Radiodocsupdate (#1430)
* a few updates * more updates * reorder radio blocks * more shuffling of new radio apis * fixing hot or ocold * more doc fixes * more updates * fixing docs issues * more doc fixes * restore docs errors * missing packate * renamed argument of callback * mssing radio * more odcs fixes * lock turtle * ignore docs for now
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@ -23,12 +23,12 @@ input.onButtonPressed(Button.A, () => {
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## Receiving a smiley
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We add a ``||radio:on radio received||`` block that will run code whenever a new "mood" message comes in.
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We add a ``||radio:on received number||`` block that will run code whenever a new "mood" message comes in.
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The ``receivedNumber`` variable contains the numeric value that was sent. Since we've decided that
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`0` is **smiley**, we add a conditional ``||logic:if then||`` statement to show this icon.
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```blocks
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radio.onDataPacketReceived( ({ receivedNumber }) => {
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radio.onReceivedNumber(function (receivedNumber) {
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if (receivedNumber == 0) {
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basic.showIcon(IconNames.Happy)
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}
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@ -46,10 +46,10 @@ input.onButtonPressed(Button.B, () => {
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})
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```
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If the ``||radio:on radio received||`` block, we add another conditional ``||logic:if then||`` statement to handle the **frowny** "mood code".
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If the ``||radio:on received number||`` block, we add another conditional ``||logic:if then||`` statement to handle the **frowny** "mood code".
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```blocks
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radio.onDataPacketReceived( ({ receivedNumber }) => {
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radio.onReceivedNumber(function (receivedNumber) {
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if (receivedNumber == 0) {
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basic.showIcon(IconNames.Happy)
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}
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@ -76,7 +76,7 @@ input.onButtonPressed(Button.B, () => {
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radio.sendNumber(1)
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basic.showIcon(IconNames.Sad)
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})
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radio.onDataPacketReceived( ({ receivedNumber }) => {
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radio.onReceivedNumber(function (receivedNumber) {
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if (receivedNumber == 0) {
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basic.showIcon(IconNames.Happy)
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}
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