Fix some titles, sigs in ref docs (#2128)

* Fix some title and sigs in ref docs

* better buffer source
This commit is contained in:
Galen Nickel
2019-06-05 16:28:56 -07:00
committed by GitHub
parent 14418569d1
commit 3f106307ff
16 changed files with 53 additions and 66 deletions

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@ -1,21 +1,19 @@
# change Sprite Property
# change (Sprite Property)
Change the kind of [number](/types/number) you say for a [sprite](/reference/game/create-sprite).
```sig
let item: game.LedSprite = null;
item.change(LedSpriteProperty.X, 0);
game.createSprite(0,0).change(LedSpriteProperty.X, 0);
```
## Parameters
* the **sprite** you want to change
* the kind of [number](/types/number) you want to change for the sprite, like
* ``x``, how far up or down the sprite is on the screen (`0`-`4`)
* ``y``, how far left or right the sprite is on the screen (`0`-`4`)
* ``direction``, which way the sprite is pointing (this works the same way as the [turn](/reference/game/turn) function)
* ``brightness``, how bright the LED sprite is (this works the same way as the [brightness](/reference/led/brightness) function)
* ``blink``, how fast the sprite is blinking (the bigger the number is, the faster the sprite is blinking)
* **property**: the property of the **Sprite** you want to change, like:
>* ``x`` - how far up or down the sprite is on the screen (`0`-`4`)
>* ``y`` - how far left or right the sprite is on the screen (`0`-`4`)
>* ``direction`` - which way the sprite is pointing (this works the same way as the [turn](/reference/game/turn) function)
>* ``brightness`` - how bright the LED sprite is (this works the same way as the [brightness](/reference/led/brightness) function)
>* ``blink`` - how fast the sprite is blinking (the bigger the number is, the faster the sprite is blinking)
## Example