diff --git a/docs/lessons/answering-machine/quiz.md b/docs/lessons/answering-machine/quiz.md
index ab145514..c19adc92 100644
--- a/docs/lessons/answering-machine/quiz.md
+++ b/docs/lessons/answering-machine/quiz.md
@@ -12,17 +12,20 @@ Answer the questions while completing the activity. Pay attention to the dialogu
## 1. Define what `show string` does?
-
-
## 2. Draw which LED is ON after running this code
+
+```blocks
+basic.showString("Y")
+
+```
+
![](/static/mb/blocks/lessons/answering-machine-3.png)
![](/static/mb/empty-microbit.png)
-
## 3. Draw which LED is ON after running this code
@@ -30,11 +33,8 @@ Answer the questions while completing the activity. Pay attention to the dialogu
![](/static/mb/lessons/answering-machine-4.png)
-
-
## 4. If the rectangle below represents the micro:bit, write the code to display the letter "Z".
![](/static/mb/lessons/answering-machine-5.png)
-
diff --git a/docs/lessons/lucky-7/quiz-answers.md b/docs/lessons/lucky-7/quiz-answers.md
index ea9ea24c..0dbc3ca0 100644
--- a/docs/lessons/lucky-7/quiz-answers.md
+++ b/docs/lessons/lucky-7/quiz-answers.md
@@ -10,15 +10,19 @@ Answers may vary. This will show a number on the LED screen, one digit at a time
## 2. Draw every LED that is ON after running this code
-![](/static/mb/blocks/lessons/lucky-7-3.png)
+```blocks
+basic.showNumber(7)
+```
-
![](/static/mb/lessons/lucky-7-0.png)
## 3. Draw every LED that is ON after running this code
-![](/static/mb/blocks/lessons/lucky-7-4.png)
+
+```blocks
+basic.showNumber(21)
+```
![](/static/mb/lessons/lucky-7-1.png)
@@ -26,7 +30,6 @@ Answers may vary. This will show a number on the LED screen, one digit at a time
![](/static/mb/lessons/lucky-7-2.png)
-![](/static/mb/blocks/lessons/lucky-7-5.png)
-
-
-
+```blocks
+basic.showNumber(3)
+```