Fix Image the second (#72)
* 2.0.1 * Pointing beta-ref to v2 * Bumping pxt-core to 5.15.10 * 2.0.2 * this repo is empty (#2201) * Update radio event parm usage descriptions (#2165) * add browser db prefix for v2 (#2208) * 2.0.3 * Releasing 2.0.3 to live (#2209) * dynamically sniff offline app version (#2059) * Revert "dynamically sniff offline app version (#2059)" (#2211) This reverts commitb480b34f7e
. * Updating electron to 2.0.3 (#2210) * Updating offline reference to 2.0.3 (#2212) * Bumping version to 2.1.0 * 2.1.1 * Spelling (#2214) * Update write-received-packet-to-serial.md (#2217) A support ticket pointed out issues that they'd encountered when trying to follow this document: - `sendValue` only supports an 8 character string. This is documented in the `sendValue` docs but a longer string had been used here - Only `radio.onReceivedNumber` is used so the sample output is not consistent with the users experience. I've changed it so that all packets are handled * Use gcPreAllocateBlock() to fix #2177, #2215 (#2216) * Use gcPreAllocateBlock() to fix #2177, #2215 * bump pcp 6.9.4 * 2.1.2 * Correct dice example (#2262) Changed random(6) to random(5) so the number reflect real dice. * add 4tronix minibit (#2249) * Update targetconfig.json (#2258) remove mock-iot-extension as it is just an experimental development by The Foundation * Update calibrate-compass.md (#2265) Based on user feedback in Slack https://microbit-community.slack.com/archives/C1ZMKRFHD/p1563274019078400?thread_ts=1563268925.077500&cid=C1ZMKRFHD * add wukong (#2239) * Decrease size of GC heap to allow more DAL allocs (#2246) * 2.1.3 * add Kitronik view text (#2125) * Release 2.0.6 to live (#2308) * Update nexus:bit entry (#2315) * update nexus:bit entry * update nexus:bit entry * Logic Lab mini-course (#2307) * Logic Lab mini-course * example syntax * Updating Readme with branch information. * bump pxt for ios <=9 fix (#2311) * Update pxt/common-packages and fix build (#2323) * fix build off of pxt/ and pxt-common-packages master * check in generated files * add-pxt-bmp280 (#2325) * Bumping pxt-core to 5.19.8 & common-packages to 6.14.9 * 2.1.4 * Error codes page update (#2327) * Start adding new codes * few tiny edits * Add more errors and rearrange * Update docs/device/error-codes.md Co-Authored-By: Michał Moskal <michal@moskal.me> * juggle category * set error range in hint Co-Authored-By: Michał Moskal <michal@moskal.me> * Update docs/device/error-codes.md Co-Authored-By: Mark <mark@microbit.org> * fix build (#2360) * fix broken build * just try the more 'official' fix if possible * back to the way that actually works.. * bump pxt to include accessibility changes (#2404) * 2.1.5 * make hc mode sim color have higher contrast (#2409) * Show project settings (#2401) * markdown link fix (#2400) * add HTS221 (#2384) * Editor controllers fixes (#2412) * updated strings * bump pxt * anotehr attempt * 2.1.6 * turn on samples when reading accelerometer (#2413) * 2.1.7 * hide pin p19/p20 (#2268) * Fix remove life animation causing microbit stuck (#2314) On the real microbit board, if the program execute other game blocks while the remove life animation is playing, it would cause strange behavior or even make the game stuck. * Port of Programmable Logic lesson for Logic Lab course (#2359) * port of programmable logic lesson * trigger rebuild * express as logical equation in snippet * go logical for snippet inputs * emit enum as bitmask (#2414) * 2.1.8 * add alt attributes to download screens (#2415) * add alt attributes to download screens, fixes microsoft/pxt-microbit#2291 * better descriptions * fixing links in translate page * Modify the LED coordinates to be between 0 and 4. (#2416) Without this change, there is a 11/36 chance no LED lights as [`Math.random(a,b)`](https://docs.python.org/2/library/random.html#random.uniform) (thus the `pick random` block) chooses a number in the (inclusive, closed) interval `[a, b]`. * Set LED plot row/column ranges for 'Reaction Time' (#2420) * add LIS2MDL (#2385) * add LIS2DW12 (#2386) * add LPS22 (#2387) * add LSM6DSO (#2388) * add gator environment (#2326) * add STTS751 (#2389) * add inventura extension (#2421) * add new sparkfun extensions (#2238) * add new sparkfun extensions * remove gator environment pending fixes * add dfplayer mini extension (#2417) * Update 'servo calibrator' link (#2424) * I2C Addressing Note (#2428) * I2C on-board sensor address note * note for 7bit to 8bit shift * Add nested summaries for newer courses (#2425) * bump pxt (#2432) * bump pxt * bump * bump * fix version * 2.1.9 * bump package.json (#2433) * 2.1.10 * bump pxt (#2434) * 2.1.11 * bump for diff3 (#2435) * enable experiment * bump pxt * 2.1.12 * Add the Stu Lowe coding cards (#2438) * Add the Stu Lowe coding cards * Move 'Coding Cards' below 'Hardware' * Add isDeleted (#2445) * add xinabox OD01 and breakout display section (#2397) * add xinabox OD01 and breakout display section * Update targetconfig.json * Update extensions.md * Link to power supply limitations (#2443) Fixes: #2442 * Pxt v5.23.17 (#2446) * bump pxt * regen docs * fix version syntax * restore extension * removed dup * 2.1.13 * add-sw01 (#2393) * Locking old issues * add Keyestudio robot car (#2452) * Allow globals in reclaimed bluetooth memory (#2455) * isTouchingEdge() should not return true for deleted sprite (#2449) * add query variant to hide toolbar (#2458) * Adding link to stable refs (#2460) * Update extensions.md (#2456) Move the :VIEW Text32 from other to Display now there is a display sections * 2.1.14 * fixing radio stack (#2461) * fixing radio stack * updated shims * 2.1.15 * Stable points to latest 2.0.9 (#2469) * Releasing 2.0.9 to live (#2470) * Fixing signal strength (#2474) * Pointing to 2.0.10 * Releasing 2.0.10 (#2476) With radio strength signal fix for hot or cold * Removing old bitbot as we have a new bitbot package (#2479) * updated pxt (#2465) * updated pxt * bump pxt * updated react * updated ptx * Remove empty variable element from XML * Bump pxt-core to 5.25.15 * bump pxt * Bump pxt to 5.25.17 * Add precision to music slider * 2.1.16 * add drive:bit (#2484) * micro:bit RSSI fix (#2480) * read rssi from packet * updated shims * fix build * fix help * move deprecated function to ts * some formatting * restore rssi block * restory notations * actually copy bytes * removing logging code * simpler wake up code * comment * fix build * bump pxt * go back to safety * bump microbit * restor package.json * revert jquery v * use macro * check length * bump pxt (#2490) * 2.1.17 * Use default resize function for microbit gesture dropdown (#2491) * Name Badge project page (#2477) * Name Bagde project page * gotta please the summary check * link typo, ugh * Revert "Name Badge project page (#2477)" This reverts commit2e2860632b
. * add freenove starter kit (#2493) * radio.setFrequencyBand support (#2495) * setfrequencyband support * revert line change * add bounds check * Name Badge project page (#2496) * Name Bagde project page * gotta please the summary check * link typo, ugh * get rid of the pptx * Simplify the Fahrenheit from Celsius computation. (#2497) As the micro:bit introduces floating point arithmetic for both the existing `f = 18 * c / 10 + 32` computation and the new `f = 1.8 * c + 32` computation, there isn't any benefit for the former. * Enable Polish localization (#2499) * bump package * 2.1.18 * shrink maintenance gif * 2.1.19 * Rotary phone dial (#2502) * some write up * adding images * text * more text * adding vids * adding escape room * remove newer lesson * remove .mp4 * Card page edits * adding image * adding to toys * rotary edits * fix typo * bump pxt 5.28.7 (#2503) * bump pxt * bump to pxt 5.28.8 * 2.1.20 * bump pxt 5.28.9 (#2504) * 2.1.21 * bump pxt 5.28.10 * 2.1.22 * bump pxt 5.28.11 * 2.1.23 * bump pxt 5.28.12 * 2.1.24 * Update README.md * robot unicorn (#2512) * robot unicorn * Edits to the unicorn * fix missing radio and boardname * bump pxt 5.28.18 (#2517) * bump pxt 5.28.18 * updated summary * 2.1.25 * bump pxt 5.28.21 * 2.1.26 * bump to pxt5.28.23 * 2.1.27 * Add redirect to pins info to serial heading (#2520) * Add redirect to pins info to serial heading * adding links * vump to pxt 5.28.24 * 2.1.28 * bump to pxt 