Updates for V4 (#197)
* update yotta defaults for 16kb devices * refactor deprecated blocks * updates for button events * update button events * update refference * update docs * update docs * update button event blocks * update docs * update block id
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@ -19,6 +19,7 @@ Two @boardname@s work like remote levels. They lie flat and detect any change in
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```typescript
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let ax = 0;
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let ay = 0;
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radio.setGroup(3)
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basic.forever(() => {
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ax = input.acceleration(Dimension.X);
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ay = input.acceleration(Dimension.Y);
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@ -29,6 +29,7 @@ thing from nearby @boardname@s. It shows these numbers as a
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[bar graph](/reference/led/plot-bar-graph).
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```blocks
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radio.setGroup(1)
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basic.forever(() => {
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radio.sendNumber(input.acceleration(Dimension.X));
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})
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@ -43,6 +44,7 @@ This program uses the signal strength from received packets to graph the
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approximate distance between two @boardname@s.
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```blocks
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radio.setGroup(1)
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basic.forever(() => {
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radio.sendNumber(0)
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})
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@ -23,6 +23,7 @@ https://www.youtube.com/watch?v=Re3H2ISfQE8
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This program continuously sends a cheerful message. It also receives a messages from nearby @boardname@s. It shows these messages on the screen.
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```blocks
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radio.setGroup(1)
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basic.forever(() => {
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radio.sendString("I'm happy");
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})
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@ -27,6 +27,7 @@ thing from nearby @boardname@s, show the numbers as a
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[bar graph](/reference/led/plot-bar-graph).
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```blocks
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radio.setGroup(1)
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basic.forever(() => {
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radio.sendValue("accel-x", input.acceleration(Dimension.X))
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})
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@ -34,7 +34,7 @@ If you load this program onto two or more @boardname@s, you can send a code word
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The other @boardname@s will receive the code word and then show it.
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```blocks
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input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
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input.onButtonEvent(Button.A, input.buttonEventClick(), () => {
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radio.sendString("Codeword: TRIMARAN")
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basic.showString("SENT");
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})
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@ -59,10 +59,10 @@ This program will also receive your friend's mood.
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```blocks
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let data: string = "";
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input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
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input.onButtonEvent(Button.A, input.buttonEventClick(), () => {
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radio.sendString("H");
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});
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input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
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input.onButtonEvent(Button.B, input.buttonEventClick(), () => {
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radio.sendString("S");
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});
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radio.onDataReceived(() => {
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@ -18,7 +18,7 @@ In addition to a [number](types/number), [string](/types/string), or name-value
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## Returns
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* a [number](/types/number) that is the property selected in the **type** parameter:
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>* ``signal strength``: the value ranges from `-128` to `-42` (`-128` means a weak signal and `-42` means a strong one.)
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>* ``signal strength``: the value ranges from `-128` up to `-28` (`-128` means a weak signal and `-28` means a strong one.)
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>* ``serial number``: the value is the serial number of the board sending the packet.
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>* ``time``: the value is the system time, in microseconds, of the sender at the time when the packet was sent.
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@ -28,6 +28,7 @@ This program uses the signal strength from received packets to graph the
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approximate distance between two @boardname@s.
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```blocks
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radio.setGroup(1)
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basic.forever(() => {
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radio.sendNumber(0)
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})
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@ -6,29 +6,35 @@ Find how strong the radio signal is.
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radio.receivedSignalStrength();
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```
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## ~ hint
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### ~ hint
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**Deprecated**
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#### Deprecated
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This API has been deprecated! Use [received packet](/reference/radio/received-packet) instead.
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## ~
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### ~
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Find how strong the ``radio`` signal is, from `-128` to `-42`.
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(`-128` means a weak signal and `-42` means a strong one.)
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Find how strong the ``radio`` signal is, from `-128` to `-28`.
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(`-128` means a weak signal and `-28` means a strong one.)
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The @boardname@ finds the signal strength by checking how strong it was
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the last time it ran the
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[on received number](/reference/radio/on-received-number) function. That means
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it needs to run **receive number** first.
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## Returns
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* a [number](/types/number) between `-128` and `-42` that means
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* a [number](/types/number) between `-128` and `-28` that means
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how strong the signal is.
