bump V3
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@ -15,7 +15,7 @@ led.enable(false);
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This program turns off the screen when pressing button ``B``
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```blocks
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input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
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input.onButtonPressed(Button.B, () => {
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led.enable(false)
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});
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```
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46
docs/reference/led/point-brightness.md
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46
docs/reference/led/point-brightness.md
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@ -0,0 +1,46 @@
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# Point Brightness
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Read the brightness of a LED on the [LED screen](/device/screen).
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```sig
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led.pointBrightness(0,0);
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```
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## Parameters
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* ``x`` is a [number](/types/number) that means the
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horizontal spot on the LED screen (from left to right: 0, 1, 2, 3,
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or 4)
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* ``y`` is a [number](/types/number) that means the vertical
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spot on the LED screen (from top to bottom: 0, 1, 2, 3, or 4)
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If a parameter is [out of bounds](/reference/out-of-bounds) (a value
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other than 0 to 4), this function will return `false`.
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## Returns
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* a [number](/blocks/logic/number). If it is `true`, that means the LED is on. If it is `false`, that means the LED is off.
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## ~hint
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The LED screen is a solid square of LEDs with five LEDs on each side.
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To learn more about how you number the LEDs with ``x`` and ``y``
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coordinates, see [LED screen](/device/screen).
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## ~
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## Example: Toggle off
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This program turns the center LED (2, 2) off it is not bright enough. (If
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it is already off, this program leaves it off.)
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```blocks
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if (led.pointBrightness(2, 2) < 100) {
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led.unplot(2, 2)
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}
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```
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## See also
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[unplot](/reference/led/unplot), [plot](/reference/led/plot), [LED screen](/device/screen)
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@ -13,7 +13,7 @@ This program sets up the ``stop animation`` part of the program,
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and then shows a string that you can stop with button ``B``.
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```blocks
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input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
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input.onButtonPressed(Button.B, () => {
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led.stopAnimation();
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});
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basic.showString("STOP ME! STOP ME! PLEASE, WON'T SOMEBODY STOP ME?");
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