2.1.28, initiation update to PXT v5.28.24 (#54)

This commit is contained in:
Amerlander
2019-12-02 05:58:26 +01:00
committed by Peli de Halleux
parent 38a964516e
commit 5c114a0c57
1261 changed files with 50692 additions and 21604 deletions

View File

@@ -10,14 +10,25 @@ into another sprite.
game.createSprite(2, 2);
```
### Parameters
## Parameters
* ``x``: The left-to-right place on the LED screen where the sprite will start out.
* ``y``: The top-to-bottom place on the LED screen where the sprite will start out.
`0` and `4` mean the edges of the screen, and `2` means in the middle.
### Example
## Returns
* a new **LedSprite** at the location you say.
## ~ hint
Once the game engine is started, it will render the sprites to the screen and potentially override any kind of animation you are trying to show.
Using [game pause](/reference/game/pause) and [game resume](/reference/game/resume) to disable and enable the game rendering loop.
## ~
## Example
This program starts a sprite in the middle of the screen.
Next, the sprite turns toward the lower-right corner.
@@ -29,9 +40,9 @@ item.turn(Direction.Right, 45);
item.move(2);
```
### See also
## See also
[move](/reference/game/move),
[turn](/reference/game/turn),
[touching](/reference/game/touching)
[is-touching](/reference/game/is-touching)