Docsfix2 (#510)
* missing packages * fixing snippet issues * snippet fix * more doc fixes
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3180229bce
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@ -100,22 +100,21 @@ Now we can use our LED lights to display different images depending on what butt
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```blocks
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```blocks
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input.onButtonPressed(Button.A, () => {
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input.onButtonPressed(Button.A, () => {
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basic.showLeds(`
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basic.showLeds(`. . . . .
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. . . . .
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. . . . .
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. . . . .
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`)
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`)
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})
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})
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input.onButtonPressed(Button.B, () => {
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input.onButtonPressed(Button.B, () => {
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basic.showLeds(`
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basic.showLeds(`
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. . . . .
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. . . . .
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. . . . .
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. . . . .
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`)
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`)
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})
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})
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```
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```
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* Click on the individual little boxes in the ‘show leds’ block that is in the ‘on button A pressed’ event handler to create the image of a happy face.
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* Click on the individual little boxes in the ‘show leds’ block that is in the ‘on button A pressed’ event handler to create the image of a happy face.
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@ -23,145 +23,145 @@ https://youtu.be/VmD-dcZZQFc
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```blocks
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```blocks
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input.onButtonPressed(Button.B, () => {
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input.onButtonPressed(Button.B, () => {
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if (128 > input.lightLevel() && 0 < input.lightLevel() && input.temperature() > 22) {
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if (128 > input.lightLevel() && 0 < input.lightLevel() && input.temperature() > 22) {
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basic.showAnimation(`
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basic.showLeds(`
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. # . # .
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. # . # .
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# . . . #
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# . . . #
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. . . . .
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. . . . .
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. . . . .
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. . . . .
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. . . . .
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. . . . .
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`, 500)
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`)
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basic.showAnimation(`
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basic.showLeds(`
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. # # # .
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. # # # .
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# . . . #
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# . . . #
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. . . . .
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. . . . .
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. . . . .
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. . . . .
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. . . . .
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`, 500)
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`)
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basic.showAnimation(`
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basic.showLeds(`
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. # # # .
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. # # # .
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# . . . #
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# . . . #
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. # . # .
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. # . # .
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. . . . .
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. . . . .
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. . . . .
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. . . . .
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`, 500)
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`)
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basic.showAnimation(`
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basic.showLeds(`
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. # # # .
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. # # # .
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# . . . #
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# . . . #
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. # # # .
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. # # # .
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. . . . .
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. . . . .
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. . . . .
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. . . . .
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`, 500)
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`)
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basic.showAnimation(`
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basic.showLeds(`
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. . . . .
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. . . . .
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. # . # .
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. # . # .
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. . . . .
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. . . . .
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. # # # .
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. # # # .
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# . . . #
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# . . . #
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`, 500)
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`)
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} else {
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} else {
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basic.showAnimation(`
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basic.showLeds(`
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# . . . .
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# . . . .
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. . . . .
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. . . . .
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`, 500)
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`)
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basic.showAnimation(`
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basic.showLeds(`
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. # . . .
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. # . . .
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# # . . .
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# # . . .
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. . . . .
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. . . . .
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`, 500)
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`)
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basic.showAnimation(`
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basic.showLeds(`
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. . # . .
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. . # . .
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. . # . .
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. . # . .
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# # # . .
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# # # . .
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. . . . .
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. . . . .
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. . . . .
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`, 500)
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`)
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basic.showAnimation(`
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basic.showLeds(`
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. . # # .
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. . # # .
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. . # . .
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. . # . .
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# # # . .
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# # # . .
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# . . # .
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# . . # .
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. . . . .
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. . . . .
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`, 500)
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`)
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basic.showAnimation(`
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basic.showLeds(`
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. . # # #
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. . # # #
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. . # . .
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. . # . .
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# # # . .
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# # # . .
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# . . # .
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# . . # .
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# . . . #
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# . . . #
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`, 500)
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`)
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basic.showAnimation(`
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basic.showLeds(`
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. . . . .
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. . . . .
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. # . # .
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. # . # .
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. . . . .
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. . . . .
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# . . . #
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# . . . #
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. # # # .
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. # # # .
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`, 500)
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`)
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}
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}
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})
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})
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input.onButtonPressed(Button.A, () => {
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input.onButtonPressed(Button.A, () => {
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if (input.temperature() < 22 && input.temperature() > 6) {
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if (input.temperature() < 22 && input.temperature() > 6) {
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basic.showAnimation(`
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basic.showLeds(`
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. . . . .
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. . . . .
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. . . . .
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. . . . .
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. . # . .
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. . # . .
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. . . . .
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. . . . .
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`, 500)
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`)
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basic.showAnimation(`
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basic.showLeds(`
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. . . . .
