better support for simulating gestures
This commit is contained in:
parent
d7466797c4
commit
5f863adaf7
20
.vscode/tasks.json
vendored
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20
.vscode/tasks.json
vendored
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@ -0,0 +1,20 @@
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{
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"version": "0.1.0",
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// Task runner is jake
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"command": "kind",
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// Need to be executed in shell / cmd
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"isShellCommand": true,
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"showOutput": "always",
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"tasks": [
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{
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// TS build command is local.
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"taskName": "serve",
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// Make this the default build command.
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"isBuildCommand": true,
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// Use the redefined Typescript output problem matcher.
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"problemMatcher": [
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"$tsc"
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]
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}
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]
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}
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17
sim/enums.ts
17
sim/enums.ts
@ -78,5 +78,22 @@ namespace ks.rt.micro_bit {
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MICROBIT_ID_RADIO: number;
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MICROBIT_ID_RADIO: number;
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MICROBIT_RADIO_EVT_DATAGRAM: number;
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MICROBIT_RADIO_EVT_DATAGRAM: number;
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MICROBIT_ID_GESTURE: number;
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MICROBIT_ID_GESTURE: number;
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MICROBIT_ACCELEROMETER_REST_TOLERANCE: number;
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MICROBIT_ACCELEROMETER_TILT_TOLERANCE: number;
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MICROBIT_ACCELEROMETER_FREEFALL_TOLERANCE: number;
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MICROBIT_ACCELEROMETER_SHAKE_TOLERANCE: number;
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MICROBIT_ACCELEROMETER_3G_TOLERANCE: number;
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MICROBIT_ACCELEROMETER_6G_TOLERANCE: number;
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MICROBIT_ACCELEROMETER_8G_TOLERANCE: number;
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MICROBIT_ACCELEROMETER_GESTURE_DAMPING: number;
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MICROBIT_ACCELEROMETER_SHAKE_DAMPING: number;
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MICROBIT_ACCELEROMETER_REST_THRESHOLD: number;
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MICROBIT_ACCELEROMETER_FREEFALL_THRESHOLD: number;
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MICROBIT_ACCELEROMETER_3G_THRESHOLD: number;
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MICROBIT_ACCELEROMETER_6G_THRESHOLD: number;
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MICROBIT_ACCELEROMETER_8G_THRESHOLD: number;
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MICROBIT_ACCELEROMETER_SHAKE_COUNT_THRESHOLD: number;
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MICROBIT_ACCELEROMETER_EVT_DATA_UPDATE: number;
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MICROBIT_ID_ACCELEROMETER: number;
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}
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}
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}
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}
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@ -237,6 +237,7 @@ namespace ks.rt.micro_bit {
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export function onGesture(gesture: number, handler: RefAction) {
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export function onGesture(gesture: number, handler: RefAction) {
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let ens = enums();
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let ens = enums();
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let b = board();
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let b = board();
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b.accelerometer.activate();
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if (gesture == 11 && !b.useShake) { // SAKE
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if (gesture == 11 && !b.useShake) { // SAKE
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b.useShake = true;
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b.useShake = true;
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@ -294,23 +295,19 @@ namespace ks.rt.micro_bit {
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export function getAcceleration(dimension: number): number {
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export function getAcceleration(dimension: number): number {
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let b = board();
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let b = board();
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if (!b.usesAcceleration) {
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let acc = b.accelerometer;
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b.usesAcceleration = true;
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acc.activate();
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runtime.queueDisplayUpdate();
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}
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let acc = b.acceleration;
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switch (dimension) {
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switch (dimension) {
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case 0: return acc[0];
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case 0: return acc.getX();
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case 1: return acc[1];
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case 1: return acc.getY();
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case 2: return acc[2];
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case 2: return acc.getZ();
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default: return Math.sqrt(acc[0] * acc[0] + acc[1] * acc[1] + acc[2] * acc[2]);
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default: return Math.floor(Math.sqrt(acc.instantaneousAccelerationSquared()));
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}
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}
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}
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}
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export function setAccelerometerRange(range : number) {
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export function setAccelerometerRange(range : number) {
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let b = board();
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let b = board();
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b.accelerometerRange = Math.max(1, Math.min(8, range));
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b.accelerometer.setSampleRange(range);
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runtime.queueDisplayUpdate();
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}
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}
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export function lightLevel(): number {
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export function lightLevel(): number {
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@ -436,16 +436,16 @@ namespace ks.rt.micro_bit {
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private updateTilt() {
