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| # Guitar | ||||
|  | ||||
| ### @description A beginner-intermediate maker activity, building a guitar with the micro:bit   | ||||
|  | ||||
| ### ~avatar avatar | ||||
|  | ||||
| Make a micro:bit guitar with this guided tutorial!  | ||||
|  | ||||
| ### ~ | ||||
| *playing micro:bit guitar* | ||||
| https://youtu.be/GYmdTFvxz80 | ||||
|  | ||||
| ## Duration | ||||
|  | ||||
| 5 Activities, approx 30-45 min each based on familiarity with the coding concepts   | ||||
|  | ||||
| ## Materials | ||||
| * Cardboard large pieces (recycle!) | ||||
| * Tape (masking, duct Tape, and/or packing tape) | ||||
| * Markers and/or paint | ||||
| * Aluminum Foil | ||||
| * Scissors that can cut cardboard   | ||||
| * 1 micro:bit, battery holder and 2 AAA batteries | ||||
| * 4-5 Crocodile clips | ||||
| * Headphones | ||||
|  | ||||
| ## Activities | ||||
| * [Making the Guitar Body](/projects/guitar/making)   | ||||
| * [Buttons, Display & Sound](/projects/guitar/displaybuttons)   | ||||
| * [Light Sensor Tone control](/projects/guitar/lightsensor)   | ||||
| * [Accelerometer Beat control](/projects/guitar/accelerometer)   | ||||
| * [Pin Press Switch](/projects/guitar/pinpress)   | ||||
|  | ||||
| ### ~button /projects/guitar/making | ||||
| Let's get started! | ||||
| ### ~ | ||||
							
								
								
