moving all js docs under "javascript" (#368)
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Abhijith Chatra
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@ -1,42 +1,69 @@
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# JavaScript
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Visit the cards below to starting programming JavaScript
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with the @boardname@:
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We support a "static" subset of TypeScript
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(itself a superset of JavaScript):
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```codecard
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[{
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"name": "Calling",
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"url": "/js/call"
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},{
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"name": "Sequencing",
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"url": "/js/sequence"
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},{
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"name": "Variables",
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"url": "/js/variables"
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},{
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"name": "Operators",
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"url": "/js/operators"
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},{
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"name": "Statements",
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"url": "/js/statements"
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},{
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"name": "Functions",
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"url": "/js/functions"
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},{
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"name": "Types",
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"url": "/js/types"
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},{
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"name": "Classes",
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"url": "/js/classes"
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},{
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"name": "FAQ",
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"url": "/js/faq"
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}
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]
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```
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* [Calling](/javascript/call)
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* [Sequencing](/javascript/sequence)
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* [Variables](/javascript/variables)
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* [Operators](/javascript/operators)
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* [Statements](/javascript/statements)
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* [Functions](/javascript/functions)
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* [Types](/javascript/types)
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* [Classes](/javascript/classes)
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### See Also
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[calling](/js/call), [sequencing](/js/sequence), [variables](/js/variables), [operators](/js/operators), [statements](/js/statements), [functions](/js/functions),
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[types](/js/types), [classes](/js/classes), [FAQ](/js/faq)
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## Supported language features
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* variables with `let` and `const`
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* functions with lexical scoping and recursion
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* top-level code in the file; hello world really is `console.log("Hello world")`
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* `if ... else if ... else` statements
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* `while` and `do ... while` loops
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* `for(;;)` loops and for ... of
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* `break/continue`; also with labeled loops
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* `switch` statement (on numbers only)
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* conditional operator `? :`; lazy boolean operators
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* namespaces (a form of modules)
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* all arithmetic operators (including bitwise operators); note that in microcontroller targets
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all arithmetic is performed on integers, also when simulating in the browser
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* strings (with a few common methods)
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* [string templates](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Template_literals) (`` `x is ${x}` ``)
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* arrow functions `() => ...`
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* classes with fields, methods and constructors; `new` keyword
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* array literals [1, 2, 3]
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* enums
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* class inheritance
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## Unsupported language features
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We generally stay away from the more dynamic parts of JavaScript.
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Things you may miss and we may implement:
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* exceptions (`throw`, `try ... catch`, `try ... finally`)
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* `for ... in` statements
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* object literals `{ foo: 1, bar: "two" }`
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* method-like properties (get/set accessors)
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* `debugger` statement for breakpoints
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For JS-only targets we may implement the following:
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* regular expressions
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* classes implementing interfaces
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Things that we are not very likely to implement:
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* file-based modules (`import * from ...`, `module.exports` etc); we do support namespaces
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* spread operator
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* `yield` expression and ``function*``
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* `await` expression and `async function`
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* `typeof` expression
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* tagged templates ``tag `text ${expression} more text` ``; regular templates are supported
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* binding with arrays or objects: `let [a, b] = ...; let { x, y } = ...`
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* `with` statement
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* `eval`
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* `delete` statement
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* `for ... in` statements
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* JSX (HTML as part of JavaScript)
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@ -53,6 +53,6 @@ It's a syntax error to have a left parenthesis without the "closing" right paren
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basic.clearScreen(
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```
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### ~button /js/sequence
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### ~button /javascript/sequence
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NEXT: Sequencing Commands
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### ~
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@ -13,7 +13,7 @@ basic.showNumber(add(1, 2))
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```
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### ~ hint
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For the @boardname@, you must specify a [type](/js/types) for each function parameter.
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For the @boardname@, you must specify a [type](/javascript/types) for each function parameter.
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### ~
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Functions can refer to variables outside of the function body.
