2.1.28, initiation update to PXT v5.28.24 (#54)

This commit is contained in:
Amerlander
2019-12-02 05:58:26 +01:00
committed by Peli de Halleux
parent 38a964516e
commit 5c114a0c57
1261 changed files with 50692 additions and 21604 deletions

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@@ -3,22 +3,24 @@
Play a musical tone through pin `P0` with the pitch as high or low as you say.
The tone will keep playing until you tell it not to.
## Simulator
This function only works on the @boardname@ and in some browsers.
```sig
music.ringTone(440)
```
### Parameters
## ~ hint
* ``frequency`` is a [number](/reference/types/number) that says
**Simulator**: This function only works on the @boardname@ and in some browsers.
## ~
## Parameters
* ``frequency`` is a [number](/types/number) that says
how high-pitched or low-pitched the tone is. This
number is in **Hz** (**Hertz**), which is a measurement of frequency
or pitch.
### Example
## Example
This program checks the **accelerometer** for the @boardname@'s
**acceleration** (how much the @boardname@ is speeding up or slowing
@@ -32,7 +34,15 @@ basic.forever(() => {
})
```
### See also
## Using other pins
Use [analogSetPitchPin](/reference/pins/analog-set-pitch-pin) to change that pin used to generate music.
```blocks
pins.analogSetPitchPin(AnalogPin.P1);
```
## See also
[rest](/reference/music/rest), [play tone](/reference/music/play-tone),
[tempo](/reference/music/tempo), [set tempo](/reference/music/set-tempo),