diff --git a/docs/lessons/seismograph/activity.md b/docs/lessons/seismograph/activity.md
index d82f268a..5878cab1 100644
--- a/docs/lessons/seismograph/activity.md
+++ b/docs/lessons/seismograph/activity.md
@@ -94,8 +94,6 @@ Connect a micro:bit to your computer using your USB cable
Click or tap the **Download** button for the seismograph program to run the program on the micro:bit.
-![](/static/mb/lessons/seismograph22.png)
-
## 9.
A black line should appear directly beneath the colored line. The black line measures the micro:bit acceleration. And the colored line measures micro:bit simulator acceleration.
diff --git a/docs/reference/String.md b/docs/reference/String.md
deleted file mode 100644
index 15e6de5d..00000000
--- a/docs/reference/String.md
+++ /dev/null
@@ -1,9 +0,0 @@
-# String
-
-```cards
-String.fromCharCode(0);
-```
-
-### See Also
-
-[fromCharCode](/reference//math/string-from-char-code)
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diff --git a/docs/static/mb/lessons/bounce-image-1.png b/docs/static/mb/lessons/bounce-image-1.png
deleted file mode 100644
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diff --git a/docs/static/mb/lessons/bounce-image-2.png b/docs/static/mb/lessons/bounce-image-2.png
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diff --git a/docs/static/mb/lessons/seismograph4.png b/docs/static/mb/lessons/seismograph4.png
deleted file mode 100644
index 7a5fce3f..00000000
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diff --git a/olddocs/js/gallery.md b/olddocs/js/gallery.md
index 8bd16243..f82a6e55 100644
--- a/olddocs/js/gallery.md
+++ b/olddocs/js/gallery.md
@@ -34,7 +34,6 @@ Overview of Touch Develop lessons for the BBC micro:bit.
### ~hide
-* [Bounce image](/lessons/bounce-image), scroll an image across the screen on shake
* [Magic logo](/lessons/magic-logo), show an image on logo up
* [Glowing sword](/lessons/glowing-sword), make a glowing sword with fade in and fade out
diff --git a/olddocs/js/game-library/add-point-to-score.md b/olddocs/js/game-library/add-point-to-score.md
deleted file mode 100644
index fba67cf5..00000000
--- a/olddocs/js/game-library/add-point-to-score.md
+++ /dev/null
@@ -1,33 +0,0 @@
-# Add Points to Score
-
-The game library supports simple single-player time-based games. The player will ** add points to score**.
-
-The code below shows a simple game where the user gets to press the button ``A`` as much times as possible in 10 seconds.
-
-```blocks
-input.onButtonPressed(Button.A, () => {
- game.addScore(1)
-})
-game.startCountdown(10000)
-```
-
-### Score
-
-When a player achieves a goal, you can increase the game score
-
-* add score points to the current score
-
-```
-export function addScore(points: number)
-```
-
-* get the current score value
-
-```
-export function score() : number
-```
-
-### Lessons
-
-[bop it](/lessons/bop-it) | [game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
-
diff --git a/olddocs/js/game-library/change-score-by.md b/olddocs/js/game-library/change-score-by.md
deleted file mode 100644
index d5d1b7ac..00000000
--- a/olddocs/js/game-library/change-score-by.md
+++ /dev/null
@@ -1,31 +0,0 @@
-# Change Score By
-
-The game library supports simple single-player time-based games. The player will ** add points to score**.
-
-```blocks
-input.onButtonPressed(Button.A, () => {
- game.addScore(1)
-})
-game.startCountdown(10000)
-```
-
-### Score
-
-When a player achieves a goal, you can increase the game score
-
-* add score points to the current score
-
-```
-export function addScore(points: number)
-```
-
-* get the current score value
-
-```
-export function score() : number
-```
-
-### Lessons
-
-[bop it](/lessons/bop-it) | [game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
-
diff --git a/olddocs/js/game-library/game-over.md b/olddocs/js/game-library/game-over.md
deleted file mode 100644
index 63172672..00000000
--- a/olddocs/js/game-library/game-over.md
+++ /dev/null
@@ -1,12 +0,0 @@
-# Game Over
-
-You can end the game by calling the `game -> game over` function:
-
-```blocks
-game.gameOver()
-```
-
-### Lessons
-
-[game of chance](/lessons/game-of-chance)
-
diff --git a/olddocs/js/game-library/score.md b/olddocs/js/game-library/score.md
deleted file mode 100644
index 274462fd..00000000
--- a/olddocs/js/game-library/score.md
+++ /dev/null
@@ -1,59 +0,0 @@
-# Score
-
-The game library #docs
-
-The game library supports simple single-player games. The player has a **score**.
