updated fireflies lesson
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@ -40,8 +40,8 @@ basic.forever(() => {
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if (clock >= 8) {
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if (clock >= 8) {
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// flash
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// flash
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game.addScore(1)
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game.addScore(1)
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// wait for 2 ticks + a tiny bit
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// wait for 2 ticks
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basic.pause(220)
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basic.pause(200)
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// reset the clock
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// reset the clock
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clock = 0
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clock = 0
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} else {
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} else {
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@ -58,6 +58,30 @@ basic.forever(() => {
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We will use radio messages to simulate the vision of fireflies.
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We will use radio messages to simulate the vision of fireflies.
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* When a firefly flashes, it also sends a number over radio using [radio send number](/reference/radio/send-number).
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* When a firefly flashes, it also sends a number over radio using [radio send number](/reference/radio/send-number).
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```block
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// the clock ticker
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let clock = 0
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basic.forever(() => {
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// if clock "hits noon", flash the screen
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if (clock >= 8) {
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// notify neighbors
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radio.sendNumber(0)
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// flash
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game.addScore(1)
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// wait for 2 ticks
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basic.pause(200)
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// reset the clock
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clock = 0
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} else {
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// just wait a bit
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basic.pause(100)
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// increment the clock
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clock += 1
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}
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})
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```
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* When a firefly receives a radio packet, it increments its clock by one just like the fireflies.
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* When a firefly receives a radio packet, it increments its clock by one just like the fireflies.
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```block
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```block
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@ -89,11 +113,11 @@ basic.forever(() => {
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// if clock hits noon, flash the screen
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// if clock hits noon, flash the screen
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if (clock >= 8) {
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if (clock >= 8) {
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// notify neighbors
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// notify neighbors
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radio.sendNumber(clock)
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radio.sendNumber(0)
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// flash
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// flash
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game.addScore(1)
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game.addScore(1)
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// wait for 2 ticks + a tiny bit
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// wait for 2 ticks
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basic.pause(220)
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basic.pause(200)
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// reset the clock
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// reset the clock
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clock = 0
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clock = 0
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} else {
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} else {
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@ -103,7 +127,6 @@ basic.forever(() => {
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clock += 1
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clock += 1
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}
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}
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})
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})
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// short range radio transmission
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radio.setTransmitPower(1)
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radio.setTransmitPower(1)
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radio.setGroup(12)
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radio.setGroup(12)
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```
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```
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