Hour of makecode rps (#579)
* local commit * More reaction fixex * Local commit * Convert 'rock paper scissors' to a make project * Revert the 'reaction time' stuff * Add image for project page * Add finished make image in last step
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@ -18,4 +18,3 @@ That's it!
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Code
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## ~
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@ -1,161 +1,28 @@
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# Rock Paper Scissors
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# Rock - Paper - Scissors
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## Step 1
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## @description A beginner maker activity, creating the Rock-Paper-Scissors game.
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We want the @boardname@ to choose rock, paper, or scissors when you shake it.
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Place a ``||input:on shake||`` block so when you shake the @boardname@, it will run part of a program.
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## ~avatar
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```blocks
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input.onGesture(Gesture.Shake, () => {
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Make the Rock-Paper-Scissors game on your @boardname@ and challenge your friends.
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})
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```
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## ~
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## Step 2
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![Rock Paper Scissors game on wrist](/static/mb/projects/rock-paper-scissors.jpg)
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Add a ``weapon`` variable to store a random number computed with ``||math:pick random||``.
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## Duration: ~20 minutes.
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When you shake the @boardname@, it should pick a random number from `0` to `2`
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and store it in the variable `weapon`. (This variable is named `weapon` because
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rock, paper, and scissors are the weapons you use to battle your friends!)
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## Materials
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```blocks
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let weapon = 0;
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input.onGesture(Gesture.Shake, () => {
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weapon = Math.random(3)
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})
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* @boardname@, battery holder and 2 AAA batteries
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* Roll of duct tape (maybe 2 rolls if you want another color)
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* Velcro
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```
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## Activities
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In a later step, each of the possible numbers (`0`, `1`, or `2`) is matched to its own picture. The picture is shown on the LEDs when its number is picked.
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* [Make](/projects/rock-paper-scissors/make)
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* [Code](/projects/rock-paper-scissors/code)
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## Step 3
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Place an ``if`` block under the ``||math:pick random||`` and
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check whether ``weapon`` is equal to ``0``.
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```blocks
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let weapon = 0;
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input.onGesture(Gesture.Shake, () => {
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let weapon = Math.random(3)
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if (weapon == 0) {
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}
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})
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```
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## Step 4
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In the ``if`` block, place a ``||basic:show leds||`` block that shows a
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picture of a piece of paper.
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```blocks
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let weapon = 0;
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input.onGesture(Gesture.Shake, () => {
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let weapon = Math.random(3)
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if (weapon == 0) {
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basic.showLeds(`
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# # # # #
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# . . . #
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# . . . #
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# . . . #
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# # # # #
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`)
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}
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})
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```
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## Step 5
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Add an ``else if`` block to the ``if`` block and check whether ``weapon``
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is equal to ``1``.
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Click on the gearwheel icon to open up the ``if`` editor; then drag and drop an ``else if`` block in the ``if`` editor.
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```blocks
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let weapon = 0;
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input.onGesture(Gesture.Shake, () => {
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let weapon = Math.random(3)
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if (weapon == 0) {
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basic.showLeds(`
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# # # # #
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# . . . #
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# . . . #
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# . . . #
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# # # # #
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`)
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} else if (weapon == 1) {
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}
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})
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```
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## Step 6
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Place a ``||basic:show leds||`` block under the else if and draw a **rock** image on the screen.
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```blocks
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let weapon = 0;
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input.onGesture(Gesture.Shake, () => {
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let weapon = Math.random(3)
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if (weapon == 0) {
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basic.showLeds(`
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# # # # #
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# . . . #
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# . . . #
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# . . . #
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# # # # #
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`)
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} else if (weapon == 1) {
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basic.showLeds(`
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. . . . .
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. # # # .
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. # # # .
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. # # # .
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. . . . .
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`)
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}
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})
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```
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## Step 7
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Add a ``||basic:show leds||`` block with a picture of scissors to the ``else`` part.
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You don't need to check if `weapon` is `2` because `2` is the only number left out of `0`, `1`, and `2`.
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That's why you can use an ``else`` instead of an ``else if``.
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```blocks
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let weapon = 0;
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input.onGesture(Gesture.Shake, () => {
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let weapon = Math.random(3)
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if (weapon == 0) {
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basic.showLeds(`
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# # # # #
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# . . . #
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# . . . #
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# . . . #
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# # # # #
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`)
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} else if (weapon == 1) {
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basic.showLeds(`
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. . . . .
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. # # # .
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. # # # .
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. # # # .
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. . . . .
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`)
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} else {
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basic.showLeds(`
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# # . . #
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# # . # .
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. . # . .
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# # . # .
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# # . . #
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`)
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}
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})
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```
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## Step 8
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Your game is ready! Gather your friends and play Rock Paper Scissors!
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## ~button /projects/rock-paper-scissors/make
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Let's get started!
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## ~
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161
docs/projects/rock-paper-scissors/code.md
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161
docs/projects/rock-paper-scissors/code.md
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@ -0,0 +1,161 @@
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# Rock Paper Scissors
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## Step 1
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We want the @boardname@ to choose rock, paper, or scissors when you shake it.
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Place a ``||input:on shake||`` block so when you shake the @boardname@, it will run part of a program.
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```blocks
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input.onGesture(Gesture.Shake, () => {
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})
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```
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## Step 2
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Add a ``tool`` variable to store a random number computed with ``||math:pick random||``.
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When you shake the @boardname@, it should pick a random number from `0` to `2`
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and store it in the variable `tool`. (This variable is named `tool` because
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rock, paper, and scissors are the tools you use to challenge your friends!)
