moving all js docs under "javascript" (#368)

This commit is contained in:
Peli de Halleux
2017-03-07 10:17:01 -08:00
committed by Abhijith Chatra
parent bc1e5f2522
commit 316d82a8d2
32 changed files with 101 additions and 132 deletions

View File

@ -6,7 +6,7 @@ Functions in the Bits library.
The binary numeral system represents numeric values using values 0 and 1. This is how almost all modern computers store data. Each 0 or 1 digit is called a binary digit, or bit for short.
The Bits library includes functions for bit-level manipulation of integers. In the [Touch Develop editor](/js/editor), click `bits` to see the following bit functions:
The Bits library includes functions for bit-level manipulation of integers. In the [Touch Develop editor](/javascript/editor), click `bits` to see the following bit functions:
## Bitwise and, or, and xor functions
@ -63,5 +63,5 @@ bits `->` shift right unint32 (x : [Number](/reference/types/number), bits : [Nu
### See also
[statements and operators](/js/statements), [math functions](/js/math), [Number](/reference/types/number)
[statements and operators](/javascript/statements), [math functions](/javascript/math), [Number](/reference/types/number)

View File

@ -2,10 +2,10 @@
Break statement; exit a for or while loop.
### @parent js/language
### @parent javascript/language
Exit a [while](/js/while) or [for](/reference/loops/for) loop before the loop is complete.
Exit a [while](/javascript/while) or [for](/reference/loops/for) loop before the loop is complete.
### Touch Develop syntax
@ -29,5 +29,5 @@ for (let i = 0; i < 10; i++) {
### See also
[for](/reference/loops/for), [while](/js/while)
[for](/reference/loops/for), [while](/javascript/while)

View File

@ -2,14 +2,14 @@
How to call a function in your code.
### @parent js/language
### @parent javascript/language
Type a function name in your code to call an existing [function](/js/function) in your script.
Type a function name in your code to call an existing [function](/javascript/function) in your script.
### Call a function
1. In the Touch Develop editor, click a line of code to open the on-screen [Code Keyboard](/js/editor).
1. In the Touch Develop editor, click a line of code to open the on-screen [Code Keyboard](/javascript/editor).
2. Click `code` to see the functions in your script.
@ -59,5 +59,5 @@ To see a list of the functions in a script, open the script and then click `scri
### See also
[function parameters](/js/functionparameters), [create a function](/js/function), [return statement](/js/return)
[function parameters](/javascript/functionparameters), [create a function](/javascript/function), [return statement](/javascript/return)

View File

@ -2,7 +2,7 @@
A function with inputs and outputs.
### @parent js/language
### @parent javascript/language
To add a **functions** to your script, click the `script` button, then click the `+` `add new function` button

View File

@ -2,7 +2,7 @@
A note in code.
### @parent js/statement
### @parent javascript/statement
A comment is a line of code that contains text, usually an explanation or a note. All comments are ignored during script execution.
@ -59,10 +59,10 @@ When you want to uncomment your code, click the `if false then` statement in you
### Library and function comments
* Use [comments](/js/comment) at the beginning of a library to describe the library
* Use [comments](/js/comment) at the beginning of a [function](/js/function) to describe a function. The comment will appear in the help area of the Touch Develop editor when you insert the function
* Use [comments](/javascript/comment) at the beginning of a library to describe the library
* Use [comments](/javascript/comment) at the beginning of a [function](/javascript/function) to describe a function. The comment will appear in the help area of the Touch Develop editor when you insert the function
### See also
[markdown syntax](/js/markdown), [Touch Develop editor](/js/editor)
[markdown syntax](/javascript/markdown), [Touch Develop editor](/javascript/editor)

View File

@ -2,7 +2,7 @@
Repeat code a preset number of times.
### @parent js/language
### @parent javascript/language
Repeat code a fixed number of times.

View File

@ -2,7 +2,7 @@
How to define a function with input and output parameters.
### @parent js/language
### @parent javascript/language
A function is a unit of code that performs a specific task and returns a result.

View File

@ -2,7 +2,7 @@
How to use parameters to pass info in and out of an function.
### @parent js/function
### @parent javascript/function
A [function](/js/function) can have multiple input parameters and/or a single output parameter. The parameters must be one of the supported variable [types](/js/types).

View File

@ -2,7 +2,7 @@
Run code based on a condition.
### @parent js/language
### @parent javascript/language
Conditionally run code depending on whether a [Boolean](/reference/types/boolean) condition is true or false.

View File

@ -2,7 +2,7 @@
An image for the @boardname@ screen.
### @parent js/language
### @parent javascript/language
An *Image* is a matrix of pixels to show on the [LED screen](/device/screen)

View File

@ -2,7 +2,7 @@
Libraries are scripts with functions that you can use in other scripts.
### @parent js/language
### @parent javascript/language
Libraries are scripts with functions that you can use in other scripts. For example, `game` is a library of game-related functions that you can use in your scripts.

View File

@ -2,7 +2,7 @@
Functions in the math library.
### @parent js/language
### @parent javascript/language
The math library includes math related functions that you can use with [Numbers](/reference/types/number).

View File

@ -2,7 +2,7 @@
An integer number.
### @parent js/language
### @parent javascript/language
A *Number* is an integer such as `42` or `-42`. More precisely, a *Number* is a signed 32-bit integer (two's complement).

View File

@ -2,7 +2,7 @@
Built-in operators.
### @parent js/language
### @parent javascript/language
### to be removed: has been combined into [statements and operators](/js/statements)

View File

@ -2,7 +2,7 @@
How to publish scripts.
### @parent js/contents
### @parent javascript/contents
Scripts that you create are periodically saved in the cloud, but only published scripts can be seen by other people. Once you publish a script, other people can run your script, post comments on it, tweak and re-publish it, or rate your script with a heart.

View File

@ -2,7 +2,7 @@
Exit a function.
### @parent js/statement
### @parent javascript/statement
The return statement exits a [function](/js/function) and returns a value to the code that called the function.

View File

@ -2,7 +2,7 @@
What is the script id? #docs
### @parent js/contents
### @parent javascript/contents
the *script id* is a unique identifier that is given to each [published](/js/publishing) script. This way you can share your scripts with other people.

View File

@ -2,7 +2,7 @@
Statements, operators, and libraries.
### @parent js/language
### @parent javascript/language
TouchDevelop functions include statements and operators.

View File

@ -2,7 +2,7 @@
string-related functions.
### @parent js/language
### @parent javascript/language
The following string related functions are available in Touch Develop for the @boardname@:

View File

@ -2,7 +2,7 @@
a piece of text.
### @parent js/language
### @parent javascript/language
A *String* is a sequence of characters. For the @boardname@, ASCII character codes 32 to 126 are supported; letters, digits, punctuation marks, and a few symbols. All other character codes appear as a ? on the [LED screen](/device/screen).

View File

@ -2,7 +2,7 @@
Repeat code in a loop while a condition is true.
### @parent js/language
### @parent javascript/language
Repeat code while a [Boolean](/reference/types/boolean) `condition` is true.