New guitar project (#264)
36
docs/projects/guitar.md
Normal file
@ -0,0 +1,36 @@
|
||||
# Guitar
|
||||
![guitar icon](/static/mb/projects/guitar.png)
|
||||
### @description A beginner-intermediate maker activity, building a guitar with the micro:bit
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Make a micro:bit guitar with this guided tutorial!
|
||||
|
||||
### ~
|
||||
*playing micro:bit guitar*
|
||||
https://youtu.be/GYmdTFvxz80
|
||||
|
||||
## Duration
|
||||
|
||||
5 Activities, approx 30-45 min each based on familiarity with the coding concepts
|
||||
|
||||
## Materials
|
||||
* Cardboard large pieces (recycle!)
|
||||
* Tape (masking, duct Tape, and/or packing tape)
|
||||
* Markers and/or paint
|
||||
* Aluminum Foil
|
||||
* Scissors that can cut cardboard
|
||||
* 1 micro:bit, battery holder and 2 AAA batteries
|
||||
* 4-5 Crocodile clips
|
||||
* Headphones
|
||||
|
||||
## Activities
|
||||
* [Making the Guitar Body](/projects/guitar/making)
|
||||
* [Buttons, Display & Sound](/projects/guitar/displaybuttons)
|
||||
* [Light Sensor Tone control](/projects/guitar/lightsensor)
|
||||
* [Accelerometer Beat control](/projects/guitar/accelerometer)
|
||||
* [Pin Press Switch](/projects/guitar/pinpress)
|
||||
|
||||
### ~button /projects/guitar/making
|
||||
Let's get started!
|
||||
### ~
|
114
docs/projects/guitar/accelerometer.md
Normal file
@ -0,0 +1,114 @@
|
||||
# Accelerometer Beat control
|
||||
|
||||
### @description micro:bit guitar: using accelerometer to control tempo
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Use the Accelerometer to control guitar tempo
|
||||
* Duration: 30 - 45 minutes
|
||||
* Concepts:
|
||||
* Gravity
|
||||
* Acceleration
|
||||
* X, Y, Z coordinates
|
||||
* Tempo
|
||||
* Beat
|
||||
* Mapping
|
||||
* Graphing
|
||||
* Absolute value
|
||||
|
||||
### ~
|
||||
|
||||
*accelerometer controlled tempo*
|
||||
https://youtu.be/h_gPkBaVkoo
|
||||
TODO: add sound to video
|
||||
## Blocks
|
||||
|
||||
```cards
|
||||
input.acceleration(Dimension.Y)
|
||||
music.setTempo(120)
|
||||
pins.map(0, 0, 1023,60, 320)
|
||||
Math.abs(1)
|
||||
```
|
||||
|
||||
## Accelerometer, gravity and tilting!
|
||||
|
||||
The micro:bit contains an **accelerometer** sensor that is able to measure forces applied to the board.
|
||||
On earth, we are subject to the **gravity force** which pulls us to the ground!
|
||||
|
||||
https://youtu.be/0SULoTKmkhI
|
||||
|
||||
When the micro:bit is flat on a table, with the screen pointing up, the gravity force is aligned
|
||||
with the **Z** axis of the micro:bit.
|
||||
|
||||
![micro:bit x, y, z axis image](/static/mb/projects/guitar/accelleration_axis.png)
|
||||
|
||||
If you tilt it up and down, the force will align with the **Y** axis -- this is how we can detect tilting!!!
|
||||
If the force along **Y** grows, the micro:bit is tilting more and more vertically!
|
||||
|
||||
## Measuring Acceleration along different coordinates (X, Y, Z axis)
|
||||
|
||||
The acceleration block approximately measures **milli-g**, which is 1/1000 of a **g** or the
|
||||
acceleration of gravity.
|
||||
|
||||
### Step 1: Graphing acceleration
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
led.plotBarGraph(input.acceleration(Dimension.Y), 1023)
|
||||
})
|
||||
```
|
||||
**Create the code** that measures the change in the Y axis acceleration as a graph on the LEDs
|
||||
|
||||
**Dowload the code** to the micro:bit
|
||||
|
||||
**Test the movements that move the graph from 1 to 5 bars on the LEDs**
|
||||
|
||||
### Extra
|
||||
|
||||
Try graphing the acceleration along the **X** and **Z** axis. Can you explain the differences?
