diff --git a/docs/lessons/answering-machine/quiz.md b/docs/lessons/answering-machine/quiz.md index ab145514..c19adc92 100644 --- a/docs/lessons/answering-machine/quiz.md +++ b/docs/lessons/answering-machine/quiz.md @@ -12,17 +12,20 @@ Answer the questions while completing the activity. Pay attention to the dialogu ## 1. Define what `show string` does? -
-
## 2. Draw which LED is ON after running this code + +```blocks +basic.showString("Y") + +``` + ![](/static/mb/blocks/lessons/answering-machine-3.png) ![](/static/mb/empty-microbit.png) -
## 3. Draw which LED is ON after running this code @@ -30,11 +33,8 @@ Answer the questions while completing the activity. Pay attention to the dialogu ![](/static/mb/lessons/answering-machine-4.png) -
- ## 4. If the rectangle below represents the micro:bit, write the code to display the letter "Z". ![](/static/mb/lessons/answering-machine-5.png) -
diff --git a/docs/lessons/lucky-7/quiz-answers.md b/docs/lessons/lucky-7/quiz-answers.md index ea9ea24c..0dbc3ca0 100644 --- a/docs/lessons/lucky-7/quiz-answers.md +++ b/docs/lessons/lucky-7/quiz-answers.md @@ -10,15 +10,19 @@ Answers may vary. This will show a number on the LED screen, one digit at a time ## 2. Draw every LED that is ON after running this code -![](/static/mb/blocks/lessons/lucky-7-3.png) +```blocks +basic.showNumber(7) +``` -
![](/static/mb/lessons/lucky-7-0.png) ## 3. Draw every LED that is ON after running this code -![](/static/mb/blocks/lessons/lucky-7-4.png) + +```blocks +basic.showNumber(21) +``` ![](/static/mb/lessons/lucky-7-1.png) @@ -26,7 +30,6 @@ Answers may vary. This will show a number on the LED screen, one digit at a time ![](/static/mb/lessons/lucky-7-2.png) -![](/static/mb/blocks/lessons/lucky-7-5.png) - -
- +```blocks +basic.showNumber(3) +```