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private updateTilt() {
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if (this.props.disableTilt) return;
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if (this.props.disableTilt) return;
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let state = this.board;
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let state = this.board;
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if (!state || !state.usesAcceleration) return;
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if (!state || !state.accelerometer.isActive) return;
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var acc = state.acceleration;
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let x = state.accelerometer.getX();
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var af = 8 / 1023;
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let y = state.accelerometer.getY();
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if(acc && !isNaN(acc[0]) && !isNaN(acc[1])) {
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let af = 8 / 1023;
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this.element.style.transform = "perspective(30em) rotateX(" + -acc[1]*af + "deg) rotateY(" + acc[0]*af +"deg)"
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this.element.style.transform = "perspective(30em) rotateX(" + y*af + "deg) rotateY(" + x*af +"deg)"
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this.element.style.perspectiveOrigin = "50% 50% 50%";
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this.element.style.perspectiveOrigin = "50% 50% 50%";
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this.element.style.perspective = "30em";
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this.element.style.perspective = "30em";
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}
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}
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}
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private buildDom() {
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private buildDom() {
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this.element = <SVGSVGElement>Svg.elt("svg")
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this.element = <SVGSVGElement>Svg.elt("svg")
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@ -557,23 +557,24 @@ namespace ks.rt.micro_bit {
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}
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}
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this.element.addEventListener("mousemove", (ev: MouseEvent) => {
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this.element.addEventListener("mousemove", (ev: MouseEvent) => {
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let state = this.board;
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let state = this.board;
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if (!state.acceleration) return;
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if (!state.accelerometer.isActive) return;
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let ax = (ev.clientX - this.element.clientWidth / 2) / (this.element.clientWidth / 3);
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let ax = (ev.clientX - this.element.clientWidth / 2) / (this.element.clientWidth / 3);
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let ay = (ev.clientY - this.element.clientHeight / 2) / (this.element.clientHeight / 3);
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let ay = (ev.clientY - this.element.clientHeight / 2) / (this.element.clientHeight / 3);
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state.acceleration[0] = Math.max(-1023, Math.min(1023, Math.floor(ax * 1023)));
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state.acceleration[1] = Math.max(-1023, Math.min(1023, Math.floor(ay * 1023)));
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let x = - Math.max(- 1023, Math.min(1023, Math.floor(ax * 1023)));
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state.acceleration[2] = Math.floor(Math.sqrt(1023*1023
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let y = Math.max(- 1023, Math.min(1023, Math.floor(ay * 1023)));
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- state.acceleration[0] *state.acceleration[0]
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let z2 = 1023*1023 - x * x - y * y;
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- state.acceleration[1] *state.acceleration[1]));
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let z = Math.floor((z2 > 0 ? -1 : 1)* Math.sqrt(Math.abs(z2)));
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state.accelerometer.update(x,y,z);
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this.updateTilt();
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this.updateTilt();
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}, false);
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}, false);
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this.element.addEventListener("mouseleave", (ev: MouseEvent) => {
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this.element.addEventListener("mouseleave", (ev: MouseEvent) => {
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let state = this.board;
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let state = this.board;
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if (!state.acceleration) return;
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if (!state.accelerometer.isActive) return;
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state.acceleration[0] = 0;
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state.accelerometer.update(0,0,-1023);
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state.acceleration[1] = 0;
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state.acceleration[2] = -1023;
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this.updateTilt();
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this.updateTilt();
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}, false);
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}, false);
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350
sim/state.ts
350
sim/state.ts
@ -125,6 +125,351 @@ namespace ks.rt.micro_bit {
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}
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}
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}
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}
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export enum BasicGesture {
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GESTURE_NONE,
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GESTURE_UP,
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GESTURE_DOWN,
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GESTURE_LEFT,
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GESTURE_RIGHT,
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GESTURE_FACE_UP,
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GESTURE_FACE_DOWN,
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GESTURE_FREEFALL,
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GESTURE_3G,
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GESTURE_6G,
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GESTURE_8G,
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GESTURE_SHAKE
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};
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interface AccelerometerSample {
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x: number;
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y: number;
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z: number;
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}
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interface ShakeHistory {
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x: boolean;
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y: boolean;
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z: boolean;
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count: number;
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shaken: number;
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timer: number;
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}
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/**
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* Co-ordinate systems that can be used.