-
-## Block Editor
-
-The code below shows a simple game where the user gets to press the button ``A`` and adds 1 point to score that will be displayed on the BBC micro:bit screen
-
-![](/static/mb/game-library/add-point-to-score-0.png)
-
-## Touch Develop
-
-The code below shows a simple game where the user gets to press the button ``A`` as much times as possible in 10 seconds.
-
-```
-input.onButtonPressed(Button.A, () => {
- game.addScore(1)
-})
-game.startCountdown(10000)
-```
-
-### Score
-
-When a player achieves a goal, you can increase the game score
-
-* add score points to the current score
-
-```
-export function addScore(points: number)
-```
-
-* set the current score to a particular value.
-
-```
-export function setScore(value: number)
-```
-
-* get the current score value
-
-```
-export function score() : number
-```
-
-### Countdown
-
-If your game has a time limit, you can start a countdown in which case `game->current time` returns the remaining time.
-
-* start a countdown with the maximum duration of the game in milliseconds.
-
-```
-export function startCountdown(ms: number)
-```
-
-### Lessons
-
-[bop it](/lessons/bop-it) | [game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
-
diff --git a/olddocs/js/game-library/start-countdown.md b/olddocs/js/game-library/start-countdown.md
deleted file mode 100644
index 32d8f35d..00000000
--- a/olddocs/js/game-library/start-countdown.md
+++ /dev/null
@@ -1,57 +0,0 @@
-# Start Countdown
-
-The game library #docs
-
-The game library supports simple single-player time-based games. The general goal of a game will be to achieve a top score before time runs out of time.
-
-## Block Editor
-
-![](/static/mb/game-library/start-countdown-0.png)
-
-## Touch Develop
-
-The code below shows a simple game where the user gets to press the button ``A`` as much times as possible in 10 seconds.
-
-```
-input.onButtonPressed(Button.A, () => {
- game.addScore(1)
-})
-game.startCountdown(10000)
-```
-
-### Score
-
-When a player achieves a goal, you can increase the game score
-
-* add score points to the current score
-
-```
-export function addScore(points: number)
-```
-
-* set the current score to a particular value.
-
-```
-export function setScore(value: number)
-```
-
-* get the current score value
-
-```
-export function score() : number
-```
-
-### Countdown
-
-If your game has a time limit, you can start a countdown in which case `game->current time` returns the remaining time.
-
-* start a countdown with the maximum duration of the game in milliseconds.
-
-```
-export function startCountdown(ms: number)
-```
-
-### Lessons
-
-[bop it](/lessons/bop-it) | [game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
-
diff --git a/olddocs/js/games.md b/olddocs/js/games.md
index 5d9b8a43..529bf681 100644
--- a/olddocs/js/games.md
+++ b/olddocs/js/games.md
@@ -17,7 +17,6 @@ Overview of Games for the BBC micro:bit.
* [Lucky 7](/lessons/lucky-7), show a number on the LED screen with show number
* [Snowflake fall](/lessons/snowflake-fall), repeat an animation with forever
* [Answering machine](/lessons/answering-machine), show a text message with show string
-* [Bounce image](/lessons/bounce-image), scroll an image across the screen on shake
* [Magic logo](/lessons/magic-logo), show an image on logo up
* [Screen wipe](/lessons/screen-wipe), turn off the LEDs with clear screen
* [Blink](/lessons/blink), turn an LED on and off with plot
diff --git a/olddocs/js/image.md b/olddocs/js/image.md
index 69b7025b..13d5d2b7 100644
--- a/olddocs/js/image.md
+++ b/olddocs/js/image.md
@@ -62,7 +62,6 @@ Images that you create in the [Touch Develop editor](/js/editor) are [local vari
### Lessons
-* [bounce image ](/lessons/bounce-image)
* [offset image](/lessons/offset-image)
### See also
diff --git a/olddocs/js/lessons.md b/olddocs/js/lessons.md
index 3286bb20..d3e66d1b 100644
--- a/olddocs/js/lessons.md
+++ b/olddocs/js/lessons.md
@@ -22,12 +22,6 @@ Overview of Touch Develop lessons for the BBC micro:bit.