|
||||
|
||||
### ~hint
|
||||
## Mapping
|
||||
**It is common to map one standard to another - such as with temperature**
|
||||
![Fahrenheit to Celsius](/static/mb/projects/guitar/map_analogy.png "Fahrenheit to Celsius")
|
||||
### ~
|
||||
|
||||
### Step 2: Mapping acceleration to Beat
|
||||
**micro:bit sensors produce signal values between 0 to 1023. The *[map block](/reference/pins/map)* converts the signal to a desired range.**
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
music.setTempo(pins.map(Math.abs(input.acceleration(Dimension.Y)),
|
||||
0, 1023,
|
||||
60, 320))
|
||||
music.playTone(Note.C, music.beat(BeatFraction.Quarter));
|
||||
})
|
||||
```
|
||||
|
||||
**Create the code** that *Maps* Y axis acceleration as *tempo*
|
||||
|
||||
**Download the code** to the micro:bit on the guitar
|
||||
|
||||
**Test the movements that speed and slow the tempo**
|
||||
|
||||
### Step 3: Combine with light sensor tone control
|
||||
**Put it all together!**
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
music.setTempo(pins.map(Math.abs(input.acceleration(Dimension.Y)),
|
||||
0, 1023,
|
||||
60, 320))
|
||||
music.playTone(
|
||||
input.lightLevel() * 25,
|
||||
music.beat(BeatFraction.Quarter)
|
||||
);
|
||||
})
|
||||
```
|
||||
**Combine the code above with the light sensor tone control code from the previous activity**
|
||||
|
||||
**Download the code** to the micro:bit on the guitar
|
||||
|
||||
### Now play the guitar adjusting tone and tempo using the light sensor and accelerometer!
|
||||
|
||||
### ~button /projects/guitar/pinpress
|
||||
NEXT: Pin Press on/off
|
||||
### ~
|
179
docs/projects/guitar/displaybuttons.md
Normal file
@ -0,0 +1,179 @@
|
||||
# Buttons, Display & Sound
|
||||
### @description micro:bit guitar: using buttons with display and sound
|
||||
|
||||
### ~avatar avatar
|
||||
Use Button Events to control LED Display and play Sound
|
||||
* **Concepts:**
|
||||
* Events
|
||||
* Tone/Note
|
||||
* Sequence
|
||||
|
||||
### ~
|
||||
|
||||
## Duration: 30 - 45 minutes
|
||||
|
||||
## Materials
|
||||
|
||||
A micro:bit, battery pack and 2 x AAA batteries
|
||||
|
||||
![battery pack and micro:bit](/static/mb/projects/guitar/microbit.jpg)
|
||||
|
||||
2 to 4 crocodile clips
|
||||
|
||||
![crocodile clips](/static/mb/projects/guitar/crocclips.jpg)
|
||||
|
||||
Headphones
|
||||
|
||||
![earbud headphones](/static/mb/projects/guitar/headphones.jpg)
|
||||
|
||||
## Blocks
|
||||
|
||||
```cards
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
. . . . .
|
||||
. # # # .
|
||||
. # . # .
|
||||
. # # # .
|
||||
`);
|
||||
input.onButtonPressed(Button.A, () => {});
|
||||
music.playTone(Note.C, music.beat(BeatFraction.Quarter))
|
||||
music.rest(music.beat(BeatFraction.Whole))
|
||||
music.beat(BeatFraction.Quarter)
|
||||
```
|
||||
|
||||
## Step 1: Make a Smiley
|
||||
Open [codethemicrobit.com](https://codethemicrobit.com) in your web browser
|
||||
```blocks
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
. . . . .
|
||||
. # # # .
|
||||
. # . # .
|
||||
. # # # .
|
||||
`);
|
||||
```
|
||||
From **Basics**, drag a **show LEDs** block into the coding area
|
||||
* Create a face with LEDs
|
||||
|
||||
![micro:bit USB connection](/static/mb/projects/guitar/connectmicrobit.jpg)
|
||||
Connect your micro:bit to your computer via USB and click **`Download`**.
|
||||
Follow the instructions to move the code to your micro:bit.
|
||||
|
||||
## Step 2: Add Smiley LED Button Events
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
. . . . .
|
||||
. # # # .
|
||||
. # . # .
|
||||
. # # # .
|
||||
`)
|
||||
})
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
. . . . .
