Support for HID-based partial super-fast flashing (#523)
* fix bug * Fixed an issue where the Game of Life menu item was not appearing (#497) * Starting on dapjs flashing * Adding dapjs * Connected * Flashing works * Double buffer flashing * Add SHA computation function * Run SHA code * Swap SHA for murmur+crc * Switch to dual murmur3 * Partial flashing works * Remove unused code * Move flashing code to external/sha * Fix whitespace * Cleanup binary genration scripts * Add docs for hid flashing * bump pxt-core to 0.12.132,
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Peli de Halleux
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5
external/sha/buildflash.sh
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Executable file
5
external/sha/buildflash.sh
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#!/bin/sh
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yotta build
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arm-none-eabi-objdump -d `find -name main.c.o` > disasm
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node genapplet.js disasm Reset_Handler
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rm disasm
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