||||
### @video td/videos/speed-button-3
|
||||
|
||||
|
||||
## Topic
|
||||
|
||||
|
@ -63,7 +63,7 @@ input.onButtonPressed(Button.A, () => {
|
||||
|
||||
### Challenge 3
|
||||
|
||||
### @video td/videos/speed-button-3
|
||||
|
||||
|
||||
Now let's display if the user won or lost. To do so, we need to check the status of `fastPress` when the game is finished, and then show the correct message.
|
||||
|
||||
@ -91,7 +91,7 @@ input.onButtonPressed(Button.A, () => {
|
||||
|
||||
### Challenge 4
|
||||
|
||||
### @video td/videos/speed-button-4
|
||||
|
||||
|
||||
Modify the code to change the difficulty level. Increasing the time will make it easier, while decreasing the time will make it harder. For example, changing the 5000 milliseconds to 6000 milliseconds will make the difficulty easier.
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
a spin the BBC micro:bit game with the input on shake.
|
||||
|
||||
### @video td/videos/spinner-0
|
||||
|
||||
|
||||
## Topic
|
||||
|
||||
|
@ -4,7 +4,7 @@ Create an arrow that randomly points to a player.
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/spinner-0
|
||||
|
||||
|
||||
### ~
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
Learn how to create a blinking LED script.
|
||||
|
||||
### @video td/videos/strobe-light-0
|
||||
|
||||
|
||||
## Topic
|
||||
|
||||
|
@ -4,7 +4,7 @@ Develop shapes with a for loop.
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/strobe-light-0
|
||||
|
||||
|
||||
Welcome! This guided tutorial will teach how to develop shapes with a for loop. Let's get started!
|
||||
|
||||
|
@ -19,7 +19,7 @@ for (let i = 0; i < 5; i++) {
|
||||
|
||||
### Challenge 1
|
||||
|
||||
### @video td/videos/strobe-light-1
|
||||
|
||||
|
||||
Make the LEDs light up faster by changing the **pause** from 200 to 100 milliseconds:
|
||||
|
||||
@ -36,7 +36,7 @@ for (let i = 0; i < 5; i++) {
|
||||
|
||||
### Challenge 2
|
||||
|
||||
### @video td/videos/strobe-light-2
|
||||
|
||||
|
||||
Make the board light up by rows instead of by columns by swapping the `i` and `j` variables in `plot(i, j)`.
|
||||
|
||||
@ -53,7 +53,7 @@ for (let i = 0; i < 5; i++) {
|
||||
|
||||
### Challenge 3
|
||||
|
||||
### @video td/videos/strobe-light-ultimate
|
||||
|
||||
|
||||
Now that all the LEDs are lit up, let's make them turn off by reversing the strobe light pattern! You can use `unplot` to turn off a single LED.
|
||||
|
||||
|
@ -22,7 +22,7 @@ The lesson plan maps to the Progressions Pathways, Computing Curriculum, and Qui
|
||||
|
||||
Expand your knowledge of programming with lots of great step-by-step activities. All the lessons come with instructions that will drive the students to a complete, functional code. These activities are very directive to make sure that students keep progressing. When the activities are over, additional challenges are given to advance code through printed instructions. An activity contains supporting videos as shown with the [blink activity](/lessons/blink/activity).
|
||||
|
||||
### @video td/videos/blink-0
|
||||
|
||||
|
||||
3) Quiz
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
create a love meter with the BBC micro:bit.
|
||||
|
||||
### @video td/videos/truth-or-dare-0
|
||||
|
||||
|
||||
## Topic
|
||||
|
||||
|
@ -4,7 +4,7 @@ A multi-player game that forces each player to reveal a secret or something funn
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/truth-or-dare-0
|
||||
|
||||
|
||||
Welcome! This tutorial will teach how to program a game of truth or dare on the micro:bit. Let's get started!
