Explain what pressed events do (#469)
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@ -5,6 +5,9 @@ This handler works when button `A` or `B` is pressed, or `A` and `B` together.
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When you are using this function in a web browser, click the buttons on the screen instead of the ones
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on the @boardname@.
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* For button `A` or `B`: This handler works when the button is pushed down and released within 1 second.
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* For `A` and `B` together: This handler works when `A` and `B` are both pushed down, then one of them is released within 1.5 seconds of pushing down the second button.
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```sig
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input.onButtonPressed(Button.A, () => {})
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```
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@ -2,8 +2,9 @@
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Start an [event handler](/reference/event-handler) (part of the
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program that will run when something happens, like when a button is
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pressed). This handler works when you press pin `0`, `1`, or `2`
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together with `GND`. When you are using this function in a web
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pressed). This handler works when you touch pin `0`, `1`, or `2`
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together with `GND`, and release it within 1 second.
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When you are using this function in a web
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browser, click the pins on the screen instead of the ones on the
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@boardname@.
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@ -110,7 +110,7 @@
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"input.lightLevel": "Reads the light level applied to the LED screen in a range from ``0`` (dark) to ``255`` bright.",
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"input.magneticForce": "Get the magnetic force value in ``micro-Teslas`` (``µT``). This function is not supported in the simulator.",
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"input.magneticForce|param|dimension": "TODO",
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"input.onButtonPressed": "Do something when a button (``A``, ``B`` or both ``A+B``) is pressed",
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"input.onButtonPressed": "Do something when a button (A, B or both A+B) is pushed down and released again.",
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"input.onButtonPressed|param|body": "code to run when event is raised",
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"input.onButtonPressed|param|button": "the button that needs to be pressed",
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"input.onGesture": "Do something when when a gesture is done (like shaking the micro:bit).",
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@ -120,7 +120,7 @@
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"input.onLogoDown|param|body": "TODO",
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"input.onLogoUp": "Attaches code to run when the logo is oriented upwards and the board is vertical.",
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"input.onLogoUp|param|body": "TODO",
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"input.onPinPressed": "Do something when a pin is pressed.",
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"input.onPinPressed": "Do something when a pin is touched and released again (while also touching the GND pin).",
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"input.onPinPressed|param|body": "the code to run when the pin is pressed",
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"input.onPinPressed|param|name": "the pin that needs to be pressed, eg: TouchPin.P0",
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"input.onPinReleased": "Do something when a pin is released.",
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@ -150,7 +150,7 @@ enum class MesDpadButtonInfo {
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//% color=#B4009E weight=99 icon="\uf192"
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namespace input {
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/**
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* Do something when a button (``A``, ``B`` or both ``A+B``) is pressed
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* Do something when a button (A, B or both A+B) is pushed down and released again.
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* @param button the button that needs to be pressed
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* @param body code to run when event is raised
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*/
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@ -180,7 +180,7 @@ namespace input {
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}
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/**
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* Do something when a pin is pressed.
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* Do something when a pin is touched and released again (while also touching the GND pin).
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* @param name the pin that needs to be pressed, eg: TouchPin.P0
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* @param body the code to run when the pin is pressed
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*/
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4
libs/core/shims.d.ts
vendored
4
libs/core/shims.d.ts
vendored
@ -216,7 +216,7 @@ declare namespace basic {
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declare namespace input {
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/**
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* Do something when a button (``A``, ``B`` or both ``A+B``) is pressed
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* Do something when a button (A, B or both A+B) is pushed down and released again.
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* @param button the button that needs to be pressed
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* @param body code to run when event is raised
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*/
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@ -237,7 +237,7 @@ declare namespace input {
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function onGesture(gesture: Gesture, body: () => void): void;
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/**
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* Do something when a pin is pressed.
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* Do something when a pin is touched and released again (while also touching the GND pin).
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* @param name the pin that needs to be pressed, eg: TouchPin.P0
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* @param body the code to run when the pin is pressed
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*/
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