* [Answering Machine](/lessons/answering-machine), show a text message with show string
* [Snowflake Fall](/lessons/snowflake-fall), repeat an animation with forever
-### ~hide
-
-* [Bounce Image](/lessons/bounce-image), scroll an image across the screen on shake
-
-### ~
-
* [Magic Logo](/lessons/magic-logo), show an image on logo up
* [Screen Wipe](/lessons/screen-wipe), turn off the LEDs with clear screen
* [Flashing Heart](/lessons/flashing-heart), display images with a pause
diff --git a/olddocs/js/lessons/bounce-image.md b/olddocs/js/lessons/bounce-image.md
deleted file mode 100644
index 3a772f2f..00000000
--- a/olddocs/js/lessons/bounce-image.md
+++ /dev/null
@@ -1,106 +0,0 @@
-# bounce image lesson
-
-scroll an image across the screen.
-
-## Topic
-
-Basic- Show Animation
-
-## Quick Links
-
-* [tutorial](/lessons/bounce-image/tutorial)
-* [quiz](/lessons/bounce-image/quiz)
-* [quiz answers](/lessons/bounce-image/quiz-answers)
-* [challenges](/lessons/bounce-image/challenges)
-
-## Class
-
-Year 7
-
-## Prior learning / place of lesson in scheme of work
-
-Learn how to creating an **animation**, `basic->show animation` to display a series of images. We will be learning how to create a counter app using a forever loop, the input on shake, and show animation.
-
-## What the teacher needs to know / QuickStart Computing Glossary
-
-* Algorithm: An unambiguous set of rules or a precise step-by-step guide to solve a problem or achieve a particular objective.
-* Command: An instruction for the computer to execute, written in a particular programming language.
-* Hardware: The physical systems and components of digital devices; see also software.
-* Input: Data provided to a computer system, such as via a keyboard, mouse, microphone, camera or physical sensors.
-* Loop: A block of code repeated automatically under the program’s control.
-* Output: The information produced by a computer system for its user, typically on a screen, through speakers or on a printer, but possibly through the control of motors in physical systems.
-* Programmable toys: Robots designed for children to use, accepting input, storing short sequences of simple instructions and moving according to this stored program.
-* Program: A stored set of instructions encoded in a language understood by the computer that does some form of computation, processing input and/or stored data to generate output.
-* Selection: A programming construct in which one section of code or another is executed depending on whether a particular condition is met.
-* Sequence: To place program instructions in order, with each executed one after the other.
-* Simulation: Using a computer to model the state and behaviour of real-world (or imaginary) systems, including physical or social systems; an integral part of most computer games.
-
-## Documentation
-
-* **forever** : [read more...](/reference/basic/forever)
-* **show animation** : [read more...](/reference/basic/show-animation)
-* **on shake** : [read more...](/reference/input/on-gesture)
-
-## Resources
-
-* Activity: [tutorial](/lessons/bounce-image/tutorial)
-* Activity: [quiz](/lessons/bounce-image/quiz)
-* Extended Activity: [challenges](/lessons/bounce-image/challenges)
-
-## Objectives
-
-* learn how to repeat code in the background forever
-* learn how to show a series of image frames on the LED screen, pausing the specified time after each frame
-* learn how to run code when the micro:bit is shaken; when running code in the web browser, moving the mouse quickly simulates shaking
-
-## Links to the National Curriculum Programmes of Study for Computing
-
-## Progression Pathways / Computational Thinking Framework
-
-#### Algorithms
-
-* Uses diagrams to express solutions.(AB)
-* Uses logical reasoning to predict outputs, showing an awareness of inputs (AL)
-* Understands that iteration is the repetition of a process such as a loop (AL)
-* Represents solutions using a structured notation (AL) (AB)
-
-#### Programming & Development
-
-* Creates programs that implement algorithms to achieve given goals (AL)
-* Selects the appropriate data types(AL) (AB)
-
-#### Hardware & Processing
-
-* Knows that computers collect data from various input devices, including sensors and application software (AB)
-
-#### Communication Networks
-
-* Demonstrates responsible use of technologies and online services, and knows a range of ways to report concerns Understands how search engines rank search results (AL)
-
-#### Information Technology
-
-* Collects, organizes, and presents data and information in digital content (AB)
-* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV)
-* Recognises ethical issues surrounding the application of information technology beyond school.
