hero 5
This commit is contained in:
parent
3c9c30e489
commit
3a12314332
@ -159,8 +159,48 @@ while (true) {
|
|||||||
|
|
||||||
Let's setup the logic for the food. If hero is `touching` "food", increase the score of the game by 1 and `set` ``x`` -direction of food randomly randomly from 0 to 4 and `set` ``y``-direction of food randomly from 0 to 4.
|
Let's setup the logic for the food. If hero is `touching` "food", increase the score of the game by 1 and `set` ``x`` -direction of food randomly randomly from 0 to 4 and `set` ``y``-direction of food randomly from 0 to 4.
|
||||||
|
|
||||||
![](/static/mb/blocks/lessons/hero-8.jpg)
|
```blocks
|
||||||
|
let hero = game.createSprite(2, 2);
|
||||||
|
let food = game.createSprite(4, 4);
|
||||||
|
let ghost = game.createSprite(0, 0);
|
||||||
|
ghost.change(LedSpriteProperty.Blink, 100);
|
||||||
|
food = led.brightness() == 8;
|
||||||
|
while (true) {
|
||||||
|
basic.pause(400);
|
||||||
|
if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) {
|
||||||
|
ghost.change(LedSpriteProperty.X, 1);
|
||||||
|
}
|
||||||
|
else if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) {
|
||||||
|
ghost.change(LedSpriteProperty.X, -1 );
|
||||||
|
}
|
||||||
|
else if (ghost.get(LedSpriteProperty.Y) < hero.get(LedSpriteProperty.Y)) {
|
||||||
|
ghost.change(LedSpriteProperty.Y, 1);
|
||||||
|
}
|
||||||
|
else if (ghost.get(LedSpriteProperty.Y) > hero.get(LedSpriteProperty.Y)) {
|
||||||
|
ghost.change(LedSpriteProperty.Y, -1 );
|
||||||
|
}
|
||||||
|
if (input.acceleration(Dimension.X) > 200) {
|
||||||
|
hero.change(LedSpriteProperty.X, 1);
|
||||||
|
}
|
||||||
|
else if (input.acceleration(Dimension.X) < -200 ) {
|
||||||
|
hero.change(LedSpriteProperty.X, -1 );
|
||||||
|
}
|
||||||
|
if (input.acceleration(Dimension.Y) > 200) {
|
||||||
|
hero.change(LedSpriteProperty.Y, 1);
|
||||||
|
}
|
||||||
|
else if (input.acceleration(Dimension.Y) > -200 ) {
|
||||||
|
hero.change(LedSpriteProperty.Y, -1 );
|
||||||
|
}
|
||||||
|
if (hero.isTouching(food)) {
|
||||||
|
game.addScore(1);
|
||||||
|
food.set(LedSpriteProperty.X, Math.random(5));
|
||||||
|
food.set(LedSpriteProperty.Y, Math.random(5));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
```
|
||||||
|
|
||||||
|
|
||||||
**Do not disconnect the blocks from the conditional statements. We are focusing on this section of the code and are not showing the entire code**
|
**Do not disconnect the blocks from the conditional statements. We are focusing on this section of the code and are not showing the entire code**
|
||||||
|
Loading…
Reference in New Issue
Block a user