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/truth-or-dare-0
|
||||
|
||||
|
||||
The *Truth or dare!* game works as follows: a player spins the BBC micro:bit on the table.
|
||||
When the micro:bit stops spinning, the player pointed by the arrow (displayed on screen) must press the button "A"
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
measure the acceleration on the micro:bit in the "z" direction.
|
||||
|
||||
### @video td/videos/zoomer-0
|
||||
|
||||
|
||||
## Topic
|
||||
|
||||
|
@ -4,7 +4,7 @@ Measure the acceleration on the micro:bit in the "z" direction.
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/zoomer-0
|
||||
|
||||
|
||||
### ~
|
||||
|
||||
|
@ -14,7 +14,7 @@ basic.forever(() => {
|
||||
```
|
||||
### Challenge 1
|
||||
|
||||
### @video td/videos/zoomer-2
|
||||
|
||||
|
||||
We'll modify the code to display the `x` acceleration if the `A` button is pressed. For that, we need to store `acceleration (x)` in a new variable `ax` and use a `button (A) is pressed` to detect if the button is pressed.
|
||||
|
||||
|
@ -2,8 +2,37 @@
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/rock-paper-scissors-0
|
||||
```sim
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
let img = Math.random(3)
|
||||
if (img == 0) {
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# # # # #
|
||||
`)
|
||||
|
||||
} else if (img == 1) {
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # # # .
|
||||
. # # # .
|
||||
. # # # .
|
||||
. . . . .
|
||||
`)
|
||||
} else {
|
||||
basic.showLeds(`
|
||||
# # . . #
|
||||
# # . # .
|
||||
. . # . .
|
||||
# # . # .
|
||||
# # . . #
|
||||
`)
|
||||
}
|
||||
})
|
||||
```
|
||||
In this project, you will build a Rock Paper Scissors game with the BBC micro:bit.
|
||||
You can play the game with a friend who has it on a micro:bit.
|
||||
You can also play it with friends who are just using their hands.
|
||||
@ -135,17 +164,15 @@ input.onGesture(Gesture.Shake, () => {
|
||||
`)
|
||||
} else {
|
||||
basic.showLeds(`
|
||||
. . . # #
|
||||
# # . . #
|
||||
# # . # .
|
||||
. . # . .
|
||||
# # . # .
|
||||
. . . # #
|
||||
# # . . #
|
||||
`)
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
|
||||
```
|
||||
|
||||
### ~hint
|
||||
|
2
docs/static/microbit.simplified.svg
vendored
2
docs/static/microbit.simplified.svg
vendored
File diff suppressed because one or more lines are too long
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 20 KiB |
21
libs/microbit/enums.d.ts
vendored
21
libs/microbit/enums.d.ts
vendored
@ -280,6 +280,27 @@ declare namespace led {
|
||||
}
|
||||
declare namespace pins {
|
||||
}
|
||||
|
||||
|
||||
declare enum SerialPin {
|
||||
P0 = 7, // MICROBIT_ID_IO_P0
|
||||
P1 = 8, // MICROBIT_ID_IO_P1
|
||||
P2 = 9, // MICROBIT_ID_IO_P2
|
||||
P8 = 15, // MICROBIT_ID_IO_P8
|
||||
P12 = 19, // MICROBIT_ID_IO_P12
|
||||
P13 = 20, // MICROBIT_ID_IO_P13
|
||||
P14 = 21, // MICROBIT_ID_IO_P14
|
||||
P15 = 22, // MICROBIT_ID_IO_P15
|
||||
P16 = 23, // MICROBIT_ID_IO_P16
|
||||
}
|
||||
|
||||
|
||||
declare enum BaudRate {
|
||||
//% block=115200
|
||||
BaudRate115200 = 115200,
|
||||
//% block=9600
|
||||
BaudRate9600 = 9600,
|
||||
}
|
||||
declare namespace serial {
|
||||
}
|
||||
|
||||
|
@ -1,5 +1,24 @@
|
||||
#include "ksbit.h"
|
||||
|
||||
enum class SerialPin {
|
||||
P0 = MICROBIT_ID_IO_P0,
|
||||
P1 = MICROBIT_ID_IO_P1,
|
||||
P2 = MICROBIT_ID_IO_P2,
|
||||
P8 = MICROBIT_ID_IO_P8,
|
||||
P12 = MICROBIT_ID_IO_P12,
|
||||
P13 = MICROBIT_ID_IO_P13,
|
||||
P14 = MICROBIT_ID_IO_P14,
|
||||
P15 = MICROBIT_ID_IO_P15,
|
||||
P16 = MICROBIT_ID_IO_P16
|
||||
};
|
||||
|
||||
enum class BaudRate {
|
||||
//% block=115200
|
||||
BaudRate115200 = 115200,
|
||||
//% block=9600
|
||||
BaudRate9600 = 9600
|
||||
};
|
||||
|
||||
//% weight=2 color=30
|
||||
namespace serial {
|
||||
// note that at least one // followed by % is needed per declaration!