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* RAW: Unaltered data. Data will be returned directly from the accelerometer.
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*
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* SIMPLE_CARTESIAN: Data will be returned based on an easy to understand alignment, consistent with the cartesian system taught in schools.
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* When held upright, facing the user:
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*
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* /
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* +--------------------+ z
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* | |
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* | ..... |
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* | * ..... * |
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* ^ | ..... |
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* | | |
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* y +--------------------+ x-->
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*
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*
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* NORTH_EAST_DOWN: Data will be returned based on the industry convention of the North East Down (NED) system.
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* When held upright, facing the user:
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*
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* z
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* +--------------------+ /
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* | |
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* | ..... |
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* | * ..... * |
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* ^ | ..... |
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* | | |
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* x +--------------------+ y-->
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*
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*/
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export enum MicroBitCoordinateSystem {
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RAW,
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SIMPLE_CARTESIAN,
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NORTH_EAST_DOWN
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}
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export class Accelerometer {
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private sigma: number = 0; // the number of ticks that the instantaneous gesture has been stable.
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private lastGesture: BasicGesture = BasicGesture.GESTURE_NONE; // the last, stable gesture recorded.
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private currentGesture: BasicGesture = BasicGesture.GESTURE_NONE; // the instantaneous, unfiltered gesture detected.
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private sample: AccelerometerSample = { x: 0, y: 0, z: -1023 }
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private shake: ShakeHistory = { x: false, y: false, z: false, count: 0, shaken: 0, timer: 0 }; // State information needed to detect shake events.
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private pitch:number;
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private roll:number;
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private id: number;
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public isActive = false;
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public sampleRange = 2;
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constructor(public runtime: Runtime) {
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this.id = (<Enums><any>runtime.enums).MICROBIT_ID_ACCELEROMETER;
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}
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public setSampleRange(range : number) {
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this.activate();
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this.sampleRange = Math.max(1, Math.min(8, range));
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}
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public activate() {
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if (!this.isActive) {
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this.isActive = true;
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this.runtime.queueDisplayUpdate();
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}
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}
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/**
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* Reads the acceleration data from the accelerometer, and stores it in our buffer.
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* This is called by the tick() member function, if the interrupt is set!
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*/
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public update(x : number, y : number, z : number) {
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// read MSB values...
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this.sample.x = Math.floor(x);
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this.sample.y = Math.floor(y);
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this.sample.z = Math.floor(z);
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// Update gesture tracking
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this.updateGesture();
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// Indicate that a new sample is available
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board().bus.queue(this.id, enums().MICROBIT_ACCELEROMETER_EVT_DATA_UPDATE)
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}
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public instantaneousAccelerationSquared() {
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// Use pythagoras theorem to determine the combined force acting on the device.
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return this.sample.x * this.sample.x + this.sample.y * this.sample.y + this.sample.z * this.sample.z;
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}
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/**
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* Service function. Determines the best guess posture of the device based on instantaneous data.
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* This makes no use of historic data (except for shake), and forms this input to the filter implemented in updateGesture().
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*
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* @return A best guess of the current posture of the device, based on instantaneous data.
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*/
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private instantaneousPosture(): BasicGesture {
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let ens = enums()
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let force = this.instantaneousAccelerationSquared();
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let shakeDetected = false;
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// Test for shake events.