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. . . . .
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. . # . .
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. . # . .
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. # # # .
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. # # # .
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. . # . .
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. . # . .
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. . . . .
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. . . . .
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`, 500)
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`)
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basic.showAnimation(`
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basic.showLeds(`
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. . . . .
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. . . . .
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. . . . .
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`, 500)
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`)
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basic.showAnimation(`
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basic.showLeds(`
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# # # # #
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# # # # #
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# # # # #
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# # # # #
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# # # # #
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# # # # #
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# # # # #
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# # # # #
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# # # # #
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# # # # #
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`, 500)
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`)
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} else {
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} else {
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basic.showAnimation(`
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basic.showLeds(`
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. . . . .
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. . . . .
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. . . . .
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. . . . .
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. . # . .
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. . # . .
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. . . . .
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. . . . .
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. . . . .
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`, 500)
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`)
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basic.showAnimation(`
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basic.showLeds(`
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. . . . .
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. # # # .
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. # # # .
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. . . . .
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`, 500)
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`)
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basic.showAnimation(`
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basic.showLeds(`
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. . . . .
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. . . . .
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`, 500)
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`)
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basic.showAnimation(`
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basic.showLeds(`
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# # # # #
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# # # # #
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# . . . #
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# . . . #
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# . . . #
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# . . . #
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# . . . #
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# . . . #
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# # # # #
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# # # # #
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`, 500)
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`)
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}
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}
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})
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})
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input.onGesture(Gesture.Shake, () => {
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input.onGesture(Gesture.Shake, () => {
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@ -303,6 +303,7 @@ This is an example of a board game in which the micro:bit displays an arrow poin
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Here is a portion of the board game's code. A boolean variable is used to determine whose turn it is. If player1Turn is false, then it's player 2's turn. A random number is generated to show the arrow seventy-five percent of the time (for values of 0, 1, or 2).
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Here is a portion of the board game's code. A boolean variable is used to determine whose turn it is. If player1Turn is false, then it's player 2's turn. A random number is generated to show the arrow seventy-five percent of the time (for values of 0, 1, or 2).
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```blocks
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```blocks
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let player1Turn = false;
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input.onGesture(Gesture.Shake, () => {
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input.onGesture(Gesture.Shake, () => {
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if (player1Turn == true && Math.random(4) < 3) {
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if (player1Turn == true && Math.random(4) < 3) {
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@ -108,7 +108,7 @@ You can use the ``chromeserial=CHROMEID`` query argument to load your own Chrome
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* the editor will try to connect a port named ``serial`` ([source](https://github.com/Microsoft/pxt-microbit/blob/master/clients/chrome/background.ts#L73))
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* the editor will try to connect a port named ``serial`` ([source](https://github.com/Microsoft/pxt-microbit/blob/master/clients/chrome/background.ts#L73))
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* data can be sent back to the editor as JSON payloads ([source](https://github.com/Microsoft/pxt-microbit/blob/master/clients/chrome/background.ts#L42))
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* data can be sent back to the editor as JSON payloads ([source](https://github.com/Microsoft/pxt-microbit/blob/master/clients/chrome/background.ts#L42))
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```typescript
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```typescript-ignore
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port.postMessage({
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port.postMessage({
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type: "serial",
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type: "serial",
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data: decodedString,
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data: decodedString,
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@ -83,3 +83,7 @@ basic.forever(() => {
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radio.setGroup(4)
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radio.setGroup(4)
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game.addScore(1)
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game.addScore(1)
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```
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```
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```package
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radio
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```
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@ -163,3 +163,7 @@ input.onButtonPressed(Button.A, () => {
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})
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})
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radio.setGroup(1)
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radio.setGroup(1)
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```
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```
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```package
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radio
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```
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@ -31,7 +31,6 @@ This is a follow up of the **[soil moisture project](/projects/soil-moisture)**.
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* [Make](/projects/plant-watering/make)
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* [Make](/projects/plant-watering/make)
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* [Code](/projects/plant-watering/code)
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* [Code](/projects/plant-watering/code)
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* [Connect](/projects/plant-watering/connect)
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### ~button /projects/plant-watering/make
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### ~button /projects/plant-watering/make
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@ -57,3 +57,7 @@ basic.forever(() => {
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```
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```
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https://youtu.be/7eC_VjH1eP0
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https://youtu.be/7eC_VjH1eP0
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```package
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radio
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```
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@ -74,3 +74,7 @@ and uses the number received as the brightness of the LED.
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When a message hasn't been received by a board for some time, it's pixel will start to blink. After more time, it will simply turn off.
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When a message hasn't been received by a board for some time, it's pixel will start to blink. After more time, it will simply turn off.
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```package
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radio
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```
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Reference in New Issue
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