|
||||
@ -34,4 +53,19 @@ namespace serial {
|
||||
uBit.serial.eventOn(ManagedString(delimiters));
|
||||
registerWithDal(MICROBIT_ID_SERIAL, MICROBIT_SERIAL_EVT_DELIM_MATCH, body);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Dynamically configuring the serial instance to use pins other than USBTX and USBRX.
|
||||
* @param tx the new transmission pins
|
||||
* @param rx the new reception pin
|
||||
* @param baud the new baud rate. eg: 115200
|
||||
*/
|
||||
//% weight=10
|
||||
//% help=serial/redirect
|
||||
//% blockId=serial_redirect block="serial redirect to|TX %tx|RX %rx|at baud rate %rate"
|
||||
//% blockExternalInputs=1
|
||||
void redirect(SerialPin tx, SerialPin rx, BaudRate rate) {
|
||||
uBit.serial.redirect((PinName)tx, (PinName)rx);
|
||||
uBit.serial.baud((int)rate);
|
||||
}
|
||||
}
|
12
libs/microbit/shims.d.ts
vendored
12
libs/microbit/shims.d.ts
vendored
@ -575,6 +575,18 @@ declare namespace serial {
|
||||
//% weight=87
|
||||
//% blockId=serial_writestring block="serial write string %text" shim=serial::writeString
|
||||
function writeString(text: string): void;
|
||||
|
||||
/**
|
||||
* Dynamically configuring the serial instance to use pins other than USBTX and USBRX.
|
||||
* @param tx the new transmission pins
|
||||
* @param rx the new reception pin
|
||||
* @param baud the new baud rate. eg: 115200
|
||||
*/
|
||||
//% weight=10
|
||||
//% help=serial/redirect
|
||||
//% blockId=serial_redirect block="serial redirect to|TX %tx|RX %rx|at baud rate %rate"
|
||||
//% blockExternalInputs=1 shim=serial::redirect
|
||||
function redirect(tx: SerialPin, rx: SerialPin, rate: BaudRate): void;
|
||||
}
|
||||
|
||||
|
||||
|
@ -2,8 +2,6 @@
|
||||
|
||||
scroll an image across the screen.
|
||||
|
||||
### @video td/videos/bounce-image-0
|
||||
|
||||
## Topic
|
||||
|
||||
Basic- Show Animation
|
||||
|
@ -24,8 +24,6 @@ basic.forever(() => {
|
||||
|
||||
### Challenge 1
|
||||
|
||||
### @video td/videos/bounce-image-1
|
||||
|
||||
Now, let's add frames to reverse the animation so it looks like the bar is bouncing off the right edge of the display.
|
||||
|
||||
```
|
||||
@ -60,9 +58,7 @@ input.onGesture(Gesture.Shake, () => {
|
||||
}) // ***
|
||||
```
|
||||
|
||||
**Challenge 3**
|
||||
|
||||
### @video td/videos/bounce-image-2-3
|
||||
### Challenge 3
|
||||
|
||||
When the BBC micro:bit is shaken we want to show a new animation. Here is an example, but you can create your own. Be creative!