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### ~ hint
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#### Signal strength and board version
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Measurement of the received signal strength is dependent on what version of @boardname@ you have. The @boardname@ boards prior to v2 can typically measure a signal strength up to `-42` dBm. Now, v2 boards will measure a signal strength up to `-28` dBm (typical).
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### ~
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## Simulator
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This function only works on the @boardname@, not in browsers.
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@ -49,7 +55,8 @@ basic.forever(() => {
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## See also
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[on received number](/reference/radio/on-received-number), [send number](/reference/radio/send-number), [on data received](/reference/radio/on-data-received)
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[on received number](/reference/radio/on-received-number), [send number](/reference/radio/send-number),
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[on data received](/reference/radio/on-data-received), [received packet](/reference/received-packet)
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```package
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radio
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@ -19,6 +19,7 @@ If you load this program onto two @boardname@s, each board will send the level i
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```typescript
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let ax = 0;
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let ay = 0;
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radio.setGroup(6)
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basic.forever(() => {
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ax = input.acceleration(Dimension.X);
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ay = input.acceleration(Dimension.Y);
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@ -27,7 +27,7 @@ in the `x` direction (left and right) to other @boardname@s. This kind
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of program might be useful in a model car or model rocket.
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```blocks
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input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
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input.onButtonEvent(Button.A, input.buttonEventClick(), () => {
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radio.sendNumber(input.acceleration(Dimension.X))
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})
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```
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@ -26,7 +26,8 @@ code word from one of them to the others by pressing button `A`. The
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other @boardname@s will receive the code word and then show it.
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```blocks
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input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
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radio.setGroup(1)
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input.onButtonEvent(Button.A, input.buttonEventClick(), () => {
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radio.sendString("Codeword: TRIMARAN")
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basic.showString("SENT");
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})
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@ -29,7 +29,7 @@ or model rocket.
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```blocks
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radio.setGroup(99)
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input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
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input.onButtonEvent(Button.A, input.buttonEventClick(), () => {
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radio.sendValue("acc", input.acceleration(Dimension.X))
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})
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```
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@ -20,6 +20,14 @@ to talk to each other because they will have the same group ID.
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* **id**: a [number](/types/number) from ``0`` to ``255``.
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### ~ reminder
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#### Default radio group
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If you haven't set a radio group for the @boardname@, it will use one selected randomly. If you are transmiting data to a @boardname@ that has a different hardware version from the sending @boardname@, it will select a random default group that is not the same as the other @boardname@. To be certain that your program will send or receive data using the same radio group, you will need to first choose and set a radio group for your program if you want it to work between different versions of the @boardname@.
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### ~
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## Simulator
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This function only works on the @boardname@, not in browsers.
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@ -9,6 +9,14 @@ radio.writeReceivedPacketToSerial();
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This should be called within a callback to
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[on data packet received](/reference/radio/on-data-packet-received).
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### ~ hint
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#### Deprecated
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This API has been deprecated! Use [serial write value](/reference/serial/write-value) instead.
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### ~
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## Data received format
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The format for received data when these send functions are used:
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@ -19,6 +27,8 @@ The format for received data when these send functions are used:
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### ~hint
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#### Default serial number
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The serial number value sent in the packet is set to `0` unless transmission of the serial number is enabled with ``||radio:radio set transmit serial number||``.
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### ~
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@ -30,7 +40,8 @@ the second @boardname@), this program sends temperature data to the
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serial port.
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```blocks
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input.onButtonEvent(Button.A, ButtonEvent.Click, function () {
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radio.setGroup(44)
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input.onButtonEvent(Button.A, input.buttonEventClick(), function () {
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radio.sendNumber(input.temperature())
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radio.sendValue("temp", input.temperature())
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radio.sendString("It's warm now")
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@ -29,7 +29,8 @@ the second @boardname@), this program sends temperature data to
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serial.
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```blocks
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input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
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radio.setGroup(1)
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input.onButtonEvent(Button.A, input.buttonEventClick(), () => {
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radio.sendNumber(input.temperature());
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});
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radio.onDataReceived(() => {
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