2.1.28, initiation update to PXT v5.28.24 (#54)

This commit is contained in:
Amerlander
2019-12-02 05:58:26 +01:00
committed by Peli de Halleux
parent 38a964516e
commit 5c114a0c57
1261 changed files with 50692 additions and 21604 deletions

View File

@@ -9,26 +9,25 @@ input.rotation(Rotation.Roll);
## ~hint
The @boardname@ has a part called the **accelerometer** that can
check how the @boardname@ is moving.
check how the @boardname@ is moving. Watch this video to learn how the accelerometer works:
https://www.youtube.com/watch?v=byngcwjO51U
## ~
### Parameters
## Parameters
* ``kind`` means which direction you are checking: `Rotation.Pitch` (up and down) or `Rotation.Roll` (left and right)
### Returns
## Returns
* a [number](/reference/types/number) that means how much the microbit is tilted in the direction you say, from `0` to `360` degrees
* a [number](/types/number) that means how much the @boardname@ is tilted in the direction you ask for. This is a value in degrees between `-180` to `180` in either the `Rotation.Pitch` or the `Rotation.Roll` direction of rotation.
### Example: @boardname@ leveler
## Example: @boardname@ leveler
This program helps you move the @boardname@ until it is level. When
it is level, the @boardname@ shows a smiley.
If you are running this program in a browser, you can tilt the
@boardname@ with your mouse.
This program helps you move the @boardname@ until it is level. When it is level, the @boardname@ shows a smiley.
If you are running this program in a browser, you can tilt the @boardname@ with your mouse.
```blocks
let pitch = 0;
@@ -55,7 +54,7 @@ basic.forever(() => {
});
```
### See also
## See also
[acceleration](/reference/input/acceleration), [compass-heading](/reference/input/compass-heading)