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .
|
||||
`)
|
||||
})
|
||||
```
|
||||
|
||||
From **Input**, drag an **on button 'A' pressed** block into the coding area
|
||||
|
||||
* Snap the LED face into the block
|
||||
|
||||
* Create a 'B' button block with a different LED face
|
||||
|
||||
* Download the code to your micro:bit and try the A & B buttons
|
||||
|
||||
|
||||
## Step 3: Add Headphone Speakers using Crocodile clips
|
||||
|
||||
![crocodile clips attached to pins 0 and GND](/static/mb/projects/guitar/crocclipintoboard.jpg)
|
||||
|
||||
![crocodile clips attached to headphone jack](/static/mb/projects/guitar/jacktocrocs.jpg)
|
||||
Connect **GND** to the **base of the headphone jack** using a second crocodile clip (usually black)
|
||||
|
||||
Connect **pin 0** to the **tip of the headphone jack** with a crocodile clip
|
||||
|
||||
*attaching batteries and micro:bit*
|
||||
https://youtu.be/zwRTmpKIaVU
|
||||
Attach the micro:bit & battery-pack to the guitar body
|
||||
|
||||
*connecting headphone speaker*
|
||||
https://youtu.be/ewyEW_U5G9M
|
||||
Connect the headphones with crocodile clips
|
||||
|
||||
### ~hint
|
||||
## The micro:bit can play music
|
||||
|
||||
The **play tone** block allows a range letter note tones from **C** to **B5**.
|
||||
Songs are played using sequences notes. Like the beginning of a birthday song (C, C, D, C, F, E).
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
music.playTone(Note.C, music.beat(BeatFraction.Quarter))
|
||||
music.rest(music.beat(BeatFraction.Whole))
|
||||
music.playTone(Note.C, music.beat(BeatFraction.Quarter))
|
||||
music.rest(music.beat(BeatFraction.Whole))
|
||||
music.playTone(Note.D, music.beat(BeatFraction.Quarter))
|
||||
music.rest(music.beat(BeatFraction.Whole))
|
||||
music.playTone(Note.C, music.beat(BeatFraction.Quarter))
|
||||
music.rest(music.beat(BeatFraction.Whole))
|
||||
music.rest(music.beat(BeatFraction.Whole))
|
||||
music.playTone(Note.F, music.beat(BeatFraction.Half))
|
||||
music.rest(music.beat(BeatFraction.Whole))
|
||||
music.playTone(Note.E, music.beat(BeatFraction.Whole))
|
||||
})
|
||||
```
|
||||
### ~
|
||||
## Step 4: Add Tone Playing Events for Buttons A & B
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
. . . . .
|
||||
. # # # .
|
||||
. # . # .
|
||||
. # # # .
|
||||
`)
|
||||
music.playTone(Note.A, music.beat(BeatFraction.Whole))
|
||||
})
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
. . . . .
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .
|
||||
`)
|
||||
music.playTone(Note.G, music.beat(BeatFraction.Whole))
|
||||
})
|
||||
```
|
||||
From **Music**, drag **play tone *C* for *1* beat** block under the **show leds** in **Button A Pressed**
|
||||
|
||||
* modify **tone** by choosing a note (*letter*) and experiment with high and low pitches