									
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| # Accelerometer Beat control | ||||
|  | ||||
| ### @description micro:bit guitar: using accelerometer to control tempo | ||||
|  | ||||
| ### ~avatar avatar | ||||
|  | ||||
| Use the Accelerometer to control guitar tempo | ||||
| * Duration: 30 - 45 minutes | ||||
| * Concepts: | ||||
|      * Gravity | ||||
|      * Acceleration | ||||
|      * X, Y, Z coordinates | ||||
|      * Tempo | ||||
|      * Beat | ||||
|      * Mapping | ||||
|      * Graphing | ||||
|      * Absolute value | ||||
|  | ||||
| ### ~   | ||||
|  | ||||
| *accelerometer controlled tempo*   | ||||
| https://youtu.be/h_gPkBaVkoo | ||||
| TODO: add sound to video | ||||
| ## Blocks | ||||
|  | ||||
| ```cards | ||||
| input.acceleration(Dimension.Y) | ||||
| music.setTempo(120) | ||||
| pins.map(0, 0, 1023,60, 320) | ||||
| Math.abs(1)             | ||||
| ``` | ||||
|  | ||||
| ## Accelerometer, gravity and tilting! | ||||
|  | ||||
| The micro:bit contains an **accelerometer** sensor that is able to measure forces applied to the board. | ||||
| On earth, we are subject to the **gravity force** which pulls us to the ground! | ||||
|  | ||||
| https://youtu.be/0SULoTKmkhI | ||||
|  | ||||
| When the micro:bit is flat on a table, with the screen pointing up, the gravity force is aligned | ||||
| with the **Z** axis of the micro:bit.  | ||||
|  | ||||
|    | ||||
|  | ||||
| If you tilt it up and down, the force will align with the **Y** axis -- this is how we can detect tilting!!! | ||||
| If the force along **Y** grows, the micro:bit is tilting more and more vertically! | ||||
|  | ||||
| ## Measuring Acceleration along different coordinates (X, Y, Z axis)   | ||||
|  | ||||
| The acceleration block approximately measures **milli-g**, which is 1/1000 of a **g** or the  | ||||
| acceleration of gravity.  | ||||
|  | ||||
| ### Step 1: Graphing acceleration  | ||||
| ```blocks | ||||
| basic.forever(() => { | ||||
|     led.plotBarGraph(input.acceleration(Dimension.Y), 1023) | ||||
| }) | ||||
| ``` | ||||
| **Create the code** that measures the change in the Y axis acceleration as a graph on the LEDs   | ||||
|    | ||||
| **Dowload the code** to the micro:bit  | ||||
|    | ||||
| **Test the movements that move the graph from 1 to 5 bars on the LEDs**  | ||||
|  | ||||
| ### Extra | ||||
|  | ||||
| Try graphing the acceleration along the **X** and **Z** axis. Can you explain the differences? | ||||
|  | ||||
| ### ~hint   | ||||
| ## Mapping   | ||||
| **It is common to map one standard to another - such as with temperature**   | ||||
|    | ||||
| ### ~ | ||||
|  | ||||
| ### Step 2: Mapping acceleration to Beat | ||||
| **micro:bit sensors produce signal values between 0 to 1023. The *[map block](/reference/pins/map)* converts the signal to a desired range.**     | ||||
| ```blocks | ||||
| basic.forever(() => { | ||||
|         music.setTempo(pins.map(Math.abs(input.acceleration(Dimension.Y)), | ||||
|             0, 1023, | ||||
|             60, 320)) | ||||
|          music.playTone(Note.C, music.beat(BeatFraction.Quarter)); | ||||
| }) | ||||
| ```   | ||||
|  | ||||
| **Create the code** that *Maps*  Y axis acceleration as *tempo*   | ||||
|    | ||||
| **Download the code** to the micro:bit on the guitar   | ||||
|    | ||||
| **Test the movements that speed and slow the tempo**   | ||||
|  | ||||
| ### Step 3: Combine with light sensor tone control   | ||||
| **Put it all together!** | ||||
|  | ||||
| ```blocks | ||||
| basic.forever(() => { | ||||
|         music.setTempo(pins.map(Math.abs(input.acceleration(Dimension.Y)), | ||||
|             0, 1023, | ||||
|             60, 320)) | ||||
|         music.playTone( | ||||
|             input.lightLevel() * 25, | ||||
|             music.beat(BeatFraction.Quarter) | ||||
|         ); | ||||
| }) | ||||
| ```   | ||||
| **Combine the code above with the light sensor tone control code from the previous activity** | ||||
|    | ||||
| **Download the code** to the micro:bit on the guitar     | ||||
|  | ||||
| ###  Now play the guitar adjusting tone and tempo using the light sensor and accelerometer! | ||||
|  | ||||
| ### ~button /projects/guitar/pinpress | ||||
| NEXT: Pin Press on/off | ||||
| ### ~ | ||||
							
								
								
