diff --git a/docs/projects/rock-paper-scissors.md b/docs/projects/rock-paper-scissors.md index 88e1c605..df597ee4 100644 --- a/docs/projects/rock-paper-scissors.md +++ b/docs/projects/rock-paper-scissors.md @@ -55,7 +55,8 @@ input.onGesture(Gesture.Shake, () => { ``` Next, when you shake the micro:bit, it should pick a random number from `0` to `2` -and store it in the variable. +and store it in the variable `weapon`. (This variable is named `weapon` because +rock, paper, and scissors are the weapons you use to battle your friends!) Add a ``set`` block with a variable. Then add a ``pick random`` block, and store the random number in the variable, @@ -230,4 +231,4 @@ input.onButtonPressed(Button.B, () => { ## Step 8: Hacking Rock Paper Scissors How else can you make your game better? -Ever hear of [Rock Paper Scissors Spock Lizard](https://en.wikipedia.org/wiki/Rock-paper-scissors#Additional_weapons)? +Ever hear of [Rock Paper Scissors Spock Lizard](http://www.samkass.com/theories/RPSSL.html)?