diff --git a/docs/device/crocodile-clips.md b/docs/device/crocodile-clips.md index 780acae0..de76b5c1 100644 --- a/docs/device/crocodile-clips.md +++ b/docs/device/crocodile-clips.md @@ -11,12 +11,6 @@ This example displays a random number every time the crocodile clip holds `GND` ### Connecting Crocodile Clips - - -### Lessons - -[love meter](/lessons/love-meter) - ### See also [micro:bit pins](/device/pins), [pin is pressed](/reference/input/pin-is-pressed), [analog read pin](/reference/pins/analog-read-pin), [analog write pin](/reference/pins/analog-write-pin), [digital read pin](/reference/pins/digital-read-pin), [digital write pin](/reference/pins/digital-write-pin) diff --git a/docs/docs.md b/docs/docs.md index afa291fa..b4cdece6 100644 --- a/docs/docs.md +++ b/docs/docs.md @@ -27,7 +27,7 @@ input.onButtonPressed(Button.B, () => { * **[getting started](/getting-started)** * Browse the [API reference](/reference) * Learn more about the [device](/device) -* Get started with [lessons](/lessons) +* Get started with [projects](/projects) * Frequently Asked Question [faq](/faq) * Follow up with the [release notes](/release-notes) diff --git a/docs/reference/basic/clear-screen.md b/docs/reference/basic/clear-screen.md index eed059e8..81c3b37d 100644 --- a/docs/reference/basic/clear-screen.md +++ b/docs/reference/basic/clear-screen.md @@ -21,10 +21,6 @@ basic.showLeds(` basic.clearScreen() ``` -### Lessons - -[blink](/lessons/blink), [flashing heart](/lessons/flashing-heart), [screen wipe](/lessons/screen-wipe) - ### See also [set brightness](/reference/led/set-brightness), [unplot](/reference/led/unplot), [plot](/reference/led/plot), [Image](/reference/images/image), [clear](/reference/basic/clear-screen) diff --git a/docs/reference/basic/forever.md b/docs/reference/basic/forever.md index c666badc..3cf9bbe2 100644 --- a/docs/reference/basic/forever.md +++ b/docs/reference/basic/forever.md @@ -63,10 +63,6 @@ input.onButtonPressed(Button.A, () => { }) ``` -### Lessons - -[blink](/lessons/blink), [snowflake-fall](/lessons/snowflake-fall), [flashing-heart](/lessons/flashing-heart) - ### See also [while](/reference/loops/while), [on button pressed](/reference/input/on-button-pressed), [in background](/reference/control/in-background) diff --git a/docs/reference/basic/pause.md b/docs/reference/basic/pause.md index a6bb0d10..50d500a4 100644 --- a/docs/reference/basic/pause.md +++ b/docs/reference/basic/pause.md @@ -24,10 +24,6 @@ for (let i = 0; i < 5; i++) { } ``` -### Lessons - -[blink](/lessons/blink), [lucky 7](/lessons/lucky-7), [smiley](/lessons/smiley), [flashing heart](/lessons/flashing-heart) - ### See also [while](/reference/loops/while), [running time](/reference/input/running-time), [for](/reference/loops/for) diff --git a/docs/reference/basic/show-animation.md b/docs/reference/basic/show-animation.md index 3a099c7d..cc8c68fb 100644 --- a/docs/reference/basic/show-animation.md +++ b/docs/reference/basic/show-animation.md @@ -62,8 +62,3 @@ basic.showAnimation(` Use [forever](/reference/basic/forever) to show an animation over and over. ### ~ - -### Lessons - -[smiley](/lessons/smiley), [snowflake fall](/lessons/snowflake-fall), [rotation animation](/lessons/rotation-animation) - diff --git a/docs/reference/basic/show-leds.md b/docs/reference/basic/show-leds.md index e5419057..62a42eb4 100644 --- a/docs/reference/basic/show-leds.md +++ b/docs/reference/basic/show-leds.md @@ -36,10 +36,6 @@ basic.showLeds(` If you are programming in JavaScript, `#` means an LED that is turned on and `.