diff --git a/docs/lessons.md b/docs/lessons.md index 55ba1f2a..7b84f312 100644 --- a/docs/lessons.md +++ b/docs/lessons.md @@ -59,9 +59,9 @@ Overview of lessons for the BBC micro:bit. * [Telegraph](/microbit/lessons/telegraph), play the telegraph game between two BBC micro:bits ## Advanced - +* [Speed Button](/microbit/lessons/speed-button), code a speed game with running time * [Hero](/microbit/lessons/hero), reconstruct the classic arcade game pac man with the BBC micro:bit -* [Catch the Egg](/microbit/lessons/catch-the-egg-game), reconstruct the classic game of Catch the Egg with the BBC micro:bit +* [Catch the Egg](/microbit/lessons/catch-the-egg-game), catch falling eggs in a basket with an acceleration controller ### ~ ### @section full diff --git a/docs/reference/js/lessons/speed-button.md b/docs/lessons/speed-button.md similarity index 100% rename from docs/reference/js/lessons/speed-button.md rename to docs/lessons/speed-button.md diff --git a/docs/reference/js/lessons/speed-button/challenges.md b/docs/lessons/speed-button/activity.md similarity index 94% rename from docs/reference/js/lessons/speed-button/challenges.md rename to docs/lessons/speed-button/activity.md index 1e8ffac0..8d87d6f5 100644 --- a/docs/reference/js/lessons/speed-button/challenges.md +++ b/docs/lessons/speed-button/activity.md @@ -6,11 +6,9 @@ Coding challenges for the speed button tutorial. #docs Complete the following guided tutorial: -* [tutorial](/microbit/lessons/speed-button/tutorial) +Your starting code should look like this: -At the end of the tutorial, click `keep editing`. Your code should look like this: - -``` +```blocks let counter = 0 let fastPress = false input.onButtonPressed(Button.A, () => { @@ -22,7 +20,7 @@ input.onButtonPressed(Button.A, () => { We need to know when the user has hit button `A` 15 times. The user wins when he/she is able to accomplish this in less than 5000 milliseconds (5 seconds). We can check for both conditions by using an `and` operator. When using an `and` operator, both conditions need to be true in order for the condition to be true. -``` +```blocks let counter1 = 0 let fastPress1 = false input.onButtonPressed(Button.A, () => { @@ -34,7 +32,7 @@ input.onButtonPressed(Button.A, () => { Next, if the user has won, let's set our boolean to true. This indicates that he or she has won. -``` +```blocks let counter2 = 0 let fastPress2 = false input.onButtonPressed(Button.A, () => { @@ -49,7 +47,7 @@ input.onButtonPressed(Button.A, () => { We want to set `fastPress` to false if the user was too slow. To do so, we need another condition to see if the user took more than 5000 milliseconds (5 seconds). In the `if` statement, set `fastPress` to false. -``` +```blocks let counter3 = 0 let fastPress3 = false input.onButtonPressed(Button.A, () => { @@ -69,7 +67,7 @@ input.onButtonPressed(Button.A, () => { Now let's display if the user won or lost. To do so, we need to check the status of `fastPress` when the game is finished, and then show the correct message. -``` +```blocks let counter4 = 0 let fastPress4 = false input.onButtonPressed(Button.A, () => { diff --git a/docs/reference/js/lessons/speed-button/quiz-answers.md b/docs/lessons/speed-button/quiz-answers.md similarity index 97% rename from docs/reference/js/lessons/speed-button/quiz-answers.md rename to docs/lessons/speed-button/quiz-answers.md index cbcceb1d..acdf3765 100644 --- a/docs/reference/js/lessons/speed-button/quiz-answers.md +++ b/docs/lessons/speed-button/quiz-answers.md @@ -12,7 +12,7 @@ A variable that is available throughout your main function. ## 2. If the rectangle below represents the BBC micro:bit, shade the area that shows the value of the variable count. -``` +```blocks let count = 0 ``` @@ -20,7 +20,7 @@ let count = 0 ## 3. If the rectangle below represents the BBC micro:bit, shade the areas that will be displayed after two button presses on Button A. Explain why that particular area is shaded. -``` +```blocks let count_ = 0 input.onButtonPressed(Button.A, () => { count_ = count_ + 1 @@ -36,7 +36,7 @@ After two button presses, **count** will be equal to 2. ## 5. If the rectangle below represents the BBC micro:bit, shade the areas that will be displayed after five button presses on Button A. Explain why that particular area is shaded. -``` +```blocks count_ = 0 input.onButtonPressed(Button.A, () => { count_ = count_ + 1 diff --git a/docs/reference/js/lessons/speed-button/quiz.md b/docs/lessons/speed-button/quiz.md similarity index 97% rename from docs/reference/js/lessons/speed-button/quiz.md rename to docs/lessons/speed-button/quiz.md index a1e0fcd0..51d303bc 100644 --- a/docs/reference/js/lessons/speed-button/quiz.md +++ b/docs/lessons/speed-button/quiz.md @@ -14,7 +14,7 @@ Answer the questions while completing the tutorial. Pay attention to the dialogu ## 2. Draw which LEDs show the number being stored as a global variable called count -``` +```blocks let count = 0 ``` @@ -22,7 +22,7 @@ let count = 0 ## 3. Draw which LED is ON after running this code and pressing Button A twice. Explain why you chose to draw that number -``` +```blocks let count_ = 0 input.onButtonPressed(Button.A, () => { count_ = count_ + 1 @@ -36,7 +36,7 @@ input.onButtonPressed(Button.A, () => { ## 4. Draw which LED is ON after running this code and pressing Button A five times. Explain why you chose to draw that number. -``` +```blocks count_ = 0 input.onButtonPressed(Button.A, () => { count_ = count_ + 1