-
-Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
-
-## Activity
-
-* time: 20 min.
-* [tutorial](/lessons/bounce-image/tutorial)
-* [quiz](/lessons/bounce-image/quiz)
-
-## Extended Activity
-
-* time: 20 min.
-* [challenges](/lessons/bounce-image/challenges)
-
-## Homework
-
-* Extended Activity: [challenges](/lessons/bounce-image/challenges)
-
-## Intended follow on
-
-Publish script to the classroom.
-
diff --git a/olddocs/js/lessons/bounce-image/challenges.md b/olddocs/js/lessons/bounce-image/challenges.md
deleted file mode 100644
index 5db6b044..00000000
--- a/olddocs/js/lessons/bounce-image/challenges.md
+++ /dev/null
@@ -1,86 +0,0 @@
-# bounce image challenges
-
-Coding challenges for the bounce image tutorial. #docs
-
-## Before we get started
-
-Complete the following guided tutorial:
-
-* [tutorial](/lessons/bounce-image/tutorial)
-
-At the end of the tutorial, click `keep editing`. Your code should look like this:
-
-```
-basic.forever(() => {
- basic.showAnimation(`
-# . . . . . # . . . . . # . . . . . # . . . . . #
-# . . . . . # . . . . . # . . . . . # . . . . . #
-# . . . . . # . . . . . # . . . . . # . . . . . #
-# . . . . . # . . . . . # . . . . . # . . . . . #
-# . . . . . # . . . . . # . . . . . # . . . . . #
-`, 200)
-})
-```
-
-### Challenge 1
-
-Now, let's add frames to reverse the animation so it looks like the bar is bouncing off the right edge of the display.
-
-```
-basic.forever(() => {
- basic.showAnimation(`
-# . . . . . # . . . . . # . . . . . # . . . . . # . . . # . . . # . . . # . . . # . . . .
-# . . . . . # . . . . . # . . . . . # . . . . . # . . . # . . . # . . . # . . . # . . . .
-# . . . . . # . . . . . # . . . . . # . . . . . # . . . # . . . # . . . # . . . # . . . .
-# . . . . . # . . . . . # . . . . . # . . . . . # . . . # . . . # . . . # . . . # . . . .
-# . . . . . # . . . . . # . . . . . # . . . . . # . . . # . . . # . . . # . . . # . . . .
-`, 200) // ***
-})
-```
-
-* Run the code to see if it works as expected.
-
-### Challenge 2
-
-Let's add a condition for on shake!
-
-```
-basic.forever(() => {
- basic.showAnimation(`
-# . . . . . # . . . . . # . . . . . # . . . . . # . . . # . . . # . . . # . . . # . . . .
-# . . . . . # . . . . . # . . . . . # . . . . . # . . . # . . . # . . . # . . . # . . . .
-# . . . . . # . . . . . # . . . . . # . . . . . # . . . # . . . # . . . # . . . # . . . .
-# . . . . . # . . . . . # . . . . . # . . . . . # . . . # . . . # . . . # . . . # . . . .
-# . . . . . # . . . . . # . . . . . # . . . . . # . . . # . . . # . . . # . . . # . . . .
-`, 200)
-})
-input.onGesture(Gesture.Shake, () => {
-}) // ***
-```
-
-### Challenge 3
-
-When the BBC micro:bit is shaken we want to show a new animation. Here is an example, but you can create your own. Be creative!