									
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| # Buttons, Display & Sound | ||||
| ### @description micro:bit guitar: using buttons with display and sound | ||||
|  | ||||
| ### ~avatar avatar | ||||
| Use Button Events to control LED Display and play Sound   | ||||
| * **Concepts:** | ||||
|      * Events | ||||
|      * Tone/Note | ||||
|      * Sequence | ||||
|  | ||||
| ### ~ | ||||
|  | ||||
| ## Duration: 30 - 45 minutes | ||||
|  | ||||
| ## Materials | ||||
|  | ||||
| A micro:bit, battery pack and 2 x AAA batteries | ||||
|  | ||||
|  | ||||
|  | ||||
| 2 to 4 crocodile clips | ||||
|  | ||||
|  | ||||
|  | ||||
| Headphones | ||||
|  | ||||
|  | ||||
|  | ||||
| ## Blocks | ||||
|  | ||||
| ```cards | ||||
|     basic.showLeds(` | ||||
|         . # . # . | ||||
|         . . . . . | ||||
|         . # # # . | ||||
|         . # . # . | ||||
|         . # # # . | ||||
|         `); | ||||
| input.onButtonPressed(Button.A, () => {}); | ||||
| music.playTone(Note.C, music.beat(BeatFraction.Quarter)) | ||||
| music.rest(music.beat(BeatFraction.Whole)) | ||||
| music.beat(BeatFraction.Quarter) | ||||
| ``` | ||||
|  | ||||
| ## Step 1: Make a Smiley  | ||||
| Open [codethemicrobit.com](https://codethemicrobit.com) in your web browser    | ||||
| ```blocks | ||||
|     basic.showLeds(` | ||||
|         . # . # . | ||||
|         . . . . . | ||||
|         . # # # . | ||||
|         . # . # . | ||||
|         . # # # . | ||||
|         `); | ||||
| ``` | ||||
| From **Basics**, drag a **show LEDs** block into the coding area   | ||||
|   * Create a face with LEDs   | ||||
|  | ||||
|    | ||||
| Connect your micro:bit to your computer via USB and click **`Download`**.  | ||||
| Follow the instructions to move the code to your micro:bit.   | ||||
|  | ||||
| ## Step 2: Add Smiley LED Button Events  | ||||
| ```blocks | ||||
| input.onButtonPressed(Button.A, () => { | ||||
|     basic.showLeds(` | ||||
|         . # . # . | ||||
|         . . . . . | ||||
|         . # # # . | ||||
|         . # . # . | ||||
|         . # # # . | ||||
|         `) | ||||
| }) | ||||
| input.onButtonPressed(Button.B, () => { | ||||
|     basic.showLeds(` | ||||
|         . # . # . | ||||
|         . . . . . | ||||
|         . . . . . | ||||
|         # . . . # | ||||
|         . # # # . | ||||
|         `) | ||||
| }) | ||||
| ``` | ||||
|  | ||||
| From **Input**, drag an **on button 'A' pressed** block into the coding area   | ||||
|  | ||||
| * Snap the LED face into the block   | ||||
|  | ||||
| * Create a 'B' button block with a different LED face    | ||||
|  | ||||
| * Download the code to your micro:bit and try the A & B buttons   | ||||
|  | ||||
|  | ||||
| ## Step 3: Add Headphone Speakers using Crocodile clips | ||||
|  | ||||
|    | ||||
|  | ||||
|    | ||||
| Connect **GND** to the **base of the headphone jack** using a second crocodile clip (usually black)   | ||||
|  | ||||
| Connect **pin 0** to the **tip of the headphone jack** with a crocodile clip   | ||||
|  | ||||
| *attaching batteries and micro:bit*   | ||||
| https://youtu.be/zwRTmpKIaVU   | ||||