` means an LED that is turned off. -### Lessons - -[smiley](/lessons/smiley), [flashing heart](/lessons/flashing-heart), [magic logo](/lessons/magic-logo) - ### See also [plot leds](/reference/led/plot-leds), [show animation](/reference/basic/show-animation) diff --git a/docs/reference/basic/show-number.md b/docs/reference/basic/show-number.md index 68b18bab..068cb285 100644 --- a/docs/reference/basic/show-number.md +++ b/docs/reference/basic/show-number.md @@ -42,10 +42,6 @@ for (let i = 0; i < 6; i++) { * Use [show string](/reference/basic/show-string) to show a [String](/reference/types/string) with letters on the screen. * Use [show animation](/reference/basic/show-animation) to show a group of pictures on the screen, one after another. -### Lessons - -* [lucky 7](/lessons/lucky-7) - ### See also [show string](/reference/basic/show-string), [show animation](/reference/basic/show-animation), [Number](/reference/types/number), [math library](/reference/math) diff --git a/docs/reference/basic/show-string.md b/docs/reference/basic/show-string.md index 74427656..44cf5880 100644 --- a/docs/reference/basic/show-string.md +++ b/docs/reference/basic/show-string.md @@ -31,10 +31,6 @@ basic.showString(s) * Use [show number](/reference/basic/show-number) to show a number on the [LED screen](/device/screen). * Use [show animation](/reference/basic/show-animation) to show a group of pictures on the screen, one after another. -### Lessons - -[answering machine](/lessons/answering-machine), [rock paper scissors](/lessons/rock-paper-scissors), [love meter](/lessons/love-meter) - ### See also [String](/reference/types/string), [show number](/reference/basic/show-number), [show animation](/reference/basic/show-animation) diff --git a/docs/reference/game/change-score-by.md b/docs/reference/game/change-score-by.md index e878e7a8..19c5f3e0 100644 --- a/docs/reference/game/change-score-by.md +++ b/docs/reference/game/change-score-by.md @@ -24,8 +24,3 @@ export function addScore(points: number) ``` export function score() : number ``` - -### Lessons - -[game of chance](/lessons/game-of-chance), [game counter](/lessons/game-counter) - diff --git a/docs/reference/game/change.md b/docs/reference/game/change.md index c3ad38d0..9559c7c9 100644 --- a/docs/reference/game/change.md +++ b/docs/reference/game/change.md @@ -19,8 +19,3 @@ Sprite will change the y position by this number ``` export function changeYBy(_this: micro_bitSprites.LedSprite, y: number) ``` - -### Lessons - -[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter) - diff --git a/docs/reference/game/game-library.md b/docs/reference/game/game-library.md index 97285892..b4787937 100644 --- a/docs/reference/game/game-library.md +++ b/docs/reference/game/game-library.md @@ -146,8 +146,3 @@ You can also end the game by calling the `game -> game over` function: ``` game.gameOver() ``` - -### Lessons - -[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter) - diff --git a/docs/reference/game/game-over.md b/docs/reference/game/game-over.md index 833eca4a..17425b22 100644 --- a/docs/reference/game/game-over.md +++ b/docs/reference/game/game-over.md @@ -18,7 +18,3 @@ You can end the game by calling the `game -> game over` function: game.gameOver() ``` -### Lessons - -[game of chance](/lessons/game-of-chance) - diff --git a/docs/reference/game/move.md b/docs/reference/game/move.md index 9aee4efb..b7e92635 100644 --- a/docs/reference/game/move.md +++ b/docs/reference/game/move.md @@ -5,8 +5,3 @@ Sprite move by a certain number of LEDs ``` export function move(_this: micro_bitSprites.LedSprite, leds: number) ``` - -### Lessons - -[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter) - diff --git a/docs/reference/game/position.md b/docs/reference/game/position.md index bc6ed09d..3694d413 100644 --- a/docs/reference/game/position.md +++ b/docs/reference/game/position.md @@ -11,8 +11,3 @@ Reports the y position of a sprite on the LED screen ``` export function y(_this: micro_bitSprites.LedSprite) : number ``` - -### Lessons - -[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter) - diff --git a/docs/reference/game/reports.md b/docs/reference/game/reports.md index c5fffc4e..cd7e48ed 100644 --- a/docs/reference/game/reports.md +++ b/docs/reference/game/reports.md @@ -25,8 +25,3 @@ Reports the current direction of a sprite on the LED screen ``` export function direction(_this: micro_bitSprites.LedSprite) : number ``` - -### Lessons - -[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter) - diff --git a/docs/reference/game/score.md b/docs/reference/game/score.md index 366018ff..8751a8c1 100644 --- a/docs/reference/game/score.md +++ b/docs/reference/game/score.md @@ -43,7 +43,3 @@ If your game has a time limit, you can start a countdown in which case `game->cu export function startCountdown(ms: number) ``` -### Lessons - -[game of chance](/lessons/game-of-chance), [game counter](/lessons/game-counter) - diff --git a/docs/reference/game/start-countdown.md b/docs/reference/game/start-countdown.md index 25de5316..568e4a2e 100644 --- a/docs/reference/game/start-countdown.md +++ b/docs/reference/game/start-countdown.md @@ -40,8 +40,3 @@ If your game has a time limit, you can start a countdown in which case `game->cu ``` export function startCountdown(ms: number) ``` - -### Lessons - -[bop it](/lessons/bop-it) | [game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter) - diff --git a/docs/reference/game/touching.md b/docs/reference/game/touching.md index 9fecbfd7..ea526b94 100644 --- a/docs/reference/game/touching.md +++ b/docs/reference/game/touching.md @@ -6,7 +6,3 @@ Reports true if sprite is touching specified sprite export function isTouching(_this: micro_bitSprites.LedSprite, other: micro_bitSprites.LedSprite) : boolean ``` -### Lessons - -[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter) - diff --git a/docs/reference/game/turn.md b/docs/reference/game/turn.md index d5c666dc..accd966a 100644 --- a/docs/reference/game/turn.md +++ b/docs/reference/game/turn.md @@ -12,7 +12,3 @@ Rotates a sprite to the left by a certain number of degrees export function turnLeft(_this: micro_bitSprites.LedSprite, degrees: number) ``` -### Lessons - -[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter) - diff --git a/docs/reference/images/create-image.md b/docs/reference/images/create-image.md index a2555700..a5b5eb09 100644 --- a/docs/reference/images/create-image.md +++ b/docs/reference/images/create-image.md @@ -29,10 +29,6 @@ input.onGesture(Gesture.Shake, () => { }) ``` -### Lessons - -[rock paper scissors](/lessons/rock-paper-scissors), [digital pet](/lessons/digital-pet), [offset-image](/lessons/offset-image) - ### See also [show animation](/reference/basic/show-animation), [image](/reference/images/image), [show image](/reference/image/show-image), [scroll image](/reference/image/scroll-image) diff --git a/docs/reference/images/image.md b/docs/reference/images/image.md index 90e09913..625603f8 100644 --- a/docs/reference/images/image.md +++ b/docs/reference/images/image.md @@ -46,10 +46,6 @@ You should see code similar to this: * [show image](/reference/images/show-image): show an image on the screen * [scroll image](/reference/images/scroll-image): scroll an image on the screen -### Lessons - -* [smiley](/lessons/smiley) - ### See also [Show LEDs](/reference/basic/show-leds), [create image](/reference/images/create-image), [show image](/reference/images/show-image), [LED screen](/device/screen) diff --git a/docs/reference/images/plot-frame.md b/docs/reference/images/plot-frame.md index e7aa80bb..06602a36 100644 --- a/docs/reference/images/plot-frame.md +++ b/docs/reference/images/plot-frame.md @@ -31,10 +31,6 @@ let img = images.createImage(` img.plotFrame(1) ``` -### Lessons - -[smiley](/lessons/smiley), [flashing heart](/lessons/flashing-heart), [magic logo](/lessons/magic-logo) - ### See also [create image](/reference/images/create-image), [show animation](/reference/basic/show-animation), [image](/reference/images/image), [show image](/reference/images/show-image), [scroll image](/reference/images/scroll-image) diff --git a/docs/reference/images/plot-image.md b/docs/reference/images/plot-image.md index c53e77b3..5869b131 100644 --- a/docs/reference/images/plot-image.md +++ b/docs/reference/images/plot-image.md @@ -31,10 +31,6 @@ let img = images.createImage(` img.plotImage(0) ``` -### Lessons - -[smiley](/lessons/smiley), [flashing heart](/lessons/flashing-heart), [magic logo](/lessons/magic-logo) - ### See also [create image](/reference/images/create-image), [show animation](/reference/basic/show-animation), [image](/reference/images/image), [show image](/reference/images/show-image), [scroll