|
||||
* set **beat** to 1
|
||||
|
||||
**Repeat** for **Button B** event
|
||||
|
||||
**Download the code** to the micro:bit
|
||||
|
||||
**Try the A & B buttons** with headphones and power connected
|
||||
|
||||
## Congratulations on completing the basic guitar!
|
||||
**Challenge:** Create Samples of longer music to play for each button instead of the single tone
|
||||
* *Tip*: Search for "ABC music notation" or "Easy Music Notes" + the name of a song
|
||||
|
||||
## Extra
|
||||
|
||||
* [Smiley Buttons tutorial](/projects/smiley-buttons)
|
||||
* [Hack your headphones](/projects/hack-your-headphones)
|
||||
|
||||
|
||||
### ~button /projects/guitar/lightsensor
|
||||
NEXT: Light Sensor Tone Control
|
||||
### ~
|
116
docs/projects/guitar/lightsensor.md
Normal file
@ -0,0 +1,116 @@
|
||||
# Light Sensor Tone control
|
||||
|
||||
### @description micro:bit guitar: using light sensor to control tone
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Use the Light Sensor to control guitar Tone
|
||||
* **Duration:** 30 - 45 minutes
|
||||
* **Concepts:**
|
||||
* Inputs
|
||||
* Light Intensity
|
||||
* Tone/Frequency
|
||||
* Ratio Mapping
|
||||
* Forever Loop
|
||||
* Math (multiplication) with code properties
|
||||
* **Resources:**
|
||||
* This guitar is inspired by the [Theremin](https://en.wikipedia.org/wiki/Theremin)
|
||||
|
||||
### ~
|
||||
|
||||
*playing tones with light sensor*
|
||||
https://youtu.be/2cKg9pokVC4
|
||||
|
||||
## The micro:bit LEDs Light Sensors
|
||||
|
||||
- the micro:bit can detect external light level intensity reaching the LEDs
|
||||
- the light level block reports a reading of values 0 (*dark*) to 255 (*bright*)
|
||||
- a **Forever Loop** is required to continually use measure the current light level to control the tone
|
||||
|
||||
## Forever Loop
|
||||
|
||||
The forever loop really does run forever. The forever loop is useful when there is a need to continually check for an event or use a changing value in code.
|
||||
|
||||
## Blocks
|
||||
|
||||
```cards
|
||||
basic.forever(() => {})
|
||||
input.lightLevel()
|
||||
led.plotBarGraph(0, 255)
|
||||
music.playTone(Note.C, music.beat(BeatFraction.Quarter))
|
||||
```
|
||||
|
||||
## Step 1: Create a light level detector
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
led.plotBarGraph(input.lightLevel(), 255)
|
||||
})
|
||||
```
|
||||
**Build the blocks**
|
||||
* From **Basic** drag a **forever loop** block into the coding area
|
||||
* From **Led** drag a **plot bar graph** block into the **forever loop**
|
||||
* From **Input** drag a **light level** block into **plot bar graph *of***
|
||||
|
||||
**Set the *plot bar graph* value *up to* = *255* **
|
||||
|
||||
## Step 2: Test the light required to move the bar graph height
|
||||
|
||||
*graphing light input*
|
||||
https://youtu.be/pqU7bTcfQ_s
|
||||
Experiment to see the effect on graph height when the **plot bar graph** value ***up to*** is changed
|
||||
|
||||
**255 is the maximum light input reading**, try numbers smaller than 255
|
||||
**Find a value** that allows the graph to show 1 - 5 bars
|
||||
|
||||
### ~hint
|
||||
### Frequency
|
||||
**Frequency** measured in Hz which are cycles per second or vibrations per second
|
||||
* A healthy human ear can detect frequencies in the range of 20Hz to 20,000Hz.
|
||||
* The micro:bit + headphones reliably produce detectable output ~50Hz - 6,000Hz.
|
||||
|
||||
**261Hz** represents a C note
|
||||
```blocks
|
||||
music.playTone(261, music.beat(BeatFraction.Half))
|
||||
```
|
||||
**play tone** blocks can specify a specific numeric **Frequency**
|
||||
by replacing the letter note 261Hz represents a **C** note with a **number** block
|
||||
```blocks
|
||||
music.playTone(261, music.beat(BeatFraction.Half))
|
||||
```
|
||||
### ~
|
||||
|
||||
## Step 3: Multiply Frequency using Math blocks
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
music.playTone(261 * 2, music.beat(BeatFraction.Half))
|
||||
})
|
||||
```
|
||||
create a **play tone** block using a **Math** section, **multiplication** block to set *tone*
|
||||
|
||||
### Next
|
||||
**Add** a **B** button block that multiplies the **261** tone by a number other than 2 to set tone
|
||||
|
||||
**Download the code to the micro:bit**
|
||||
|
||||
**Test the sound for multiples of the 261Hz *C* frequency**
|
||||
|
||||
## Step 4: Control the Frequency with the light input
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
music.playTone(input.lightLevel() * 25, music.beat(BeatFraction.Quarter))
|
||||
})