| Attach the micro:bit & battery-pack to the guitar body   | ||||
|  | ||||
| *connecting headphone speaker*   | ||||
| https://youtu.be/ewyEW_U5G9M   | ||||
| Connect the headphones with crocodile clips     | ||||
|    | ||||
| ### ~hint | ||||
| ## The micro:bit can play music | ||||
|  | ||||
| The **play tone** block allows a range letter note tones from **C** to **B5**.    | ||||
| Songs are played using sequences notes.   Like the beginning of a birthday song (C, C, D, C, F, E). | ||||
| ```blocks | ||||
| input.onButtonPressed(Button.A, () => { | ||||
|     music.playTone(Note.C, music.beat(BeatFraction.Quarter)) | ||||
|     music.rest(music.beat(BeatFraction.Whole)) | ||||
|     music.playTone(Note.C, music.beat(BeatFraction.Quarter)) | ||||
|     music.rest(music.beat(BeatFraction.Whole)) | ||||
|     music.playTone(Note.D, music.beat(BeatFraction.Quarter)) | ||||
|     music.rest(music.beat(BeatFraction.Whole)) | ||||
|     music.playTone(Note.C, music.beat(BeatFraction.Quarter)) | ||||
|     music.rest(music.beat(BeatFraction.Whole)) | ||||
|     music.rest(music.beat(BeatFraction.Whole)) | ||||
|     music.playTone(Note.F, music.beat(BeatFraction.Half)) | ||||
|     music.rest(music.beat(BeatFraction.Whole)) | ||||
|     music.playTone(Note.E, music.beat(BeatFraction.Whole)) | ||||
| }) | ||||
| ``` | ||||
| ### ~ | ||||
| ## Step 4: Add Tone Playing Events for Buttons A & B | ||||
| ```blocks | ||||
| input.onButtonPressed(Button.A, () => { | ||||
|     basic.showLeds(` | ||||
|         . # . # . | ||||
|         . . . . . | ||||
|         . # # # . | ||||
|         . # . # . | ||||
|         . # # # . | ||||
|         `) | ||||
|     music.playTone(Note.A, music.beat(BeatFraction.Whole)) | ||||
| }) | ||||
| input.onButtonPressed(Button.B, () => { | ||||
|     basic.showLeds(` | ||||
|         . # . # . | ||||
|         . . . . . | ||||
|         . . . . . | ||||
|         # . . . # | ||||
|         . # # # . | ||||
|         `) | ||||
|     music.playTone(Note.G, music.beat(BeatFraction.Whole)) | ||||
| }) | ||||
| ```   | ||||
| From **Music**, drag **play tone *C* for *1* beat** block under the **show leds** in **Button A Pressed**   | ||||
|  | ||||
|   * modify **tone** by choosing a note (*letter*) and experiment with high and low pitches   | ||||
|   * set **beat** to 1   | ||||
|     | ||||
| **Repeat** for **Button B** event   | ||||
|    | ||||
| **Download the code** to the micro:bit   | ||||
|  | ||||
| **Try the A & B buttons** with headphones and power connected | ||||
|    | ||||
| ## Congratulations on completing the basic guitar!    | ||||
| **Challenge:** Create Samples of longer music to play for each button instead of the single tone | ||||
|   * *Tip*: Search for "ABC music notation" or "Easy Music Notes" + the name of a song | ||||
|  | ||||
| ## Extra | ||||
|  | ||||
| * [Smiley Buttons tutorial](/projects/smiley-buttons) | ||||
| * [Hack your headphones](/projects/hack-your-headphones) | ||||
|  | ||||
|  | ||||
| ### ~button /projects/guitar/lightsensor | ||||
| NEXT: Light Sensor Tone Control | ||||
| ### ~ | ||||
							