5.28.26 * 2.1.29 * add build instructions * updated build notes * bump pxt 5.28.27 * 2.1.30 * missing svg * remove crowdin project to disable upload from master branch * reeanble crowdin, no upload * 2.1.31 * bump pxt common to 6.16.25 * missing radio package * Fix GC heap reclamation (#2528) * bump to pxt 5.28.31 * bump pxt 5.28.32 * 2.1.32 * 2.1.33 * fix typo * pxt-microbit-next? (#2543) Since the repo https://github.com/microsoft/pxt-microbit-next doesn't exist, I am assuming that the word `next` is not meant to be here. * Extensions: Add Inksmith Climate Action Kit (#2535) * Fixes for typos found in Crowdin - 11252019 (#2538) * Extension: add Kitronik Halo HD (#2541) * Extension: Add EBOTICS MIBO (#2542) * add Bright Wearables Brightboard (#2537) * Docs: Change default value in Javascript. (#2540) * Change default value in Javascript. Per @microbit-mark 's suggestion, add an example of how to change the default interval value by switching to Javascript. * edits to new example * bump pxt 5.30.6 * 2.1.34 * update git and vscode settings * revert changes to 2.1.28 * package-lock * v2.1.34 * Change Hero Image * add RVR (#2516) * Extension: add minicruise (#2545) * Fix minutes display for 'Digital Watch' project (#2547) * Fix minutes display for 'Digital Watch' project * minutes less than 10 * bump pxt * 2.1.35 * updated pxt * 2.1.36 * package lock * Tutorial Typo Fix * staging Servo library support * bumppxt * 2.1.37 * update error guide link (#2554) * adding radio firefly (#2549) * Update 'Metal Detector' example (#2559) * bump pxt * 2.1.38 * typoFix * package lock * Update Pins * Update Pins * Add C7, C8 and C9 Serial Pins * Add C7, C8 and C9 Serial Pins * Pins update * Add maqueen (#2560) * Extensions: Add DFRobot Maqueen * fix * revert pin C7, C8 and C9 * Update README.md * add extension doc file * revert pxt bump * Docs: Extensions remove headliner * Remove outdated #ifdef (#2564) * Extensions: add servobit (#2557) Co-authored-by: Abhijith Chatra <abchatra@microsoft.com> * bump to pxt 5.31.8, common 6.18.2 * 2.1.39 * enable github editor experiment (#2568) * Fix missing sim function * bump to pxt 5.31.10 * 2.1.40 * Modify snippets/examples relying of fp div (#2571) * Extensions: add DFRobot natural science board (#2574) * Extensions: add Kitronik clip dtector (#2576) Co-authored-by: Abhijith Chatra <abchatra@microsoft.com> * missing image * Fix lesson images * fix images 2 * Add SpeedPicker to Motor Blocks * add sixth motor pin (M_GND3) Co-authored-by: Abhijith Chatra <abchatra@microsoft.com> Co-authored-by: Peli de Halleux <pelikhan@users.noreply.github.com> Co-authored-by: Galen Nickel <v-gani@microsoft.com> Co-authored-by: Joey Wunderlich <jwunderl@users.noreply.github.com> Co-authored-by: Danny Yates <danny@codeaholics.org> Co-authored-by: Sam Kent <32453267+microbit-sam@users.noreply.github.com> Co-authored-by: Michał Moskal <michal@moskal.me> Co-authored-by: Daryl Zuniga <Daryl.Zuniga@gmail.com> Co-authored-by: Eric Kimsey <ekimsey@users.noreply.github.com> Co-authored-by: Mark <mark@microbit.org> Co-authored-by: Richard Knoll <riknoll@users.noreply.github.com> Co-authored-by: Peter Brodersen <peter@ter.dk> Co-authored-by: Leo <leo881003@gmail.com> Co-authored-by: Asher Kach <asher.kach@gmail.com> Co-authored-by: Franklin Tse <FranklinWhale@users.noreply.github.com> Co-authored-by: Neal McBurnett <nealmcb@gmail.com> Co-authored-by: Kitronik Ltd <design@kitronik.co.uk> Co-authored-by: shakao <34112083+shakao@users.noreply.github.com> Co-authored-by: Helen Leigh <48659173+helenleigh@users.noreply.github.com> Co-authored-by: Gerard Braad <me@gbraad.nl> Co-authored-by: Nicole Parrot <cleoqc1124@gmail.com>
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@ -14,7 +14,7 @@ For example drag and drop some blocks and try your program on the Simulator with
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Click the Download button in the editor. This will download a 'hex' file, which is a compact format of your program that your mini can read. Once the file has been downloaded, just copy it to your Calliope mini just like copying a file to a USB stick.
