2.1.28, initiation update to PXT v5.28.24 (#54)

This commit is contained in:
Amerlander
2019-12-02 05:58:26 +01:00
committed by Peli de Halleux
parent 38a964516e
commit 5c114a0c57
1261 changed files with 50692 additions and 21604 deletions

View File

@@ -0,0 +1,33 @@
# Is Deleted
Find out if the sprite is deleted from the game engine or not.
```sig
game.createSprite(0,0).isDeleted()
```
## Returns
* a [boolean](/types/boolean) value that is `true` if the sprite is deleted from the game engine or `false` if not.
## Example
This game has 5 sprites initially. After 1 second, the third sprite is deleted and all remaining sprites are moved by 1.
```blocks
let sprites: game.LedSprite[] = []
for (let i = 0; i <= 4; i++) {
sprites.push(game.createSprite(0, i))
}
basic.pause(1000)
sprites[2].delete()
for (let sprite of sprites) {
if (!(sprite.isDeleted())) {
sprite.move(1)
}
}
```
## See also
[delete sprite](/reference/game/delete)