								
								
									
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| # Light Sensor Tone control | ||||
|  | ||||
| ### @description micro:bit guitar: using light sensor to control tone | ||||
|  | ||||
| ### ~avatar avatar | ||||
|  | ||||
| Use the Light Sensor to control guitar Tone | ||||
| * **Duration:** 30 - 45 minutes | ||||
| * **Concepts:** | ||||
|      * Inputs | ||||
|      * Light Intensity | ||||
|      * Tone/Frequency | ||||
|      * Ratio Mapping | ||||
|      * Forever Loop | ||||
|      * Math (multiplication) with code properties   | ||||
| * **Resources:** | ||||
|      * This guitar is inspired by the [Theremin](https://en.wikipedia.org/wiki/Theremin) | ||||
|  | ||||
| ### ~   | ||||
|  | ||||
| *playing tones with light sensor*   | ||||
| https://youtu.be/2cKg9pokVC4 | ||||
|  | ||||
| ## The micro:bit LEDs Light Sensors  | ||||
|  | ||||
| - the micro:bit can detect external light level intensity reaching the LEDs  | ||||
| - the light level block reports a reading of values 0 (*dark*) to 255 (*bright*) | ||||
| - a **Forever Loop** is required to continually use measure the current light level to control the tone  | ||||
|  | ||||
| ## Forever Loop | ||||
|  | ||||
| The forever loop really does run forever.  The forever loop is useful when there is a need to continually check for an event or use a changing value in code. | ||||
|  | ||||
| ## Blocks | ||||
|  | ||||
| ```cards | ||||
| basic.forever(() => {}) | ||||
| input.lightLevel() | ||||
| led.plotBarGraph(0, 255) | ||||
| music.playTone(Note.C, music.beat(BeatFraction.Quarter)) | ||||
| ``` | ||||
|  | ||||
| ## Step 1: Create a light level detector | ||||
| ```blocks | ||||
| basic.forever(() => { | ||||
|     led.plotBarGraph(input.lightLevel(), 255) | ||||
| }) | ||||
| ``` | ||||
| **Build the  blocks** | ||||
|   * From **Basic** drag a **forever loop** block into the coding area   | ||||
|   * From **Led** drag a **plot bar graph** block into the **forever loop**   | ||||
|   * From **Input** drag a **light level** block into **plot bar graph *of***   | ||||
|    | ||||
| **Set the *plot bar graph* value *up to* = *255* **   | ||||
|  | ||||
| ## Step 2: Test the light required to move the bar graph height   | ||||
|  | ||||
| *graphing light input*   | ||||
| https://youtu.be/pqU7bTcfQ_s   | ||||
| Experiment to see the effect on graph height when the **plot bar graph** value ***up to*** is changed   | ||||
|  | ||||
| **255 is the maximum light input reading**, try numbers smaller than 255  | ||||
| **Find a value** that allows the graph to show 1 - 5 bars   | ||||
|  | ||||
| ### ~hint | ||||
| ### Frequency   | ||||
| **Frequency** measured in Hz  which are cycles per second or vibrations per second   | ||||
|   * A healthy human ear can detect frequencies in the range of 20Hz to 20,000Hz.   | ||||
|   * The micro:bit + headphones reliably produce detectable output ~50Hz - 6,000Hz.   | ||||
|  | ||||
| **261Hz** represents a C note | ||||
| ```blocks | ||||
| music.playTone(261, music.beat(BeatFraction.Half)) | ||||
| ``` | ||||
| **play tone** blocks can specify a specific numeric  **Frequency**    | ||||
| by replacing the letter note 261Hz represents a **C** note with a **number** block | ||||
| ```blocks | ||||
| music.playTone(261, music.beat(BeatFraction.Half)) | ||||
| ``` | ||||
| ### ~   | ||||
|  | ||||
| ## Step 3: Multiply Frequency using Math blocks | ||||
|  ```blocks | ||||
| input.onButtonPressed(Button.A, () => { | ||||
|     music.playTone(261 * 2, music.beat(BeatFraction.Half)) | ||||
| }) | ||||
| ```   | ||||
| create a **play tone** block using a **Math** section, **multiplication** block to set *tone*    | ||||
|  | ||||
| ### Next   | ||||
| **Add** a **B** button block that multiplies the **261** tone by a number other than 2 to set tone  | ||||
|    | ||||
| **Download the code to the micro:bit**   | ||||
|  | ||||
| **Test the sound for multiples of the 261Hz *C* frequency**   | ||||
|    | ||||
| ## Step 4: Control the Frequency with the light input | ||||
| ```blocks | ||||
| basic.forever(() => { | ||||
|     music.playTone(input.lightLevel() * 25, music.beat(BeatFraction.Quarter)) | ||||
| }) | ||||
| ``` | ||||
| **Create a *forever loop* containing a *play tone* block**   | ||||
|    | ||||
| **Set *tone*, using *Math* multiplication block that multiplies *light level* input by 25**   | ||||
| or experiment with multipliers larger and smaller than 25   | ||||
|    | ||||
| **Test light tone control on the guitar**   | ||||
| Cover the LEDs with your hand to vary light detected to control the tone   | ||||
|  | ||||
| ## Good work, this guitar is sounding good! | ||||
| **Challenge:** Create a variable for the light level multiplier that you can change using buttons (optional)   | ||||
|  | ||||
| ### ~button /projects/guitar/accelerometer   | ||||
| NEXT: Accelerometer Beat control   | ||||
| ### ~ | ||||
							
