updated static lesson page
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@ -10,9 +10,9 @@ Variables
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## Quick Links
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* [activity](/microbit/lessons/catch-the-egg-game/activity)
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* [quiz](/microbit/lessons/catch-the-egg-game/quiz)
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* [quiz answers](/microbit/lessons/catch-the-egg-game/quiz-answers)
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* [challenges](/microbit/lessons/catch-the-egg-game/challenges)
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## Prior learning/place of lesson in scheme of work
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@ -35,7 +35,7 @@ Learn how to create a catch the egg game game with **plot**, `led->plot` , **unp
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## Objectives
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* learn how to create a global variable as a place where you can store data so that you can use it later in your code, accessible across functions and in nested code blocks
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* learn how to create a variable as a place where you can store data so that you can use it later in your code, accessible across functions and in nested code blocks
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* learn how to repeat code in the background forever
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* learn how to turn off a LED light on the LED screen
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* learn how to turn on a LED light on the LED screen
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