Adding notes about game library (#537)
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# Game
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# Game
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Make games with sprites. Keep score and control gameplay.
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Make games with sprites. Keep score and controls gameplay.
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## ~ hint
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Once the game engine is started, it will render the sprites to the screen and potentially override any kind of animation you are trying to show.
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Using [game pause](/reference/game/pause) and [game resume](/reference/game/resume) to disable and enable the game rendering loop.
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## ~
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## Sprites
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## Sprites
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@ -17,6 +17,13 @@ game.createSprite(2, 2);
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`0` and `4` mean the edges of the screen, and `2` means in the middle.
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`0` and `4` mean the edges of the screen, and `2` means in the middle.
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## ~ hint
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Once the game engine is started, it will render the sprites to the screen and potentially override any kind of animation you are trying to show.
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Using [game pause](/reference/game/pause) and [game resume](/reference/game/resume) to disable and enable the game rendering loop.
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## ~
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## Example
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## Example
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This program starts a sprite in the middle of the screen.
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This program starts a sprite in the middle of the screen.
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