								
								
									
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| # Making the Guitar Body | ||||
| ### @description Maker Project for Guitar Body for micro:bit   | ||||
|  | ||||
| ### ~avatar avatar | ||||
|  | ||||
| Make the Guitar Body for your micro:bit Guitar | ||||
|  | ||||
| ### ~ | ||||
|  | ||||
| ## Duration: ~45 minutes | ||||
|  | ||||
| ## Materials | ||||
|   * Cardboard large pieces (recycle!) | ||||
|   * Tape (masking, duct Tape, and/or packing tape) | ||||
|   * Scissors that can cut cardboard   | ||||
|   * Markers and/or paint   | ||||
|  | ||||
|  | ||||
|  | ||||
| ## Step 1: Design the body | ||||
| *tracing the guitar design* | ||||
| https://youtu.be/xMSrWaOZkFg | ||||
|  | ||||
| * Search for [Guitar Silhouette](https://www.bing.com/images/search?q=Guitar+Silhouettes) design ideas and customize | ||||
| the shape of your guitar | ||||
| * Trace the design on a flat piece of cardboard (40-80 cm is best) | ||||
|  | ||||
| ### ~hint | ||||
|  | ||||
|    * Avoid small details that are difficult to cut into cardboard | ||||
|    * Unfolding a box gives longer pieces of cardboard, and creases can be reinforced | ||||
|  | ||||
| ### ~ | ||||
|  | ||||
| ## Step 2: Cut out the body | ||||
| *cutting the cardboard* | ||||
| https://youtu.be/aUQkrFoEank | ||||
|  | ||||
|  | ||||
| ## Step 3: Personalize the Guitar | ||||
|  | ||||
| Create unique styling using tape, markers, paint and other available materials (*calling all artist!*)   | ||||
|  | ||||
| *decorating the guitar* | ||||
| https://youtu.be/zNAZTJeSxY8 | ||||
|  | ||||
| Everyone can come up with a unique design!   | ||||
|  | ||||
|  | ||||
|  | ||||
| ## Extra! | ||||
| *strengthening the guitar*   | ||||
| https://youtu.be/q0GkQdJmxjE | ||||
|  | ||||
| Strengthen the guitar next with an angled cardboard strip (*optional*).   | ||||
|    | ||||
| ### ~button /projects/guitar/displaybuttons | ||||
| NEXT: Buttons, Display and Sound | ||||
| ### ~ | ||||
							
								
								