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@ -167,6 +167,6 @@ function buildName(firstName: string, ...restOfName: string[]) {
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let buildNameFun: (fname: string, ...rest: string[]) => string = buildName;
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```
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### ~button /js/types
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### ~button /javascript/types
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NEXT: Types
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### ~
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@ -18,6 +18,6 @@ This also is true when simulating in the browser.
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* comparison operators - [read more](http://devdocs.io/javascript/operators/comparison_operators)
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* conditional operator - [read more](http://devdocs.io/javascript/operators/conditional_operator)
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### ~button /js/statements
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### ~button /javascript/statements
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NEXT: Statements
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### ~
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@ -58,6 +58,6 @@ basic.showNumber(1);
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[Read more](http://inimino.org/~inimino/blog/javascript_semicolons) about semicolons in JavaScript.
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### ~button /js/variables
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### ~button /javascript/variables
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NEXT: Variable Declarations
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### ~
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@ -27,6 +27,6 @@ The following JavaScript statements are supported for the @boardname@:
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* labelled statement - [read more](http://devdocs.io/javascript/statements/label)
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* `default` statement - [read more](http://devdocs.io/javascript/statements/default)
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### ~button /js/functions
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### ~button /javascript/functions
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NEXT: Functions
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### ~
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@ -136,6 +136,6 @@ function warnUser(): void {
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Declaring variables of type `void` is not useful.
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### ~button /js/classes
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### ~button /javascript/classes
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NEXT: Classes
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### ~
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@ -128,6 +128,6 @@ const numLivesForCat = 9;
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They are like `let` declarations but, as their name implies, their value cannot be changed once they are bound.
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In other words, they have the same scoping rules as `let`, but you can't re-assign to them.
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### ~button /js/operators
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### ~button /javascript/operators
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NEXT: Operators
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### ~
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@ -1,58 +0,0 @@
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# Frequently asked questions
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# What is the language supported for the @boardname@?
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For the @boardname@, we support a "static" subset of TypeScript (itself a superset of JavaScript):
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|
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## Supported language features
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|
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* variables with `let` and `const`
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* functions with lexical scoping and recursion
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* top-level code in the file; hello world really is `console.log("Hello world")`
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* `if ... else if ... else` statements
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* `while` and `do ... while` loops
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* `for(;;)` loops and for ... of
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* `break/continue`; also with labeled loops
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* `switch` statement (on numbers only)
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* conditional operator `? :`; lazy boolean operators
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* namespaces (a form of modules)
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* all arithmetic operators (including bitwise operators); note that in microcontroller targets
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all arithmetic is performed on integers, also when simulating in the browser
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* strings (with a few common methods)
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* [string templates](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Template_literals) (`` `x is ${x}` ``)
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* arrow functions `() => ...`
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* classes with fields, methods and constructors; `new` keyword
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* array literals `[1, 2, 3]`
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* enums
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* class inheritance
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## Unsupported language features
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We generally stay away from the more dynamic parts of JavaScript.
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Things you may miss and we may implement:
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* exceptions (`throw`, `try ... catch`, `try ... finally`)
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* `for ... in` statements
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* object literals `{ foo: 1, bar: "two" }`
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* method-like properties (get/set accessors)
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* `debugger` statement for breakpoints
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For JS-only targets we may implement the following:
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* regular expressions
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* classes implementing interfaces
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Things that we are not very likely to implement:
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* file-based modules (`import * from ...`, `module.exports` etc); we do support namespaces
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* spread operator
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* `yield` expression and ``function*``
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* `await` expression and `async function`
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* `typeof` expression
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* tagged templates ``tag `text ${expression} more text` ``; regular templates are supported
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* binding with arrays or objects: `let [a, b] = ...; let { x, y } = ...`
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* `with` statement
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* `eval`
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* `delete` statement
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* `for ... in` statements
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* JSX (HTML as part of JavaScript)
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