|
||||
|
||||
|
@ -2,8 +2,6 @@
|
||||
|
||||
a display of pet images for the BBC micro:bit.
|
||||
|
||||
### @video td/videos/digital-pet-0
|
||||
|
||||
## Topic
|
||||
|
||||
Functions
|
||||
|
@ -41,8 +41,6 @@ basic.forever(() => {
|
||||
|
||||
### Challenge 2
|
||||
|
||||
### @video td/videos/digital-pet-2
|
||||
|
||||
Now we want to show your eating pet! Let's create a function called `set eat` that will do create an image. Store that image in a variable and then show it.
|
||||
|
||||
```
|
||||
@ -76,8 +74,6 @@ basic.forever(() => {
|
||||
|
||||
### Challenge 3
|
||||
|
||||
### @video td/videos/digital-pet-3
|
||||
|
||||
Have your pet tell you when it is going to sleep! Do this inside of the **IF** statement that checks if button `A` is pressed before you call the function `set sleep`.
|
||||
|
||||
```
|
||||
@ -97,8 +93,6 @@ basic.forever(() => {
|
||||
|
||||
### Challenge 4
|
||||
|
||||
### @video td/videos/digital-pet-4
|
||||
|
||||
Now, how about we keep track of how many times our pet eats? Add a global variable called `feed` that keeps track of how many times you feed your pet. If button `B` is pressed, increment `feed` by one. Add a condition `on shake` to check your total.
|
||||
|
||||
```
|
||||
|
@ -50,8 +50,6 @@ input.onGesture(Gesture.Shake, () => {
|
||||
|
||||
### Challenge 2
|
||||
|
||||
### @video td/videos/flipping-bird-2
|
||||
|
||||
Inside of that `if` statement you created in challenge 1, add `basic->plot image()` and display an upside down flying bird.
|
||||
|
||||
```
|
||||
|
@ -4,8 +4,6 @@ These challenges will help you display a glowing image that fades in and out at
|
||||
|
||||
**Challenge 0**
|
||||
|
||||
### @video vimeo/134649269
|
||||
|
||||
[This guided tutorial](https://test.microbit.co.uk/td/lessons/glowing-mountain/tutorial) will teach you how to create a mountain that fades out.
|
||||
|
||||
```
|
||||
@ -37,9 +35,7 @@ basic.pause(1000) // ***
|
||||
|
||||
* Run the code to see if it works as expected.
|
||||
|
||||
**Challenge 2**
|
||||
|
||||
### @video vimeo/134674595
|
||||
### Challenge 2
|
||||
|
||||
After the pause, let's add `led->fade in(2000)` so that we can create a glowing effect.
|
||||
|
||||
|
@ -2,8 +2,6 @@
|
||||
|
||||
make a glowing sword.
|
||||
|
||||
### @video td/videos/glowing-sword-0
|
||||
|
||||
## Topic
|
||||
|
||||
Fade Out
|
||||
|
@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "pxt-microbit",
|
||||
"version": "0.2.131",
|
||||
"version": "0.2.133",
|
||||
"description": "BBC micro:bit target for PXT",
|
||||
"keywords": [
|
||||
"JavaScript",
|
||||
@ -29,6 +29,6 @@
|
||||
"typescript": "^1.8.7"
|
||||
},
|
||||
"dependencies": {
|
||||
"pxt-core": "0.2.140"
|
||||
"pxt-core": "0.2.143"
|
||||
}
|
||||
}
|
||||
|
@ -438,6 +438,10 @@ namespace pxsim.serial {
|
||||
let b = board();
|
||||
b.bus.listen(DAL.MICROBIT_ID_SERIAL, DAL.MICROBIT_SERIAL_EVT_DELIM_MATCH, handler);
|
||||
}
|
||||
|
||||
export function redirect(tx: number, rx: number, rate: number) {
|
||||
// TODO?
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user