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// We detect a shake by measuring zero crossings in each axis. In other words, if we see a strong acceleration to the left followed by
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// a string acceleration to the right, then we can infer a shake. Similarly, we can do this for each acxis (left/right, up/down, in/out).
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//
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// If we see enough zero crossings in succession (MICROBIT_ACCELEROMETER_SHAKE_COUNT_THRESHOLD), then we decide that the device
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// has been shaken.
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if ((this.getX() < -ens.MICROBIT_ACCELEROMETER_SHAKE_TOLERANCE && this.shake.x) || (this.getX() > ens.MICROBIT_ACCELEROMETER_SHAKE_TOLERANCE && !this.shake.x)) {
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shakeDetected = true;
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this.shake.x = !this.shake.x;
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}
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if ((this.getY() < -ens.MICROBIT_ACCELEROMETER_SHAKE_TOLERANCE && this.shake.y) || (this.getY() > ens.MICROBIT_ACCELEROMETER_SHAKE_TOLERANCE && !this.shake.y)) {
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shakeDetected = true;
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this.shake.y = !this.shake.y;
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}
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if ((this.getZ() < -ens.MICROBIT_ACCELEROMETER_SHAKE_TOLERANCE && this.shake.z) || (this.getZ() > ens.MICROBIT_ACCELEROMETER_SHAKE_TOLERANCE && !this.shake.z)) {
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shakeDetected = true;
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this.shake.z = !this.shake.z;
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}
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if (shakeDetected && this.shake.count < ens.MICROBIT_ACCELEROMETER_SHAKE_COUNT_THRESHOLD && ++this.shake.count == ens.MICROBIT_ACCELEROMETER_SHAKE_COUNT_THRESHOLD)
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this.shake.shaken = 1;
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if (++this.shake.timer >= ens.MICROBIT_ACCELEROMETER_SHAKE_DAMPING) {
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this.shake.timer = 0;
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if (this.shake.count > 0) {
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if (--this.shake.count == 0)
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this.shake.shaken = 0;
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}
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}
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if (this.shake.shaken)
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return BasicGesture.GESTURE_SHAKE;
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if (force < ens.MICROBIT_ACCELEROMETER_FREEFALL_THRESHOLD)
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return BasicGesture.GESTURE_FREEFALL;
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if (force > ens.MICROBIT_ACCELEROMETER_3G_THRESHOLD)
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return BasicGesture.GESTURE_3G;
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if (force > ens.MICROBIT_ACCELEROMETER_6G_THRESHOLD)
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return BasicGesture.GESTURE_6G;
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if (force > ens.MICROBIT_ACCELEROMETER_8G_THRESHOLD)
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return BasicGesture.GESTURE_8G;
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// Determine our posture.
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if (this.getX() < (-1000 + ens.MICROBIT_ACCELEROMETER_TILT_TOLERANCE))
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return BasicGesture.GESTURE_LEFT;
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if (this.getX() > (1000 - ens.MICROBIT_ACCELEROMETER_TILT_TOLERANCE))
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return BasicGesture.GESTURE_RIGHT;
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if (this.getY() < (-1000 + ens.MICROBIT_ACCELEROMETER_TILT_TOLERANCE))
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return BasicGesture.GESTURE_DOWN;
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if (this.getY() > (1000 - ens.MICROBIT_ACCELEROMETER_TILT_TOLERANCE))
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return BasicGesture.GESTURE_UP;
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if (this.getZ() < (-1000 + ens.MICROBIT_ACCELEROMETER_TILT_TOLERANCE))
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return BasicGesture.GESTURE_FACE_UP;
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|
if (this.getZ() > (1000 - ens.MICROBIT_ACCELEROMETER_TILT_TOLERANCE))
|
||||||
|
return BasicGesture.GESTURE_FACE_DOWN;
|
||||||
|
|
||||||
|
return BasicGesture.GESTURE_NONE;
|
||||||
|
}
|
||||||
|
|
||||||
|
updateGesture() {
|
||||||
|
let ens = enums()
|
||||||
|
// Determine what it looks like we're doing based on the latest sample...
