docs updates

This commit is contained in:
Peli de Halleux 2016-12-20 12:31:25 -08:00
parent e28b5d48d4
commit 50f0e85884
5 changed files with 14 additions and 20 deletions

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@ -33,7 +33,7 @@ basic.forever(() => {
When this program runs, you will see a smiley face, then a blank When this program runs, you will see a smiley face, then a blank
screen, then a smiley again -- it never stops! (That's because of the screen, then a smiley again -- it never stops! (That's because of the
``forever`` block.) `[basic.forever(() => {})]` block.)
Click **Download** to move your program to the @boardname@! Click **Download** to move your program to the @boardname@!
Make sure to follow the instructions. Make sure to follow the instructions.

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@ -17,7 +17,7 @@ input.onButtonPressed(Button.A, () => {
#### ~hint #### ~hint
The ``showString`` block can show letters, numbers, and punctuation The `[basic.showString("HI")]` block can show letters, numbers, and punctuation
on the @boardname@ screen. on the @boardname@ screen.
#### ~ #### ~
@ -33,7 +33,7 @@ input.onButtonPressed(Button.B, () => {
#### ~hint #### ~hint
You can find the letter `B` by clicking the letter `A` on the You can find the letter `B` by clicking the letter `A` on the
``onButtonPressed`` block. `[input.onButtonPressed(Button.A, () => {})]` block.
#### ~ #### ~

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@ -23,8 +23,8 @@ input.onButtonPressed(Button.B, () => {
``` ```
### ~hint ### ~hint
The ``pick random true or false`` block randomly tells the ``if`` The `[Math.randomBoolean()]` block randomly tells the ``if``
block `true` or `false`. If the ``pick`` block picked `true`, the block `true` or `false`. If value picked is `true`, the
``if`` block shows the letter `H`. Otherwise, it shows the letter `T`. ``if`` block shows the letter `H`. Otherwise, it shows the letter `T`.
That's it! That's it!

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@ -9,7 +9,7 @@ There are 25 bright LEDs on the @boardname@ screen. Let's use them to create som
### Happy unhappy face ### Happy unhappy face
Draw an unhappy face instead of the blank screen. Click on the dots Draw an unhappy face instead of the blank screen. Click on the dots
in the second ``show leds`` block until it matches the blocks below. in the second `[basic.showLeds("")]` block until it matches the blocks below.
Now you have an **animation** (cartoon) that shows a happy face, Now you have an **animation** (cartoon) that shows a happy face,
then an unhappy one, then a happy one again, forever (or until then an unhappy one, then a happy one again, forever (or until
you turn off your @boardname@)! you turn off your @boardname@)!
@ -36,7 +36,7 @@ Click **Download** to move your program to the @boardname@!
### Your turn! ### Your turn!
Pile up more ``show leds`` blocks to create an animation! Create an Pile up more `[basic.showLeds("")]` blocks to create an animation! Create an
animation with at least 5 pictures. What does this animation show? animation with at least 5 pictures. What does this animation show?
```blocks ```blocks
@ -87,12 +87,6 @@ basic.forever(() => {
``` ```
Click **Download** to move your program to the @boardname@! Click **Download** to move your program to the @boardname@!
#### ~hint
You can find the ``show leds`` block in the **Basic** part of the editor.
#### ~
### ~button /getting-started/buttons ### ~button /getting-started/buttons
NEXT: BUTTONS NEXT: BUTTONS
### ~ ### ~

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@ -18,15 +18,15 @@ and updates the screen with the direction.
basic.forever(() => { basic.forever(() => {
let heading = input.compassHeading() let heading = input.compassHeading()
if (heading < 45) { if (heading < 45) {
basic.showString("N", 100) basic.showString("N")
} else if (heading < 135) { } else if (heading < 135) {
basic.showString("E", 100) basic.showString("E")
} }
else if (heading < 225) { else if (heading < 225) {
basic.showString("S", 100) basic.showString("S")
} }
else { else {
basic.showString("W", 100) basic.showString("W")
} }
}) })
``` ```
@ -40,7 +40,7 @@ You can use a program like this to count things with your @boardname@.
```blocks ```blocks
let num = 0 let num = 0
basic.forever(() => { basic.forever(() => {
basic.showNumber(num, 150) basic.showNumber(num)
}) })
input.onButtonPressed(Button.A, () => { input.onButtonPressed(Button.A, () => {
num = num + 1 num = num + 1
@ -56,10 +56,10 @@ Try this on your @boardname@:
```blocks ```blocks
basic.forever(() => { basic.forever(() => {
basic.showNumber(6789, 150) basic.showNumber(6789)
}) })
input.onButtonPressed(Button.A, () => { input.onButtonPressed(Button.A, () => {
basic.showNumber(2, 150) basic.showNumber(2)
}) })
``` ```