Update pxt/common-packages and fix build (#2323)
* fix build off of pxt/ and pxt-common-packages master * check in generated files
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@ -146,8 +146,9 @@ namespace pxsim.visuals {
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let btng = <SVGGElement>svg.elt("g");
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let btn = svg.child(btng, "rect", { class: "sim-button-virtual", x: x, y: y, rx: corner, ry: corner, width: w, height: w});
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let btnTxt = mkTxt(cx + txtXOff, cy + txtYOff, txtSize, 0, "A+B");
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svg.addClass(btnTxt, "sim-text")
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svg.addClass(btnTxt, "sim-text-virtual");
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U.addClass(btnTxt, "sim-text")
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U.addClass(btnTxt, "sim-text-virtual");
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btng.appendChild(btnTxt);
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return btng;
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@ -157,7 +158,7 @@ namespace pxsim.visuals {
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this.abBtn.style.visibility = "hidden";
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let el = svg.elt("g");
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svg.addClass(el, "sim-buttonpair")
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U.addClass(el, "sim-buttonpair")
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el.appendChild(this.aBtn);
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el.appendChild(this.bBtn);
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el.appendChild(this.abBtn);
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@ -28,7 +28,7 @@ namespace pxsim {
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this.data = data;
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}
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public print() {
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console.debug(`Image id:${this.id} refs:${this.refcnt} size:${this.width}x${Image.height}`)
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console.debug(`Image id:${this.id} size:${this.width}x${Image.height}`)
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}
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public get(x: number, y: number): number {
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x = x >> 0;
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@ -76,7 +76,6 @@ namespace pxsim {
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export function createInternalImage(width: number): Image {
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width = width >> 0;
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let img = createImage(width)
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pxsim.runtime.unregisterLiveObject(img, true)
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return img
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}
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@ -308,7 +308,7 @@ path.sim-board {
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this.recordPinCoords();
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this.buildDom();
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if (props && props.wireframe)
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svg.addClass(this.element, "sim-wireframe");
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U.addClass(this.element, "sim-wireframe");
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if (props && props.theme)
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this.updateTheme();
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@ -412,8 +412,8 @@ path.sim-board {
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this.updateButtonAB();
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this.updateGestures();
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if (!runtime || runtime.dead) svg.addClass(this.element, "grayscale");
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else svg.removeClass(this.element, "grayscale");
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if (!runtime || runtime.dead) U.addClass(this.element, "grayscale");
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else U.removeClass(this.element, "grayscale");
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}
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private updateGestures() {
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@ -970,7 +970,7 @@ path.sim-board {
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let state = this.board;
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let pin = state.edgeConnectorState.pins[index];
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let svgpin = this.pins[index];
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svg.addClass(svgpin, "touched");
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U.addClass(svgpin, "touched");
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if (pin.mode & PinFlags.Input) {
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let cursor = svg.cursorPoint(pt, this.element, ev);
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let v = (400 - cursor.y) / 40 * 1023
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@ -983,7 +983,7 @@ path.sim-board {
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let state = this.board;
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let pin = state.edgeConnectorState.pins[index];
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let svgpin = this.pins[index];
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svg.removeClass(svgpin, "touched");
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U.removeClass(svgpin, "touched");
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this.updatePin(pin, index);
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return false;
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},
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@ -132,7 +132,7 @@ namespace pxsim.visuals {
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}
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//show the canvas if it's hidden
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svg.removeClass(this.background, "hidden");
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U.removeClass(this.background, "hidden");
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//resize if necessary
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let [first, last] = [this.pixels[0], this.pixels[this.pixels.length - 1]]
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