2.1.28, initiation update to PXT v5.28.24 (#54)
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Peli de Halleux
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38a964516e
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5c114a0c57
@@ -3,17 +3,16 @@
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Turn the sprite as much as you say in the direction you say.
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```sig
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let item: game.LedSprite = null;
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item.turn(Direction.Right, 45);
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game.createSprite(0, 2).turn(Direction.Right, 45);
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```
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### Parameters
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## Parameters
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* a choice whether the sprite should turn **left** or **right**
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* a [number](/reference/types/number) that means how much the sprite should turn.
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This number is in **degrees**, so a straight left or right turn is 90 degrees.
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* **direction**: a choice whether the sprite should turn **left** or **right**
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* **degrees**: a [number](/types/number) degrees of angle that the sprite should turn.
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A straight left or right turn is 90 degrees.
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### Example
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## Example
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This program starts a sprite in the middle of the screen.
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@@ -26,7 +25,7 @@ item.turn(Direction.Right, 45);
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item.move(2);
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```
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### See also
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## See also
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[move](/reference/game/move),
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