diff --git a/docs/lessons/hero/activity.md b/docs/lessons/hero/activity.md index fd6b1a8e..997d9c81 100644 --- a/docs/lessons/hero/activity.md +++ b/docs/lessons/hero/activity.md @@ -44,7 +44,7 @@ let hero = game.createSprite(2, 2); let food = game.createSprite(4, 4); let ghost = game.createSprite(0, 0); ghost.change(LedSpriteProperty.Blink, 100); -food = led.brightness() == 8; +food.set(LedSpriteProperty.Brightness, 8); ``` @@ -56,7 +56,7 @@ let hero = game.createSprite(2, 2); let food = game.createSprite(4, 4); let ghost = game.createSprite(0, 0); ghost.change(LedSpriteProperty.Blink, 100); -food = led.brightness() == 8; +food.set(LedSpriteProperty.Brightness, 8); while (true) { basic.pause(400); } @@ -73,7 +73,7 @@ let hero = game.createSprite(2, 2); let food = game.createSprite(4, 4); let ghost = game.createSprite(0, 0); ghost.change(LedSpriteProperty.Blink, 100); -food = led.brightness() == 8; +food.set(LedSpriteProperty.Brightness, 8); while (true) { basic.pause(400); if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) { @@ -99,7 +99,7 @@ let hero = game.createSprite(2, 2); let food = game.createSprite(4, 4); let ghost = game.createSprite(0, 0); ghost.change(LedSpriteProperty.Blink, 100); -food = led.brightness() == 8; +food.set(LedSpriteProperty.Brightness, 8); while (true) { basic.pause(400); if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) { @@ -127,7 +127,7 @@ let hero = game.createSprite(2, 2); let food = game.createSprite(4, 4); let ghost = game.createSprite(0, 0); ghost.change(LedSpriteProperty.Blink, 100); -food = led.brightness() == 8; +food.set(LedSpriteProperty.Brightness, 8); while (true) { basic.pause(400); if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) { @@ -164,7 +164,7 @@ let hero = game.createSprite(2, 2); let food = game.createSprite(4, 4); let ghost = game.createSprite(0, 0); ghost.change(LedSpriteProperty.Blink, 100); -food = led.brightness() == 8; +food.set(LedSpriteProperty.Brightness, 8); while (true) { basic.pause(400); if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) { @@ -212,7 +212,7 @@ let hero = game.createSprite(2, 2); let food = game.createSprite(4, 4); let ghost = game.createSprite(0, 0); ghost.change(LedSpriteProperty.Blink, 100); -food = led.brightness() == 8; +food.set(LedSpriteProperty.Brightness, 8); while (true) { basic.pause(400); if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) {