									
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| # Pin Press Switch | ||||
|  | ||||
| ### @description micro:bit guitar: use pin press to toggle guitar play on/off | ||||
|  | ||||
| ### ~avatar avatar | ||||
| Use pin press to switch guitar play on/off | ||||
| * **Duration:** approximately 45 minutes | ||||
| * **Materials:** | ||||
|    * 2-3 Crocodile clips | ||||
| * Concepts: | ||||
|     * Circuit   | ||||
|     * Conductor  | ||||
|     * Variable/Global-Variable   | ||||
|     * Conditional: **`if`**, **`else`**   | ||||
|     * Boolean: **`True`/`False`** | ||||
| ### ~ | ||||
|  | ||||
| ## Blocks | ||||
|  | ||||
| ```cards | ||||
| var on = false | ||||
| on; | ||||
| if (on) { } else {} | ||||
| input.onPinPressed(TouchPin.P1, () => {}) | ||||
| ``` | ||||
|  | ||||
|  | ||||
|  | ||||
| ### ~hint | ||||
| ## Circuits & Switches | ||||
| * **Circuits** need a power supply (battery), a resister (like a LED) & a conductor (metal, water, hand)   | ||||
| * **Switches** turn electric power on by closing (completing) a circuit with a conductor so power can flow   | ||||
|  | ||||
| **Metal foil and wires make excellent conductors**   | ||||
|  | ||||
| **In this activity we use YOU to conduct electricity**   | ||||
| **to close the circuit that switches the guitar ON and OFF!**   | ||||
| ### ~ | ||||
|  | ||||
| ## Step 1: Pin Press Test   | ||||
|  | ||||
| ```blocks | ||||
| input.onPinPressed(TouchPin.P0, () => { | ||||
|     basic.showNumber(0) | ||||
| }) | ||||
| input.onPinPressed(TouchPin.P1, () => { | ||||
|     basic.showNumber(1) | ||||
| }) | ||||
| input.onPinPressed(TouchPin.P2, () => { | ||||
|     basic.showNumber(2) | ||||
| }) | ||||
| ```   | ||||
| **Create the pin-press code**   | ||||
|  | ||||
| **Download the code** on the micro:bit  | ||||
|  | ||||
| https://youtu.be/PAIU-vHqyGU   | ||||
|  | ||||
| **Hold the micro:bit touching The GND pin with one hand**   | ||||
| **with the other hand alternately touch the 0, 1 and 2 pins**   | ||||
|    | ||||
| ### ~hint | ||||
| **The electric signal traveled from pins, between your hands to `GND` and the micro:bit detected the electric signal!**   | ||||
| ### ~   | ||||
|    | ||||
| ## Step 2: Installing conductive foil on the guitar   | ||||
| https://youtu.be/NX0ECcpXFes   | ||||
| **Add foil to the guitar body where it is easy to touch while playing**    | ||||
|  | ||||
| **Connect the foil to `GND` using a crocodile clip**   | ||||
|  | ||||
| https://youtu.be/YkymZGNmkrE   | ||||
| **Add foil to the guitar neck**   | ||||
|    | ||||
| **Connect the foil to `pin 1` using a crocodile clip**   | ||||
|  | ||||
| ## Step 3: Add a switch to turn the guitar ON and OFF   | ||||
| **Using the `on` global variable we can switch the message on the micro:bit**    | ||||
| **between ON and OFF**   | ||||
| ```blocks | ||||
| let on = false | ||||
| basic.forever(() => { | ||||
|     if (on == true) { | ||||
|         basic.showString("ON") | ||||
|     } else { | ||||
|         basic.showString("OFF") | ||||
|     } | ||||
| }) | ||||
| input.onPinPressed(TouchPin.P1, () => { | ||||
|     if (on == true) { | ||||
|         on = false | ||||
|     } else { | ||||
|         on = true | ||||
|     } | ||||
| }) | ||||
| ```  | ||||
| **Create the ON/OFF switch code**   | ||||
|  | ||||
| **Download the code on the micro:bit**    | ||||
|   | ||||
| **Test by touching `P1` to toggle the LED message between ON and OFF** | ||||
|  | ||||
| *Final code* | ||||
| TODO: do we want to use `on = !on;` or be more direct in flipping the switch? `on = true; on = false;` | ||||
| ```blocks | ||||
| var on = false | ||||
| basic.forever(() => { | ||||
|     if (on) { | ||||
|         music.setTempo(pins.map(Math.abs(input.acceleration(Dimension.Y)), | ||||
|             0, 1023, | ||||
|             60, 320)) | ||||
|         music.playTone( | ||||
|             input.lightLevel() * 25, | ||||
|             music.beat(BeatFraction.Quarter) | ||||
|         ); | ||||
|     } else { | ||||
|         music.rest(music.beat()) | ||||
|     } | ||||
| }) | ||||
| input.onPinPressed(TouchPin.P1, () => { | ||||
|     on = !on; | ||||
| }) | ||||
| ```   | ||||
| ## Now Play!  | ||||
| **Turn the guitar ON and OFF with a pin press on the connected foil**   | ||||
| **touching both pieces of foil at the same time to connect the switches**   | ||||
|    | ||||
| https://youtu.be/GYmdTFvxz80   | ||||
							
								
								
									
										
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