fix simulator support for music

This commit is contained in:
Peli de Halleux
2016-10-27 13:47:39 -07:00
parent 8fca50e907
commit 40fe1b4616
5 changed files with 43 additions and 2 deletions

View File

@ -8,7 +8,7 @@ namespace music {
*/
//% help=music/play-tone weight=90
//% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
//% parts="speaker"
//% parts="speaker" async
void playTone(int freqency, int ms) {
uBit.soundmotor.Sound_On(freqency);
if(ms > 0) uBit.sleep(ms);

View File

@ -533,7 +533,7 @@ declare namespace music {
*/
//% help=music/play-tone weight=90
//% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
//% parts="speaker" shim=music::playTone
//% parts="speaker" async shim=music::playTone
function playTone(freqency: number, ms: number): void;
/**