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Click the Download button in the editor. This will download a 'hex' file, which is a compact format of your program that your mini can read. Once the file has been downloaded, just copy it to your Calliope mini just like copying a file to a USB stick.
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![Connecting Image](/docs/calliope/firststeps/connecting.jpg)
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![Connecting Image](/calliope/firststeps/connecting.jpg)
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## Introduction @unplugged
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## Introduction @unplugged
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@ -32,7 +32,7 @@ Be careful to insure that the ridge on the plug is facing upwards.
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If the plug slides easily into the socket then you are attaching it correctly. Otherwise, turn the plug round and re-insert it into the socket. Slide it to "on“ and your Calliope mini is powered by the batteries.
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If the plug slides easily into the socket then you are attaching it correctly. Otherwise, turn the plug round and re-insert it into the socket. Slide it to "on“ and your Calliope mini is powered by the batteries.
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![Powering Image](/docs/calliope/firststeps/powerItUp.png)
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![Powering Image](/calliope/firststeps/powerItUp.png)
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## Introduction @unplugged
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## Introduction @unplugged
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@ -5,18 +5,18 @@
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{
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{
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"name": "First Steps",
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"name": "First Steps",
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"url": "/calliope/firststeps",
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"url": "/calliope/firststeps",
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"imageUrl": "/docs/calliope/firststeps/connecting.jpg",
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"imageUrl": "/calliope/firststeps/connecting.jpg",
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"largeImageUrl": "/docs/calliope/firststeps/firstSteps.jpg"
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"largeImageUrl": "/calliope/firststeps/firstSteps.jpg"
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},
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},
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{
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{
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"name": "Tutorials",
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"name": "Tutorials",
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"url": "/calliope/tutorials",
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"url": "/calliope/tutorials",
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"imageUrl": "/docs/calliope/tutorials/01_flashing_heart.gif"
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"imageUrl": "/calliope/tutorials/01_flashing_heart.gif"
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},
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},
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{
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{
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"name": "Calliope Links",
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"name": "Calliope Links",
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"url": "/calliope/links",
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"url": "/calliope/links",
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"imageUrl": "/docs/calliope/links/thumbnail_shop.gif"
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"imageUrl": "/calliope/links/thumbnail_shop.gif"
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}
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}
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]
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]
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```
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```
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Let's create a coin flipping program to simulate a real coin toss. We'll use icon images to represent a ``heads`` or ``tails`` result.
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Let's create a coin flipping program to simulate a real coin toss. We'll use icon images to represent a ``heads`` or ``tails`` result.
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![Simulating coin toss](/docs/calliope/tutorials/08_coin_flipper_animation.gif)
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![Simulating coin toss](/calliope/tutorials/08_coin_flipper_animation.gif)
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## Step 1
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## Step 1
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Let's turn the @boardname@ into a dice!
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Let's turn the @boardname@ into a dice!
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(Want to learn how the accelerometer works? [Watch this video](https://youtu.be/byngcwjO51U)).
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(Want to learn how the accelerometer works? [Watch this video](https://youtu.be/byngcwjO51U)).
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![A mini dice](/docs/calliope/tutorials/04_dice_animation.gif)
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![A mini dice](/calliope/tutorials/04_dice_animation.gif)
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## Step 1 @fullscreen
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## Step 1 @fullscreen
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(Want to learn how lights work? [Watch this video](https://youtu.be/qqBmvHD5bCw)).
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(Want to learn how lights work? [Watch this video](https://youtu.be/qqBmvHD5bCw)).