|
||||||
|
let g = this.instantaneousPosture();
|
||||||
|
|
||||||
|
// Perform some low pass filtering to reduce jitter from any detected effects
|
||||||
|
if (g == this.currentGesture) {
|
||||||
|
if (this.sigma < ens.MICROBIT_ACCELEROMETER_GESTURE_DAMPING)
|
||||||
|
this.sigma++;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
this.currentGesture = g;
|
||||||
|
this.sigma = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If we've reached threshold, update our record and raise the relevant event...
|
||||||
|
if (this.currentGesture != this.lastGesture && this.sigma >= ens.MICROBIT_ACCELEROMETER_GESTURE_DAMPING) {
|
||||||
|
this.lastGesture = this.currentGesture;
|
||||||
|
board().bus.queue(ens.MICROBIT_ID_GESTURE, this.lastGesture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reads the X axis value of the latest update from the accelerometer.
|
||||||
|
* @param system The coordinate system to use. By default, a simple cartesian system is provided.
|
||||||
|
* @return The force measured in the X axis, in milli-g.
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
* @code
|
||||||
|
* uBit.accelerometer.getX();
|
||||||
|
* uBit.accelerometer.getX(RAW);
|
||||||
|
* @endcode
|
||||||
|
*/
|
||||||
|
public getX(system : MicroBitCoordinateSystem = MicroBitCoordinateSystem.SIMPLE_CARTESIAN): number {
|
||||||
|
this.activate();
|
||||||
|
switch (system) {
|
||||||
|
case MicroBitCoordinateSystem.SIMPLE_CARTESIAN:
|
||||||
|
return -this.sample.x;
|
||||||
|
|
||||||
|
case MicroBitCoordinateSystem.NORTH_EAST_DOWN:
|
||||||
|
return this.sample.y;
|
||||||
|
//case MicroBitCoordinateSystem.SIMPLE_CARTESIAN.RAW:
|
||||||
|
default:
|
||||||
|
return this.sample.x;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reads the Y axis value of the latest update from the accelerometer.
|
||||||
|
* @param system The coordinate system to use. By default, a simple cartesian system is provided.
|
||||||
|
* @return The force measured in the Y axis, in milli-g.
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
* @code
|
||||||
|
* uBit.accelerometer.getY();
|
||||||
|
* uBit.accelerometer.getY(RAW);
|
||||||
|
* @endcode
|
||||||
|
*/
|
||||||
|
public getY(system : MicroBitCoordinateSystem = MicroBitCoordinateSystem.SIMPLE_CARTESIAN): number {
|
||||||
|
this.activate();
|
||||||
|
switch (system) {
|
||||||
|
case MicroBitCoordinateSystem.SIMPLE_CARTESIAN:
|
||||||
|
return -this.sample.y;
|
||||||
|
|
||||||
|
case MicroBitCoordinateSystem.NORTH_EAST_DOWN:
|
||||||
|
return -this.sample.x;
|
||||||
|
//case RAW:
|
||||||
|
default:
|
||||||
|
return this.sample.y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reads the Z axis value of the latest update from the accelerometer.
|
||||||
|
* @param system The coordinate system to use. By default, a simple cartesian system is provided.
|
||||||
|
* @return The force measured in the Z axis, in milli-g.
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
* @code
|
||||||
|
* uBit.accelerometer.getZ();
|
||||||
|
* uBit.accelerometer.getZ(RAW);
|
||||||
|
* @endcode
|
||||||
|
*/
|
||||||
|
public getZ(system : MicroBitCoordinateSystem = MicroBitCoordinateSystem.SIMPLE_CARTESIAN): number {
|
||||||
|
this.activate();
|
||||||
|
switch (system) {
|
||||||
|
case MicroBitCoordinateSystem.NORTH_EAST_DOWN:
|
||||||
|
return -this.sample.z;
|
||||||
|
//case MicroBitCoordinateSystem.SIMPLE_CARTESIAN:
|
||||||
|
//case MicroBitCoordinateSystem.RAW:
|
||||||
|
default:
|
||||||
|
return this.sample.z;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Provides a rotation compensated pitch of the device, based on the latest update from the accelerometer.
|
||||||
|
* @return The pitch of the device, in degrees.
