Add game state boolean ref docs (#1694)
* Add game state boolean doc refs * Add check for _img validity * JS guru tricks
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@ -47,6 +47,9 @@ game.startCountdown(10000);
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game.gameOver();
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game.pause();
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game.resume();
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game.isGameOver()
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game.isRunning();
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game.isPaused();
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```
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## See also
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@ -57,4 +60,5 @@ game.resume();
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[add score](/reference/game/add-score), [score](/reference/game/score), [set score](/reference/game/set-score),
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[set life](/reference/game/set-life), [add life](/reference/game/add-life), [remove life](/reference/game/remove-life),
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[start countdown](/reference/game/start-countdown), [game over](/reference/game/game-over),
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[pause](/reference/game/pause), [resume](/reference/game/resume)
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[pause](/reference/game/pause), [resume](/reference/game/resume),
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[is game over](/reference/game/is-game-over,) [is running](/reference/game/is-running), [is paused](/reference/game/is-paused)
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docs/reference/game/is-game-over.md
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docs/reference/game/is-game-over.md
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# is Game Over
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Find out if the game is over or not.
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```sig
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game.isGameOver()
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```
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## Returns
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* a [boolean](/types/boolean) value that is `true` if the game is over or `false` if not.
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# Example
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Be kind and give the player some points for trying.
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```blocks
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if (game.isGameOver() && game.score() < 10) {
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game.addScore(10 - game.score())
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}
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```
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## See also
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[is running](/reference/game/is-running),
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[is paused](/reference/game/is-paused)
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docs/reference/game/is-paused.md
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docs/reference/game/is-paused.md
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# is Paused
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Find out if the game is paused or not.
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```sig
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game.isPaused()
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```
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## Returns
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* a [boolean](/types/boolean) value that is `true` if the game is paused or `false` if not.
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## Example
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Resume the game if it's paused and button **B** is pressed.
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```blocks
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input.onButtonPressed(Button.B, function () {
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if (game.isPaused()) {
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game.resume()
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}
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})
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```
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## See also
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[is running](/reference/game/is-running),
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[is game over](/reference/game/is-game-over)
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docs/reference/game/is-running.md
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docs/reference/game/is-running.md
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# is Running
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Find out if the game is currently running or not.
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```sig
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game.isRunning()
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```
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## Returns
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* a [boolean](/types/boolean) value that is `true` if the game is running or `false` if not.
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## Example
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If the game is currently running, end the game if button **B** is pressed.
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```blocks
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input.onButtonPressed(Button.B, function () {
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if (game.isRunning()) {
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game.gameOver()
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}
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})
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```
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## See also
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[is paused](/reference/game/is-paused),
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[is game over](/reference/game/is-game-over)
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@ -295,9 +295,9 @@
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"game.currentTime": "Gets the remaining time (since `start countdown`) or current time (since the device started or `start stopwatch`) in milliseconds.",
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"game.gameOver": "Displays a game over animation and the score.",
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"game.invalidSprite": "Gets an invalid sprite; used to initialize locals.",
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"game.isGameOver": "Indicates if the game is display the game over sequence.",
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"game.isGameOver": "Indicates if the game is over and displaying the game over sequence.",
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"game.isPaused": "Indicates if the game rendering is paused to allow other animations",
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"game.isRunning": "Gets a value indicating if the game is still running. Returns `false` if game over.",
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"game.isRunning": "Indicates if the game is still running. Returns `false` if the game is over or paused.",
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"game.level": "Gets the current level",
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"game.levelUp": "Increments the level and display a message.",
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"game.life": "Gets the current life",
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@ -269,6 +269,9 @@
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"game.addScore|block": "change score by|%points",
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"game.createSprite|block": "create sprite at|x: %x|y: %y",
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"game.gameOver|block": "game over",
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"game.isGameOver|block": "is game over",
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"game.isPaused|block": "is paused",
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"game.isRunning|block": "is running",
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"game.pause|block": "pause",
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"game.removeLife|block": "remove life %life",
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"game.resume|block": "resume",
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@ -250,13 +250,12 @@ namespace game {
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}
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/**
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* Gets a value indicating if the game is still running. Returns `false` if game over.
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* Indicates if the game is still running. Returns `false` if the game is over or paused.
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*/
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//% weight=5 help=game/isrunning
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//% blockId=game_isrunning block="is running?" blockGap=8
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//% weight=5 help=game/is-running
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//% blockId=game_isrunning block="is running" blockGap=8
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export function isRunning(): boolean {
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let running: boolean;
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return !_isGameOver;
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return !_isGameOver && !_paused && !!_img;
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}
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/**
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@ -271,10 +270,10 @@ namespace game {
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}
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/**
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* Indicates if the game is display the game over sequence.
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* Indicates if the game is over and displaying the game over sequence.
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*/
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//% weight=7 help=game/isgameover
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//% blockId=game_isgameover block="is game over?" blockGap=8
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//% weight=7 help=game/is-game-over
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//% blockId=game_isgameover block="is game over" blockGap=8
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export function isGameOver(): boolean {
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return _isGameOver;
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}
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@ -282,8 +281,8 @@ namespace game {
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/**
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* Indicates if the game rendering is paused to allow other animations
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*/
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//% weight=6 help=game/ispaused
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//% blockId=game_ispaused block="is paused?" blockGap=8
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//% weight=6 help=game/is-paused
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//% blockId=game_ispaused block="is paused" blockGap=8
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export function isPaused(): boolean {
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return _paused;
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}
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