Lessons fixes (#1609)

* fixing a bunch of lessons

* more fixes

* more fixes

* more cleanup

* Additional fixes
This commit is contained in:
Peli de Halleux
2018-11-09 15:36:46 -08:00
committed by GitHub
parent 2aa8d0cec6
commit 50367217f3
20 changed files with 75 additions and 91 deletions

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@ -15,10 +15,12 @@ Variables
## Prior learning/place of lesson in scheme of work
Learn how to create a catch the egg game game with **plot**, `led->plot` , **unplot**, `led->unplot`, and **acceleration** `input -> acceleration` to turn on and off LED lights on the LED screen. We will be learning how to create a catch the egg game app using global variables, forever loop, local variable, input acceleration, math min, math max, math random, math mod, if (conditionals), game library as well as simple commands, such as led plot, led unplot, and pause.
Learn how to create a catch the egg game game with ``||led:plot||`` , ``||led:unplot||``, and ``||input:acceleration||`` to turn on and off LED lights on the screen.
## Documentation
The blocks used in this lesson:
```cards
let x = 2;
led.unplot(0, 0);