upgrading music APIs (#12)
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@ -321,21 +321,30 @@
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"motors.motorCommand": "Send break, coast or sleep commands to the motor. Has no effect in dual-motor mode.",
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"motors.motorPower": "Turns on the motor at a certain percent of power. Switches to single motor mode!",
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"motors.motorPower|param|power": "%percent of power sent to the motor. Negative power goes backward. eg: 50",
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"music": "Generation of music tones through pin ``P0``.",
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"music": "Generation of music tones.",
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"music.beat": "Returns the duration of a beat in milli-seconds",
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"music.beginMelody": "Starts playing a melody.\nNotes are expressed as a string of characters with this format: NOTE[octave][:duration]",
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"music.beginMelody|param|melodyArray": "the melody array to play, eg: ['g5:1']",
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"music.beginMelody|param|options": "melody options, once / forever, in the foreground / background",
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"music.builtInMelody": "Gets the melody array of a built-in melody.",
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"music.changeTempoBy": "Change the tempo by the specified amount",
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"music.changeTempoBy|param|bpm": "The change in beats per minute to the tempo, eg: 20",
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"music.noteFrequency": "Gets the frequency of a note.",
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"music.noteFrequency|param|name": "the note name",
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"music.playTone": "Plays a tone through ``speaker`` for the given duration.",
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"music.noteFrequency|param|name": "the note name, eg: Note.C",
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"music.onEvent": "Registers code to run on various melody events",
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"music.playTone": "Plays a tone through pin ``P0`` for the given duration.",
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"music.playTone|param|frequency": "pitch of the tone to play in Hertz (Hz)",
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"music.playTone|param|ms": "tone duration in milliseconds (ms)",
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"music.rest": "Rests (plays nothing) for a specified time through pin ``P0``.",
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"music.rest|param|ms": "rest duration in milliseconds (ms)",
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"music.ringTone": "Plays a tone through ``speaker``.",
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"music.ringTone": "Plays a tone through pin ``P0``.",
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"music.ringTone|param|frequency": "pitch of the tone to play in Hertz (Hz)",
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"music.setPlayTone": "Sets a custom playTone function for playing melodies",
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"music.setTempo": "Sets the tempo to the specified amount",
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"music.setTempo|param|bpm": "The new tempo in beats per minute, eg: 120",
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"music.speakerPlayTone": "Plays a tone through ``speaker`` for the given duration.",
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"music.speakerPlayTone|param|frequency": "pitch of the tone to play in Hertz (Hz)",
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"music.speakerPlayTone|param|ms": "tone duration in milliseconds (ms)",
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"music.tempo": "Returns the tempo in beats per minute. Tempo is the speed (bpm = beats per minute) at which notes play. The larger the tempo value, the faster the notes will play.",
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"parseInt": "Convert A string to an integer.",
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"pins": "Control currents in Pins for analog/digital signals, servos, i2c, ...",
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@ -20,6 +20,8 @@
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"BaudRate.BaudRate115200|block": "115200",
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"BaudRate.BaudRate56700|block": "57600",
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"BaudRate.BaudRate9600|block": "9600",
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"BeatFraction.Breve|block": "4",
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"BeatFraction.Double|block": "2",
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"BeatFraction.Eighth|block": "1/8",
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"BeatFraction.Half|block": "1/2",
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"BeatFraction.Quarter|block": "1/4",
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@ -121,10 +123,44 @@
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"Math.randomBoolean|block": "pick random true or false",
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"Math.random|block": "pick random 0 to %limit",
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"Math|block": "Math",
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"Melodies.BaDing|block": "ba ding",
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"Melodies.Baddy|block": "baddy",
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"Melodies.Birthday|block": "birthday",
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"Melodies.Blues|block": "blues",
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"Melodies.Chase|block": "chase",
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"Melodies.Dadadadum|block": "dadadum",
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"Melodies.Entertainer|block": "entertainer",
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"Melodies.Funeral|block": "funereal",
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"Melodies.Funk|block": "funk",
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"Melodies.JumpDown|block": "jump down",
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"Melodies.JumpUp|block": "jump up",
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"Melodies.Nyan|block": "nyan",
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"Melodies.Ode|block": "ode",
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"Melodies.PowerDown|block": "power down",
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"Melodies.PowerUp|block": "power up",
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"Melodies.Prelude|block": "prelude",
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"Melodies.Punchline|block": "punchline",
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"Melodies.Ringtone|block": "ringtone",
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"Melodies.Wawawawaa|block": "wawawawaa",
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"Melodies.Wedding|block": "wedding",
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"MelodyOptions.ForeverInBackground|block": "forever in background",
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"MelodyOptions.Forever|block": "forever",
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"MelodyOptions.OnceInBackground|block": "once in background",
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"MelodyOptions.Once|block": "once",
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"Motor.AB|block": "A and B",
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"MotorCommand.Break|block": "break",
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"MotorCommand.Coast|block": "coast",
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"MotorCommand.Sleep|block": "sleep",
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"MusicEvent.BackgroundMelodyEnded|block": "background melody ended",
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"MusicEvent.BackgroundMelodyNotePlayed|block": "background melody note played",
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"MusicEvent.BackgroundMelodyPaused|block": "background melody paused",
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"MusicEvent.BackgroundMelodyRepeated|block": "background melody repeated",
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"MusicEvent.BackgroundMelodyResumed|block": "background melody resumed",
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"MusicEvent.BackgroundMelodyStarted|block": "background melody started",
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"MusicEvent.MelodyEnded|block": "melody ended",
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"MusicEvent.MelodyNotePlayed|block": "melody note played",
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"MusicEvent.MelodyRepeated|block": "melody repeated",
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"MusicEvent.MelodyStarted|block": "melody started",
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"Note.CSharp3|block": "C#3",
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"Note.CSharp4|block": "C#4",
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"Note.CSharp5|block": "C#5",
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@ -225,8 +261,11 @@
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"motors.motorPower|block": "motor on at %percent",
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"motors|block": "motors",
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"music.beat|block": "%fraction|beat",
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"music.beginMelody|block": "start melody %melody=device_builtin_melody| repeating %options",
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"music.builtInMelody|block": "%melody",
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"music.changeTempoBy|block": "change tempo by (bpm)|%value",
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"music.noteFrequency|block": "%note",
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"music.onEvent|block": "music on %value",
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"music.playTone|block": "play|tone %note=device_note|for %duration=device_beat",
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"music.rest|block": "rest(ms)|%duration=device_beat",
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"music.ringTone|block": "ring tone (Hz)|%note=device_note",
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