-
-```
-basic.forever(() => {
- basic.showAnimation(`
-# . . . . . # . . . . . # . . . . . # . . . . . # . . . # . . . # . . . # . . . # . . . .
-# . . . . . # . . . . . # . . . . . # . . . . . # . . . # . . . # . . . # . . . # . . . .
-# . . . . . # . . . . . # . . . . . # . . . . . # . . . # . . . # . . . # . . . # . . . .
-# . . . . . # . . . . . # . . . . . # . . . . . # . . . # . . . # . . . # . . . # . . . .
-# . . . . . # . . . . . # . . . . . # . . . . . # . . . # . . . # . . . # . . . # . . . .
-`, 200)
-})
-input.onGesture(Gesture.Shake, () => {
- basic.showAnimation(`
-. . . . . . . . . . # # # # # . . . . . . . . . .
-. . . . . . # # # . # # # # # . # # # . . . . . .
-. . # . . . # # # . # # # # # . # # # . . . # . .
-. . . . . . # # # . # # # # # . # # # . . . . . .
-. . . . . . . . . . # # # # # . . . . . . . . . .
-`, 200) // ***
-})
-```
-
-* Run the code to see if it works as expected.
diff --git a/olddocs/js/lessons/bounce-image/quiz-answers.md b/olddocs/js/lessons/bounce-image/quiz-answers.md
deleted file mode 100644
index 123096ba..00000000
--- a/olddocs/js/lessons/bounce-image/quiz-answers.md
+++ /dev/null
@@ -1,60 +0,0 @@
-# bounce image quiz answers
-
-scroll an image on the BBC micro:bit.
-
-This is the answer key for the [bounce image quiz](/lessons/bounce-image/quiz).
-
-## 1. What does it mean to 'add frames' ?
-
-Adding frames modifies the animation by including more still images in each animation.
-
-## 2. Write the code that will display this animation.
-
-![](/static/mb/lessons/bounce-image-0.png)
-
-
-
-```
-basic.showAnimation(`
-# . . . .
-# . . . .
-# . . . .
-# . . . .
-# . . . .
-`, 400)
-```
-
-## 3. Write the code that will display this animation with two frames.
-
-![](/static/mb/lessons/bounce-image-1.png)
-
-
-
-```
-basic.showAnimation(`
-# . . . . . # . . .
-# . . . . . # . . .
-# . . . . . # . . .
-# . . . . . # . . .
-# . . . . . # . . .
-`, 400)
-```
-
-## 4. Write the code that will display this animation with three frames.
-
-![](/static/mb/lessons/bounce-image-2.png)
-
-
-
-```
-basic.showAnimation(`
-# . . . . . # . . . . . # . .
-# . . . . . # . . . . . # . .
-# . . . . . # . . . . . # . .
-# . . . . . # . . . . . # . .
-# . . . . . # . . . . . # . .
-`, 400)
-```
-
-
-
diff --git a/olddocs/js/lessons/bounce-image/quiz.md b/olddocs/js/lessons/bounce-image/quiz.md
deleted file mode 100644
index 9d889c91..00000000
--- a/olddocs/js/lessons/bounce-image/quiz.md
+++ /dev/null
@@ -1,40 +0,0 @@
-# bounce image quiz
-
-scroll an image on the BBC micro:bit.
-
-## Name
-
-## Directions
-
-Use this document to guide your work in the [bounce image tutorial](/lessons/bounce-image/tutorial) !
-
-Answer the questions while completing the tutorial. Pay attention to the dialogues!
-
-## 1. What does it mean to 'add frames' ?
-
-
-
-
-
-## 2. Write the code that will display this animation.
-
-![](/static/mb/lessons/bounce-image-0.png)
-
-
-
-## 3. Write the code that will display this animation with two frames.
-
-![](/static/mb/lessons/bounce-image-1.png)
-
-
-
-
-
-## 4. Write the code that will display this animation with three frames.
-
-![](/static/mb/lessons/bounce-image-2.png)
-
-
-
-
-