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![Heart shape in the LEDs](/docs/calliope/tutorials/01_flashing_heart_animation.gif)
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![Heart shape in the LEDs](/calliope/tutorials/01_flashing_heart_animation.gif)
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## Step 1 @fullscreen
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## Step 1 @fullscreen
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Place the ``||basic:show leds||`` block in the ``||basic:forever||`` block and draw a heart.
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Place the ``||basic:show leds||`` block in the ``||basic:forever||`` block and draw a heart.
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![An animation that shows how to drag a block and paint a heart](/docs/calliope/tutorials/add_show_led.gif)
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![An animation that shows how to drag a block and paint a heart](/calliope/tutorials/add_show_led.gif)
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## Step 2 @fullscreen
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## Step 2 @fullscreen
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@ -39,7 +39,7 @@ basic.forever(function() {
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Look at the virtual @boardname@, you should see the heart and your drawing blink on the screen.
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Look at the virtual @boardname@, you should see the heart and your drawing blink on the screen.
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![Heart shape in the LEDs](/docs/calliope/tutorials/01_flashing_heart_animation.gif)
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![Heart shape in the LEDs](/calliope/tutorials/01_flashing_heart_animation.gif)
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## Step 4 @fullscreen
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## Step 4 @fullscreen
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Make a love meter, how sweet! The @boardname@ is feeling the love, then sometimes not so much!
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Make a love meter, how sweet! The @boardname@ is feeling the love, then sometimes not so much!
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Tell everyone who you are. Show you name on the LEDs.
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Tell everyone who you are. Show you name on the LEDs.
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![Love meter banner message](/docs/calliope/tutorials/05_love_meter_animation.gif)
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![Love meter banner message](/calliope/tutorials/05_love_meter_animation.gif)
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## Step 1
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## Step 1
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## Introduction @unplugged
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## Introduction @unplugged
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![Two @boardname@ connected via radio](/docs/calliope/tutorials/06_mini_chat_animation.gif)
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![Two @boardname@ connected via radio](/calliope/tutorials/06_mini_chat_animation.gif)
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Use the **radio** to send and receive messages with other @boardname@.
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Use the **radio** to send and receive messages with other @boardname@.
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## Introduction @unplugged
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## Introduction @unplugged
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![Multiple @boardname@ throwing a dice](/docs/calliope/tutorials/10_multi_dice_animation.gif)
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![Multiple @boardname@ throwing a dice](/calliope/tutorials/10_multi_dice_animation.gif)
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Build a multi-player dice game using the **radio**. The **radio** blocks let you send wireless messages between a @boardname@ and another @boardname@.
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Build a multi-player dice game using the **radio**. The **radio** blocks let you send wireless messages between a @boardname@ and another @boardname@.
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Tell everyone who you are. Show you name on the LEDs.
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Tell everyone who you are. Show you name on the LEDs.
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![Name scrolling on the LEDs](/docs/calliope/tutorials/02_nametag_animation.gif)
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![Name scrolling on the LEDs](/calliope/tutorials/02_nametag_animation.gif)
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## Step 1 @fullscreen
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## Step 1 @fullscreen
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Look at the simulator and make sure it shows your name on the screen.
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Look at the simulator and make sure it shows your name on the screen.
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![Name scrolling on the LEDs](/docs/calliope/tutorials/02_nametag_animation.gif)
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![Name scrolling on the LEDs](/calliope/tutorials/02_nametag_animation.gif)
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## Step 3 @fullscreen
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## Step 3 @fullscreen
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## Introduction @unplugged
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## Introduction @unplugged
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![Animation of the Rock Paper Scissors game](/docs/calliope/tutorials/07_stone_paper_scissors_animation.gif)
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![Animation of the Rock Paper Scissors game](/calliope/tutorials/07_stone_paper_scissors_animation.gif)
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Use the accelerometer and the screen to build a **Rock Paper Scissors** game that you can play with your friends!
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Use the accelerometer and the screen to build a **Rock Paper Scissors** game that you can play with your friends!
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Code the buttons on the @boardname@ to show that it's happy or sad.
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Code the buttons on the @boardname@ to show that it's happy or sad.
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(Want to learn how the buttons works? [Watch this video](https://youtu.be/t_Qujjd_38o)).
