Fix some titles, sigs in ref docs (#2128)
* Fix some title and sigs in ref docs * better buffer source
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# Get Sprite Property
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# get (Sprite Property)
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Find something out about a [sprite](/reference/game/create-sprite).
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```sig
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let item: game.LedSprite = null;
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item.get(LedSpriteProperty.X);
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game.createSprite(0,0).get(LedSpriteProperty.X);
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```
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## Parameters
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* the **sprite** you want to know something about
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* the kind of [number](/types/number) you want to know about the sprite, like
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* ``x``, how far up or down the sprite is on the screen (`0`-`4`)
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* ``y``, how far left or right the sprite is on the screen (`0`-`4`)
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* ``direction``, which way the sprite is pointing (this works the same way as the [turn](/reference/game/turn) function)
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* ``brightness``, how bright the LED sprite is (this works the same way as the [brightness](/reference/led/brightness) function)
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* ``blink``, how fast the sprite is blinking (the bigger the number is, the faster the sprite is blinking)
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* **property**: the property of the **Sprite** you want to know about, like:
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>* ``x`` - how far up or down the sprite is on the screen (`0`-`4`)
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>* ``y`` - how far left or right the sprite is on the screen (`0`-`4`)
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>* ``direction`` - which way the sprite is pointing (this works the same way as the [turn](/reference/game/turn) function)
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>* ``brightness`` - how bright the LED sprite is (this works the same way as the [brightness](/reference/led/brightness) function)
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>* ``blink`` - how fast the sprite is blinking (the bigger the number is, the faster the sprite is blinking)
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## Returns
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The [number](/types/number) you asked for.
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* a [number](/types/number) value of the property you asked for.
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## Example
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