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```blocks
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let tool = 0;
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input.onGesture(Gesture.Shake, () => {
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tool = Math.random(3)
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})
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```
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In a later step, each of the possible numbers (`0`, `1`, or `2`) is matched to its own picture. The picture is shown on the LEDs when its number is picked.
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## Step 3
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Place an ``if`` block under the ``||math:pick random||`` and
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check whether ``tool`` is equal to ``0``.
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```blocks
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let tool = 0;
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input.onGesture(Gesture.Shake, () => {
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let tool = Math.random(3)
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if (tool == 0) {
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}
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})
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```
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## Step 4
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In the ``if`` block, place a ``||basic:show leds||`` block that shows a
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picture of a piece of paper.
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```blocks
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let tool = 0;
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input.onGesture(Gesture.Shake, () => {
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let tool = Math.random(3)
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if (tool == 0) {
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basic.showLeds(`
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# # # # #
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# . . . #
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# . . . #
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# . . . #
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# # # # #
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`)
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}
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})
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```
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## Step 5
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Add an ``else if`` block to the ``if`` block and check whether ``tool``
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is equal to ``1``.
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Click on the gearwheel icon to open up the ``if`` editor; then drag and drop an ``else if`` block in the ``if`` editor.
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```blocks
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let tool = 0;
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input.onGesture(Gesture.Shake, () => {
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let tool = Math.random(3)
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if (tool == 0) {
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basic.showLeds(`
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# # # # #
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# . . . #
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# . . . #
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# . . . #
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# # # # #
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`)
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} else if (tool == 1) {
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}
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})
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```
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## Step 6
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Place a ``||basic:show leds||`` block under the else if and draw a **rock** image on the screen.
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```blocks
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let tool = 0;
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input.onGesture(Gesture.Shake, () => {
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let tool = Math.random(3)
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if (tool == 0) {
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basic.showLeds(`
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# # # # #
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# . . . #
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# . . . #
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# . . . #
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# # # # #
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`)
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} else if (tool == 1) {
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basic.showLeds(`
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. . . . .
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. # # # .
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. # # # .
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. # # # .
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. . . . .
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`)
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}
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})
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```
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## Step 7
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Add a ``||basic:show leds||`` block with a picture of scissors to the ``else`` part.
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You don't need to check if `tool` is `2` because `2` is the only number left out of `0`, `1`, and `2`.
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That's why you can use an ``else`` instead of an ``else if``.
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```blocks
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let tool = 0;
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input.onGesture(Gesture.Shake, () => {
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let tool = Math.random(3)
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if (tool == 0) {
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basic.showLeds(`
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# # # # #
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# . . . #
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# . . . #
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# . . . #
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# # # # #
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`)
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} else if (tool == 1) {
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basic.showLeds(`
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. . . . .
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. # # # .
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. # # # .
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. # # # .
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. . . . .
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`)
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} else {
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basic.showLeds(`
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# # . . #
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# # . # .
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. . # . .
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# # . # .
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# # . . #
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`)
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}
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})
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```
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## Step 8
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Your game is ready! Gather your friends and play Rock Paper Scissors!
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docs/projects/rock-paper-scissors/make.md
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docs/projects/rock-paper-scissors/make.md
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# Make
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## Materials
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* @boardname@, battery holder and 2 AAA batteries
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* Roll of duct tape (maybe 2 rolls if you want another color)
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* Velcro
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## Steps
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### Step 1 - Cut the pieces of tape
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Cut 2 Pieces of Duct Tape about 9-10 inches long. Press the sticky sides together to form one piece of tape (this is tricky!). This makes the band of your wrist cuff.
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![Cut and roll the tape](/static/mb/projects/rock-paper-scissors/cut-roll-tape.jpg)
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### Step 2 - Attach the micro:bit and battery pack
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Mount the micro:bit in the center of your wrist cuff band by looping a piece of duct tape around in a circle.
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![Attach a micro:bit](/static/mb/projects/rock-paper-scissors/attach-mb.jpg)
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Attach the battery pack to the micro:bit and tape it on the wrist cuff band on the opposite side from the micro:bit.
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### Step 3 - Add the wrist fasteners the micro:bit
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Attach Velcro tabs at the ends of the wrist cuff as fasteners. You may need to try it on your wrist to adjust the size.
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![Add wrist fasteners](/static/mb/projects/rock-paper-scissors/wrist-fastener.jpg)
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### Step 4 - Decorate it!
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Decorate the wrist cuff with stickers, glitter, markers, etc.
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![Rock Paper Scissors game on wrist](/static/mb/projects/rock-paper-scissors.jpg)
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## ~button /projects/rock-paper-scissors/code
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NEXT: Code the game!
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## ~
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docs/static/mb/projects/rock-paper-scissors.jpg
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docs/static/mb/projects/rock-paper-scissors.jpg
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After Width: | Height: | Size: 117 KiB |
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docs/static/mb/projects/rock-paper-scissors/attach-mb.jpg
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docs/static/mb/projects/rock-paper-scissors/attach-mb.jpg
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After Width: | Height: | Size: 59 KiB |
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docs/static/mb/projects/rock-paper-scissors/cut-roll-tape.jpg
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After Width: | Height: | Size: 44 KiB |
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docs/static/mb/projects/rock-paper-scissors/wrist-fastener.jpg
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docs/static/mb/projects/rock-paper-scissors/wrist-fastener.jpg
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After Width: | Height: | Size: 50 KiB |
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