|
||||
```
|
||||
**Create a *forever loop* containing a *play tone* block**
|
||||
|
||||
**Set *tone*, using *Math* multiplication block that multiplies *light level* input by 25**
|
||||
or experiment with multipliers larger and smaller than 25
|
||||
|
||||
**Test light tone control on the guitar**
|
||||
Cover the LEDs with your hand to vary light detected to control the tone
|
||||
|
||||
## Good work, this guitar is sounding good!
|
||||
**Challenge:** Create a variable for the light level multiplier that you can change using buttons (optional)
|
||||
|
||||
### ~button /projects/guitar/accelerometer
|
||||
NEXT: Accelerometer Beat control
|
||||
### ~
|
59
docs/projects/guitar/making.md
Normal file
@ -0,0 +1,59 @@
|
||||
# Making the Guitar Body
|
||||
### @description Maker Project for Guitar Body for micro:bit
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Make the Guitar Body for your micro:bit Guitar
|
||||
|
||||
### ~
|
||||
|
||||
## Duration: ~45 minutes
|
||||
|
||||
## Materials
|
||||
* Cardboard large pieces (recycle!)
|
||||
* Tape (masking, duct Tape, and/or packing tape)
|
||||
* Scissors that can cut cardboard
|
||||
* Markers and/or paint
|
||||
|
||||
![Materials: cardboard, tape, scissors, markers](/static/mb/projects/guitar/materials.jpg)
|
||||
|
||||
## Step 1: Design the body
|
||||
*tracing the guitar design*
|
||||
https://youtu.be/xMSrWaOZkFg
|
||||
|
||||
* Search for [Guitar Silhouette](https://www.bing.com/images/search?q=Guitar+Silhouettes) design ideas and customize
|
||||
the shape of your guitar
|
||||
* Trace the design on a flat piece of cardboard (40-80 cm is best)
|
||||
|
||||
### ~hint
|
||||
|
||||
* Avoid small details that are difficult to cut into cardboard
|
||||
* Unfolding a box gives longer pieces of cardboard, and creases can be reinforced
|
||||
|
||||
### ~
|
||||
|
||||
## Step 2: Cut out the body
|
||||
*cutting the cardboard*
|
||||
https://youtu.be/aUQkrFoEank
|
||||
|
||||
|
||||
## Step 3: Personalize the Guitar
|
||||
|
||||
Create unique styling using tape, markers, paint and other available materials (*calling all artist!*)
|
||||
|
||||
*decorating the guitar*
|
||||
https://youtu.be/zNAZTJeSxY8
|
||||
|
||||
Everyone can come up with a unique design!
|
||||
|
||||
![guitar design samples](/static/mb/projects/guitar/otherdesigns.jpg)
|
||||
|
||||
## Extra!
|
||||
*strengthening the guitar*
|
||||
https://youtu.be/q0GkQdJmxjE
|
||||
|
||||
Strengthen the guitar next with an angled cardboard strip (*optional*).
