diff --git a/docs/reference/game/move.md b/docs/reference/game/move.md index b7e92635..96ef5536 100644 --- a/docs/reference/game/move.md +++ b/docs/reference/game/move.md @@ -1,7 +1,24 @@ # Move -Sprite move by a certain number of LEDs +Move the sprite the number of LEDs you say. +### Parameters + +* ``move by`` is a [number](/reference/types/number) that means how many LEDs the sprite should move + +### Example + +This program starts a sprite in the middle of the screen. +Next, the sprite turns toward the lower-right corner. +Finally, it moves two LEDs away to the corner. + +```blocks +let item = game.createSprite(2, 2); +item.turn(Direction.Right, 45); +item.move(2); ``` -export function move(_this: micro_bitSprites.LedSprite, leds: number) -``` + +### See also + +[turn](/reference/game/turn), +[create sprite](/reference/game/create-sprite) diff --git a/docs/reference/game/turn.md b/docs/reference/game/turn.md index accd966a..4a7d1fec 100644 --- a/docs/reference/game/turn.md +++ b/docs/reference/game/turn.md @@ -1,14 +1,28 @@ # Turn -Rotates a sprite to the right by a certain number of degrees +Turn the sprite as much as you say in the direction you say. -``` -export function turnRight(_this: micro_bitSprites.LedSprite, degrees: number) +### Parameters + +* ``turn`` is a choice whether the sprite should turn **left** or **right** +* ``by`` is a [number](/reference/types/number) that means how much the sprite should turn. + This number is in **degrees**, so a straight left or right turn is 90 degrees. + +### Example + + +This program starts a sprite in the middle of the screen. +Next, the sprite turns toward the lower-right corner. +Finally, it moves two LEDs away to the corner. + +```blocks +let item = game.createSprite(2, 2); +item.turn(Direction.Right, 45); +item.move(2); ``` -Rotates a sprite to the left by a certain number of degrees +### See also -``` -export function turnLeft(_this: micro_bitSprites.LedSprite, degrees: number) -``` +[move](/reference/game/move), +[create sprite](/reference/game/create-sprite)