limited support for RGB led
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56
libs/microbit/basic.ts
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56
libs/microbit/basic.ts
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@ -0,0 +1,56 @@
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/**
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Well known colors
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*/
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enum Colors {
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//% blockIdentity=basic.color
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//% block=red
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Red = 0xFF0000,
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//% blockIdentity=basic.color
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//% block=orange
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Orange = 0xFFA500,
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//% blockIdentity=basic.color
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//% block=yellow
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Yellow = 0xFFFF00,
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//% blockIdentity=basic.color
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//% block=green
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Green = 0x00FF00,
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//% blockIdentity=basic.color
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//% block=blue
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Blue = 0x0000FF,
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//% blockIdentity=basic.color
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//% block=indigo
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Indigo = 0x4b0082,
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//% blockIdentity=basic.color
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//% block=violet
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Violet = 0x8a2be2,
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//% blockIdentity=basic.color
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//% block=purple
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Purple = 0xFF00FF,
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//% blockIdentity=basic.color
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//% block=white
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White = 0xFFFFFF
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}
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/**
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* Provides access to basic micro:bit functionality.
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*/
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//% color=#0078D7 weight=100
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namespace basic {
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/**
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* Sets the color on the build-in LED
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*/
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//% blockId=device_set_led_color block="set led to %color=color_id" icon="\uf00a"
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//% weight=50
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export function setLedColor(color: number) {
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// TODO
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}
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/**
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* Converts the color name to a number
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*/
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//% blockId=color_id block="%c" shim=TD_ID
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export function color(c: Colors): number {
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return c;
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}
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}
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@ -14,6 +14,7 @@
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"helpers.ts",
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"helpers.ts",
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"images.cpp",
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"images.cpp",
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"basic.cpp",
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"basic.cpp",
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"basic.ts",
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"input.cpp",
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"input.cpp",
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"input.ts",
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"input.ts",
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"control.ts",
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"control.ts",
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@ -13,6 +13,7 @@ namespace pxsim {
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buttonPairState: ButtonPairState;
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buttonPairState: ButtonPairState;
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radioState: RadioState;
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radioState: RadioState;
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neopixelState: NeoPixelState;
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neopixelState: NeoPixelState;
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rgbLedState: number;
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constructor() {
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constructor() {
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super()
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super()
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@ -97,7 +98,7 @@ namespace pxsim {
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const cmpDefs = msg.partDefinitions || {};
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const cmpDefs = msg.partDefinitions || {};
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const fnArgs = msg.fnArgs;
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const fnArgs = msg.fnArgs;
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const opts : visuals.BoardHostOpts = {
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const opts: visuals.BoardHostOpts = {
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state: this,
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state: this,
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boardDef: boardDef,
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boardDef: boardDef,
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partsList: cmpsList,
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partsList: cmpsList,
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5
sim/state/rgbled.ts
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5
sim/state/rgbled.ts
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@ -0,0 +1,5 @@
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namespace pxsim.basic {
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export function setLedColor(c: number) {
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board().rgbLedState = c;
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}
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}
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@ -253,6 +253,7 @@ namespace pxsim.visuals {
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private shakeButton: SVGElement;
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private shakeButton: SVGElement;
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public board: pxsim.DalBoard;
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public board: pxsim.DalBoard;
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private pinNmToCoord: Map<Coord> = {};
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private pinNmToCoord: Map<Coord> = {};
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private rgbLed: SVGElement;
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constructor(public props: IBoardProps) {
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constructor(public props: IBoardProps) {
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this.recordPinCoords();
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this.recordPinCoords();
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@ -341,11 +342,21 @@ namespace pxsim.visuals {
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this.updateTemperature();
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this.updateTemperature();
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this.updateButtonAB();
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this.updateButtonAB();
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this.updateGestures();
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this.updateGestures();
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this.updateRgbLed();
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if (!runtime || runtime.dead) svg.addClass(this.element, "grayscale");
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if (!runtime || runtime.dead) svg.addClass(this.element, "grayscale");
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else svg.removeClass(this.element, "grayscale");
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else svg.removeClass(this.element, "grayscale");
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}
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}
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private updateRgbLed() {
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let state = this.board;
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if (state.rgbLedState) {
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if (!this.rgbLed)
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this.rgbLed = svg.child(this.g, "circle", { cx: 170, cy: 200 });
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svg.fill(this.rgbLed, svg.toHtmlColor(state.rgbLedState));
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}
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}
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private updateGestures() {
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private updateGestures() {
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let state = this.board;
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let state = this.board;
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if (state.accelerometerState.useShake && !this.shakeButton) {
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if (state.accelerometerState.useShake && !this.shakeButton) {
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@ -353,7 +364,7 @@ namespace pxsim.visuals {
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this.shakeButton = shake.inner;
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this.shakeButton = shake.inner;
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svg.fill(this.shakeButton, this.props.theme.virtualButtonUp)
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svg.fill(this.shakeButton, this.props.theme.virtualButtonUp)
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svg.buttonEvents(shake.outer,
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svg.buttonEvents(shake.outer,
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ev => {},
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ev => { },
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(ev) => {
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(ev) => {
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svg.fill(this.shakeButton, this.props.theme.virtualButtonDown)
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svg.fill(this.shakeButton, this.props.theme.virtualButtonDown)
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},
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},
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