Move most of core stuff
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@ -284,8 +284,8 @@ namespace game {
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private _blink: number;
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constructor(x: number, y: number) {
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this._x = math.clamp(0, 4, x);
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this._y = math.clamp(0, 4, y);
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this._x = Math.clamp(0, 4, x);
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this._y = Math.clamp(0, 4, y);
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this._dir = 90;
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this._brightness = 255;
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init();
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@ -322,8 +322,8 @@ namespace game {
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this._x = this._x - leds;
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this._y = this._y + leds;
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}
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this._x = math.clamp(0, 4, this._x);
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this._y = math.clamp(0, 4, this._y);
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this._x = Math.clamp(0, 4, this._x);
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this._y = Math.clamp(0, 4, this._y);
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plot();
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}
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@ -336,8 +336,8 @@ namespace game {
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public goTo(x: number, y: number): void {
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this._x = x;
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this._y = y;
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this._x = math.clamp(0, 4, this._x);
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this._y = math.clamp(0, 4, this._y);
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this._x = Math.clamp(0, 4, this._x);
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this._y = Math.clamp(0, 4, this._y);
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plot();
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}
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@ -594,7 +594,7 @@ namespace game {
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* @param brightness TODO
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*/
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public setBrightness(brightness: number): void {
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this._brightness = math.clamp(0, 255, brightness);
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this._brightness = Math.clamp(0, 255, brightness);
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plot();
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}
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@ -639,7 +639,7 @@ namespace game {
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* @param ms TODO
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*/
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public setBlink(ms: number): void {
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this._blink = math.clamp(0, 10000, ms);
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this._blink = Math.clamp(0, 10000, ms);
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}
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/**
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