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(Want to learn how the buttons works? [Watch this video](https://youtu.be/t_Qujjd_38o)).
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![Pressing the A and B buttons](/docs/calliope/tutorials/03_smiley_button_animation.gif)
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![Pressing the A and B buttons](/calliope/tutorials/03_smiley_button_animation.gif)
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## Step 1 @fullscreen
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## Step 1 @fullscreen
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## Introduction @unplugged
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## Introduction @unplugged
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![Animation of the snap the dot game](/docs/calliope/tutorials/09_snap_the_dot_animation.gif)
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![Animation of the snap the dot game](/calliope/tutorials/09_snap_the_dot_animation.gif)
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Snap the dot is a game of skill where the player has to press **A** exactly when the dot reaches the center of the screen.
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Snap the dot is a game of skill where the player has to press **A** exactly when the dot reaches the center of the screen.
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<div className="ui header">{lf("First time here?")}</div>
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<div className="ui header">{lf("First time here?")}</div>
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<strong className="ui small">{lf("You must have version 0249 or above of the firmware")}</strong>
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<strong className="ui small">{lf("You must have version 0249 or above of the firmware")}</strong>
|
||||||
<div className="image">
|
<div className="image">
|
||||||
<img className="ui image" src="./docs/static/download/firmware.png" />
|
<img className="ui image" src="./static/download/firmware.png" />
|
||||||
</div>
|
</div>
|
||||||
<a href={`${docUrl}/webusb/troubleshoot`} target="_blank">{lf("Check your firmware version here and update if needed")}</a>
|
<a href={`${docUrl}/webusb/troubleshoot`} target="_blank">{lf("Check your firmware version here and update if needed")}</a>
|
||||||
</div>
|
</div>
|
||||||
@ -909,7 +909,7 @@ function webUsbPairDialogAsync(confirmAsync: (options: any) => Promise<number>):
|
|||||||
<div className="column">
|
<div className="column">
|
||||||
<div className="ui">
|
<div className="ui">
|
||||||
<div className="image">
|
<div className="image">
|
||||||
<img className="ui medium rounded image" src="./docs/static/download/connect.png" />
|
<img className="ui medium rounded image" src="./static/download/connect.png" />
|
||||||
</div>
|
</div>
|
||||||
<div className="content">
|
<div className="content">
|
||||||
<div className="description">
|
<div className="description">
|
||||||
@ -924,7 +924,7 @@ function webUsbPairDialogAsync(confirmAsync: (options: any) => Promise<number>):
|
|||||||
<div className="column">
|
<div className="column">
|
||||||
<div className="ui">
|
<div className="ui">
|
||||||
<div className="image">
|
<div className="image">
|
||||||
<img className="ui medium rounded image" src="./docs/static/download/pair.png" />
|
<img className="ui medium rounded image" src="./static/download/pair.png" />
|
||||||
</div>
|
</div>
|
||||||
<div className="content">
|
<div className="content">
|
||||||
<div className="description">
|
<div className="description">
|
||||||
@ -990,7 +990,7 @@ function showUploadInstructionsAsync(fn: string, url: string, confirmAsync: (opt
|
|||||||
<div className="column">
|
<div className="column">
|
||||||
<div className="ui">
|
<div className="ui">
|
||||||
<div className="image">
|
<div className="image">
|
||||||
<img className="ui medium rounded image" src="./docs/static/download/connect.png" />
|
<img className="ui medium rounded image" src="./static/download/connect.png" />
|
||||||
</div>
|
</div>
|
||||||
<div className="content">
|
<div className="content">
|
||||||
<div className="description">
|
<div className="description">
|
||||||
@ -1005,7 +1005,7 @@ function showUploadInstructionsAsync(fn: string, url: string, confirmAsync: (opt
|
|||||||
<div className="column">
|
<div className="column">
|
||||||
<div className="ui">
|
<div className="ui">
|
||||||
<div className="image">
|
<div className="image">
|
||||||
<img className="ui medium rounded image" src="./docs/static/download/transfer.png" />
|
<img className="ui medium rounded image" src="./static/download/transfer.png" />
|
||||||
</div>
|
</div>
|
||||||
<div className="content">
|
<div className="content">
|
||||||
<div className="description">
|
<div className="description">
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"masterPicture": "docs/static/microbit.simplified.svg",
|
"masterPicture": "docs/static/microbit.simplified.svg",
|
||||||
"iconsPath": "/docs/static/icons",
|
"iconsPath": "/static/icons",
|
||||||
"design": {
|
"design": {
|
||||||
"ios": {
|
"ios": {
|
||||||
"pictureAspect": "backgroundAndMargin",
|
"pictureAspect": "backgroundAndMargin",
|
||||||
|
@ -27,6 +27,7 @@ namespace motors {
|
|||||||
*/
|
*/
|
||||||
//% blockId=motor_on block="motor on at %percent"
|
//% blockId=motor_on block="motor on at %percent"
|
||||||
//% parts=dcmotor weight=90 blockGap=8
|
//% parts=dcmotor weight=90 blockGap=8
|
||||||
|
//% percent.shadow="speedPicker"
|
||||||
void motorPower(int power) {
|
void motorPower(int power) {
|
||||||
uBit.soundmotor.motorOn(power);
|
uBit.soundmotor.motorOn(power);
|
||||||
}
|
}
|
||||||
@ -48,6 +49,7 @@ namespace motors {
|
|||||||
* Controls two motors attached to the board. Switches to dual-motor mode!