|
||||
|
||||
### ~button /projects/guitar/displaybuttons
|
||||
NEXT: Buttons, Display and Sound
|
||||
### ~
|
128
docs/projects/guitar/pinpress.md
Normal file
@ -0,0 +1,128 @@
|
||||
# Pin Press Switch
|
||||
|
||||
### @description micro:bit guitar: use pin press to toggle guitar play on/off
|
||||
|
||||
### ~avatar avatar
|
||||
Use pin press to switch guitar play on/off
|
||||
* **Duration:** approximately 45 minutes
|
||||
* **Materials:**
|
||||
* 2-3 Crocodile clips
|
||||
* Concepts:
|
||||
* Circuit
|
||||
* Conductor
|
||||
* Variable/Global-Variable
|
||||
* Conditional: **`if`**, **`else`**
|
||||
* Boolean: **`True`/`False`**
|
||||
### ~
|
||||
|
||||
## Blocks
|
||||
|
||||
```cards
|
||||
var on = false
|
||||
on;
|
||||
if (on) { } else {}
|
||||
input.onPinPressed(TouchPin.P1, () => {})
|
||||
```
|
||||
|
||||
|
||||
|
||||
### ~hint
|
||||
## Circuits & Switches
|
||||
* **Circuits** need a power supply (battery), a resister (like a LED) & a conductor (metal, water, hand)
|
||||
* **Switches** turn electric power on by closing (completing) a circuit with a conductor so power can flow
|
||||
|
||||
**Metal foil and wires make excellent conductors**
|
||||
|
||||
**In this activity we use YOU to conduct electricity**
|
||||
**to close the circuit that switches the guitar ON and OFF!**
|
||||
### ~
|
||||
|
||||
## Step 1: Pin Press Test
|
||||
|
||||
```blocks
|
||||
input.onPinPressed(TouchPin.P0, () => {
|
||||
basic.showNumber(0)
|
||||
})
|
||||
input.onPinPressed(TouchPin.P1, () => {
|
||||
basic.showNumber(1)
|
||||
})
|
||||
input.onPinPressed(TouchPin.P2, () => {
|
||||
basic.showNumber(2)
|
||||
})
|
||||
```
|
||||
**Create the pin-press code**
|
||||
|
||||
**Download the code** on the micro:bit
|
||||
|
||||
https://youtu.be/PAIU-vHqyGU
|
||||
|
||||
**Hold the micro:bit touching The GND pin with one hand**
|
||||
**with the other hand alternately touch the 0, 1 and 2 pins**
|
||||
|
||||
### ~hint
|
||||
**The electric signal traveled from pins, between your hands to `GND` and the micro:bit detected the electric signal!**
|
||||
### ~
|
||||
|
||||
## Step 2: Installing conductive foil on the guitar
|
||||
https://youtu.be/NX0ECcpXFes
|
||||
**Add foil to the guitar body where it is easy to touch while playing**
|
||||
|
||||
**Connect the foil to `GND` using a crocodile clip**
|
||||
|
||||
https://youtu.be/YkymZGNmkrE
|
||||
**Add foil to the guitar neck**
|
||||
|
||||
**Connect the foil to `pin 1` using a crocodile clip**
|
||||
|
||||
## Step 3: Add a switch to turn the guitar ON and OFF
|
||||
**Using the `on` global variable we can switch the message on the micro:bit**
|
||||
**between ON and OFF**
|
||||
```blocks
|
||||
let on = false
|
||||
basic.forever(() => {
|
||||
if (on == true) {
|
||||
basic.showString("ON")
|
||||
} else {
|
||||
basic.showString("OFF")
|
||||
}
|
||||
})
|
||||
input.onPinPressed(TouchPin.P1, () => {
|
||||
if (on == true) {
|
||||
on = false
|
||||
} else {
|
||||
on = true
|
||||
}
|
||||
})
|
||||
```
|
||||
**Create the ON/OFF switch code**
|
||||
|
||||
**Download the code on the micro:bit**
|
||||
|
||||
**Test by touching `P1` to toggle the LED message between ON and OFF**
|
||||
|
||||
*Final code*
|
||||
TODO: do we want to use `on = !on;` or be more direct in flipping the switch? `on = true; on = false;`
|
||||
```blocks
|
||||
var on = false
|
||||
basic.forever(() => {
|
||||
if (on) {
|
||||
music.setTempo(pins.map(Math.abs(input.acceleration(Dimension.Y)),
|
||||
0, 1023,
|
||||
60, 320))
|
||||
music.playTone(
|
||||
input.lightLevel() * 25,
|
||||
music.beat(BeatFraction.Quarter)
|
||||
);
|
||||
} else {
|
||||
music.rest(music.beat())
|
||||
}
|
||||
})
|
||||
input.onPinPressed(TouchPin.P1, () => {
|
||||
on = !on;
|
||||
})
|
||||
```
|
||||
## Now Play!
|
||||
**Turn the guitar ON and OFF with a pin press on the connected foil**
|
||||
**touching both pieces of foil at the same time to connect the switches**
|
||||
|
||||
https://youtu.be/GYmdTFvxz80
|
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