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
* @code
|
||||||
|
* uBit.accelerometer.getPitch();
|
||||||
|
* @endcode
|
||||||
|
*/
|
||||||
|
public getPitch(): number {
|
||||||
|
this.activate();
|
||||||
|
return Math.floor((360 * this.getPitchRadians()) / (2 * Math.PI));
|
||||||
|
}
|
||||||
|
|
||||||
|
getPitchRadians() : number {
|
||||||
|
this.recalculatePitchRoll();
|
||||||
|
return this.pitch;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Provides a rotation compensated roll of the device, based on the latest update from the accelerometer.
|
||||||
|
* @return The roll of the device, in degrees.
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
* @code
|
||||||
|
* uBit.accelerometer.getRoll();
|
||||||
|
* @endcode
|
||||||
|
*/
|
||||||
|
public getRoll(): number {
|
||||||
|
this.activate();
|
||||||
|
return Math.floor((360 * this.getRollRadians()) / (2 * Math.PI));
|
||||||
|
}
|
||||||
|
|
||||||
|
getRollRadians(): number {
|
||||||
|
this.recalculatePitchRoll();
|
||||||
|
return this.roll;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Recalculate roll and pitch values for the current sample.
|
||||||
|
* We only do this at most once per sample, as the necessary trigonemteric functions are rather
|
||||||
|
* heavyweight for a CPU without a floating point unit...
|
||||||
|
*/
|
||||||
|
recalculatePitchRoll() {
|
||||||
|
let x = this.getX(MicroBitCoordinateSystem.NORTH_EAST_DOWN);
|
||||||
|
let y = this.getY(MicroBitCoordinateSystem.NORTH_EAST_DOWN);
|
||||||
|
let z = this.getZ(MicroBitCoordinateSystem.NORTH_EAST_DOWN);
|
||||||
|
|
||||||
|
this.roll = Math.atan2(y, z);
|
||||||
|
this.pitch = Math.atan(-x / (y * Math.sin(this.roll) + z * Math.cos(this.roll)));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
export interface SimulatorEventBusMessage extends SimulatorMessage {
|
export interface SimulatorEventBusMessage extends SimulatorMessage {
|
||||||
id: number;
|
id: number;
|
||||||
eventid: number;
|
eventid: number;
|
||||||
@ -165,9 +510,7 @@ namespace ks.rt.micro_bit {
|
|||||||
serialIn: string[] = [];
|
serialIn: string[] = [];
|
||||||
|
|
||||||
// sensors
|
// sensors
|
||||||
usesAcceleration = false;
|
accelerometer : Accelerometer;
|
||||||
acceleration = [0, 0, -1023];
|
|
||||||
accelerometerRange = 2;
|
|
||||||
|
|
||||||
// gestures
|
// gestures
|
||||||
useShake = false;
|
useShake = false;
|
||||||
@ -189,6 +532,7 @@ namespace ks.rt.micro_bit {
|
|||||||
this.animationQ = new AnimationQueue(runtime);
|
this.animationQ = new AnimationQueue(runtime);
|
||||||
this.bus = new EventBus(runtime);
|
this.bus = new EventBus(runtime);
|
||||||
this.radio = new RadioBus(runtime);
|
this.radio = new RadioBus(runtime);
|
||||||
|
this.accelerometer = new Accelerometer(runtime);
|
||||||
let ens = enums();
|
let ens = enums();
|
||||||
this.buttons = [
|
this.buttons = [
|
||||||
new Button(ens.MICROBIT_ID_BUTTON_A),
|
new Button(ens.MICROBIT_ID_BUTTON_A),
|
||||||
|
Loading…
Reference in New Issue
Block a user