|
* Controls two motors attached to the board. Switches to dual-motor mode!
|
||||||
*/
|
*/
|
||||||
//% blockId=block_dual_motor block="motor %motor|at %percent"
|
//% blockId=block_dual_motor block="motor %motor|at %percent"
|
||||||
|
//% percent.shadow="speedPicker"
|
||||||
//% weight=80
|
//% weight=80
|
||||||
void dualMotorPower(Motor motor, int duty_percent) {
|
void dualMotorPower(Motor motor, int duty_percent) {
|
||||||
switch(motor) {
|
switch(motor) {
|
||||||
|
@ -125,13 +125,13 @@ namespace pins {
|
|||||||
* Pin P1
|
* Pin P1
|
||||||
*/
|
*/
|
||||||
//% fixedInstance whenUsed
|
//% fixedInstance whenUsed
|
||||||
export const P1: PwmPin = new MicrobitPin(DigitalPin.P1);
|
export const P1: AnalogInPin = new MicrobitPin(DigitalPin.P1);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Pin P2
|
* Pin P2
|
||||||
*/
|
*/
|
||||||
//% fixedInstance whenUsed
|
//% fixedInstance whenUsed
|
||||||
export const P2: PwmPin = new MicrobitPin(DigitalPin.P2);
|
export const P2: AnalogInPin = new MicrobitPin(DigitalPin.P2);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Pin P3
|
* Pin P3
|
||||||
|
4
libs/core/shims.d.ts
vendored
4
libs/core/shims.d.ts
vendored
@ -599,7 +599,8 @@ declare namespace motors {
|
|||||||
* @param power %percent of power sent to the motor. Negative power goes backward. eg: 50
|
* @param power %percent of power sent to the motor. Negative power goes backward. eg: 50
|
||||||
*/
|
*/
|
||||||
//% blockId=motor_on block="motor on at %percent"
|
//% blockId=motor_on block="motor on at %percent"
|
||||||
//% parts=dcmotor weight=90 blockGap=8 shim=motors::motorPower
|
//% parts=dcmotor weight=90 blockGap=8
|
||||||
|
//% percent.shadow="speedPicker" shim=motors::motorPower
|
||||||
function motorPower(power: int32): void;
|
function motorPower(power: int32): void;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -613,6 +614,7 @@ declare namespace motors {
|
|||||||
* Controls two motors attached to the board. Switches to dual-motor mode!
|
* Controls two motors attached to the board. Switches to dual-motor mode!
|
||||||
*/
|
*/
|
||||||
//% blockId=block_dual_motor block="motor %motor|at %percent"
|
//% blockId=block_dual_motor block="motor %motor|at %percent"
|
||||||
|
//% percent.shadow="speedPicker"
|
||||||
//% weight=80 shim=motors::dualMotorPower
|
//% weight=80 shim=motors::dualMotorPower
|
||||||
function dualMotorPower(motor: Motor, duty_percent: int32): void;
|
function dualMotorPower(motor: Motor, duty_percent: int32): void;
|
||||||
}
|
}
|
||||||
|
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user