Fixes to a couple of projects (#573)

* local commit

* Fixes to a couple of projects
This commit is contained in:
Galen Nickel
2017-11-27 19:14:03 -08:00
committed by Peli de Halleux
parent 5d4e27ce2e
commit 350a98b429
5 changed files with 148 additions and 96 deletions

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@ -10,63 +10,94 @@ Help Karel make LED art!
![](/static/mb/projects/karel/hi.png "Hi")
The goal of this activity is to download the JavaScript code given below onto a board,
then USE the program to introduce new students to the @boardname@.
Students will not do the coding this time. They will be users to get familiar with the board.
The goal of this activity is to download the JavaScript code given below onto a @boardname@.
Then USE the program to introduce new students to the @boardname@.
Students will not do the coding this time. They will be the users who get familiar with the board.
## How to play
* ``A button`` **Turn Left**
Does not draw anything just changes the direction Karel (the flashing led) is facing
>Does not draw anything just changes the direction Karel (the flashing led) is facing
* ``B button`` **Move Forward**
Moves Karel forward one step and leaves the LED on behind him
>Moves Karel forward one step and leaves the LED on behind him
* ``shake`` **Jump**
Moves Karel forward one step without leaving the LED on behind him
>Moves Karel forward one step without leaving the LED on behind him
* ``A+B button`` **Hide Karel**
Shows or hides Karel (the flashing LED), to be used once your artwork is complete
>Shows or hides Karel (the flashing LED), to be used once your artwork is complete
* ``Reset button`` **Clear the board and restart**
Restart the program and clear the board
>Restart the program and clear the board
Note, that there is no way to erase, other than restarting.
**Note:** There is no way to erase, except by restarting.
## ~
## Try drawing some patterns
See if you can make each pattern below using A, B, and shake. Once you have completed a challenge press A and B at the same time to hide Karel.
For patterns that you design decide which LEDs you want to turn on and then make that design with Karel.
See if you can make each pattern below using **A**, **B**, and **shake**. Once you have completed a challenge press **A** and **B** at the same time to hide Karel.
For patterns that you design, decide which LEDs you want to turn on and then make that design with Karel.
## Spiral
### Spiral
![](/static/mb/projects/karel/spiral.png "Spiral")
## Right turn
### Right turn
![](/static/mb/projects/karel/right-turn.png "Right turn")
## Eyes
### Eyes
![](/static/mb/projects/karel/eyes.png "Eyes")
## Smile
### Smile
![](/static/mb/projects/karel/smile.png "Smile")
## Check
### Check
![](/static/mb/projects/karel/check.png "Check")
## First letter of your name
Figure out how to make the first letter of your name with the LEDs.
![](/static/mb/projects/karel/blank.png "Blank")
### First letter of your name
## Your design!
Make something fun!
![](/static/mb/projects/karel/blank.png "Blank")
Figure out how to make the first letter of your name with the LEDs.
```sim
basic.forever(() => {
basic.showAnimation(`
# # # . . # # # . . # # # . . # # # . .
. . . . . # . . . . # . . . . # . . # .
. . . . . # . . . . # . . . . # . . # .
. . . . . # . . . . # . . . . # . . # .
. . . . . # . . . . # # # . . # # # . .
`)
basic.pause(1000)
basic.clearScreen()
basic.pause(1000)
})
```
### Your design!
Make something fun!
```sim
basic.forever(() => {
basic.showAnimation(`
# . . . . # . . . . # . . . . # . . . . # . . . . # . . . .
. . . . . # . . . . # . . . . # . . . . # . . . # # . # # #
. . . . . # . . . . # . . . . # . . . . # . . . # # . # . #
. . . . . # . . . . # . . . . # . . . . # . . . # # . . . #
. . . . . # . . . . # # # # # # # # # # # # # # # # # # # #
`)
basic.pause(1000)
basic.clearScreen()
basic.pause(1000)
})
```
Thanks for playing with Karel the LED!
## ~
## Coding Karel the LED
Copy this code into the JavaScript editor and then download it to the board.
```typescript
/**
* Karel the LED
*
* Copy this code into the JavaScript editor and program the board.
* Use the instructions above to complete the challenges.
*/
basic.forever(() => {
if (board.isKarelActive) {
@ -155,36 +186,34 @@ class Board {
}
switch (this.karelDirection) {
case Direction.UP:
if (this.karelY > 0) {
this.karelY -= 1;
}
break;
if (this.karelY > 0) {
this.karelY -= 1;
}
break;
case Direction.LEFT:
if (this.karelX > 0) {
this.karelX -= 1;
}
break;
if (this.karelX > 0) {
this.karelX -= 1;
}
break;
case Direction.DOWN:
if (this.karelY < 4) {
this.karelY += 1;
}
break;
if (this.karelY < 4) {
this.karelY += 1;
}
break;
case Direction.RIGHT:
if (this.karelX < 4) {
this.karelX += 1;
}
break;
if (this.karelX < 4) {
this.karelX += 1;
}
break;
}
}
pressedAB() {
this.isKarelActive = !this.isKarelActive;
}
}
```
## About the authors
## about the authors
This project was contributed by Dr. David Fisher a professor at [Rose-Hulman Institute of Technology](http://www.rose-hulman.edu/). Dr. Fisher loves educational robotics and runs various outreach programming activities, including a summar camp, called [Connecting with Code](https://connectingwithcode.org), which gives a @boardname@ to each participant.
This project was contributed by Dr. David Fisher a professor at [Rose-Hulman Institute of Technology](https://www.rose-hulman.edu/academics/faculty/fisher-david-fisherds.html). Dr. Fisher loves educational robotics and runs various outreach programming activities, including a summer camp, called [Connecting with Code](https://connectingwithcode.org), which gives a @boardname@ to each participant.