image](/reference/images/scroll-image) diff --git a/docs/reference/images/show-frame.md b/docs/reference/images/show-frame.md index a1f7806a..127c91e7 100644 --- a/docs/reference/images/show-frame.md +++ b/docs/reference/images/show-frame.md @@ -31,10 +31,6 @@ let img = images.createImage(` img.showFrame(1) ``` -### Lessons - -[smiley](/lessons/smiley), [flashing heart](/lessons/flashing-heart), [magic logo](/lessons/magic-logo) - ### See also [create image](/reference/images/create-image), [show animation](/reference/basic/show-animation), [image](/reference/images/image), [show image](/reference/images/show-image), [scroll image](/reference/images/scroll-image) diff --git a/docs/reference/images/show-image.md b/docs/reference/images/show-image.md index b2f458ca..d125613f 100644 --- a/docs/reference/images/show-image.md +++ b/docs/reference/images/show-image.md @@ -45,10 +45,6 @@ for (let i = 0; i < 5; i++) { } ``` -### Lessons - -[rock paper scissors](/lessons/rock-paper-scissors), [digital pet](/lessons/digital-pet), [offset-image](/lessons/offset-image) - ### See also [show animation](/reference/basic/show-animation), [image](/reference/images/image), [create image](/reference/images/create-image), [scroll image](/reference/images/scroll-image) diff --git a/docs/reference/input/acceleration.md b/docs/reference/input/acceleration.md index bfd10445..274113df 100644 --- a/docs/reference/input/acceleration.md +++ b/docs/reference/input/acceleration.md @@ -35,9 +35,6 @@ basic.forever(() => { }) ``` -### Lessons - -[zoomer](/lessons/zoomer) ### See also diff --git a/docs/reference/input/button-is-pressed.md b/docs/reference/input/button-is-pressed.md index 0f8e073e..4a099155 100644 --- a/docs/reference/input/button-is-pressed.md +++ b/docs/reference/input/button-is-pressed.md @@ -33,10 +33,6 @@ basic.forever(() => { }) ``` -### Lessons - -[zoomer](/lessons/zoomer) - ### See also [on button pressed](/reference/input/on-button-pressed), [if](/reference/logic/if), [forever](/reference/basic/forever) diff --git a/docs/reference/input/compass-heading.md b/docs/reference/input/compass-heading.md index 21abfa07..100bb5ce 100644 --- a/docs/reference/input/compass-heading.md +++ b/docs/reference/input/compass-heading.md @@ -59,10 +59,6 @@ micro:bit. If you are calibrating or using the compass near metal, it might confuse the micro:bit. -### Lessons - -[compass](/lessons/compass) - ### See also [acceleration](/reference/input/acceleration) diff --git a/docs/reference/input/light-level.md b/docs/reference/input/light-level.md index a45ef8d0..e67cdf34 100644 --- a/docs/reference/input/light-level.md +++ b/docs/reference/input/light-level.md @@ -43,8 +43,6 @@ basic.forever(() => { }) ``` -### Lessons - ### See also [acceleration](/reference/input/acceleration), [compass-heading](/reference/input/compass-heading) diff --git a/docs/reference/input/on-button-pressed.md b/docs/reference/input/on-button-pressed.md index 6fbf7583..34df5f8f 100644 --- a/docs/reference/input/on-button-pressed.md +++ b/docs/reference/input/on-button-pressed.md @@ -41,10 +41,6 @@ Otherwise, sometimes they would show a `0`. ### ~ -### Lessons - -[smiley](/lessons/smiley), [answering machine](/lessons/answering-machine), [screen wipe](/lessons/screen-wipe), [rotation animation](/lessons/rotation-animation) - ### See also [button is pressed](/reference/input/button-is-pressed), [forever](/reference/basic/forever), [random](/reference/math/math) diff --git a/docs/reference/input/on-gesture.md b/docs/reference/input/on-gesture.md index fbe39946..89ef7575 100644 --- a/docs/reference/input/on-gesture.md +++ b/docs/reference/input/on-gesture.md @@ -20,7 +20,3 @@ input.onGesture(Gesture.Shake,() => { }) ``` -## Lessons - -[bounce image](/lessons/bounce-image) - diff --git a/docs/reference/input/on-pin-pressed.md b/docs/reference/input/on-pin-pressed.md index 47cceeb4..aaaa7f11 100644 --- a/docs/reference/input/on-pin-pressed.md +++ b/docs/reference/input/on-pin-pressed.md @@ -36,10 +36,6 @@ input.onPinPressed(TouchPin.P0, () => { }) ``` -### Lessons - -[love meter](/lessons/love-meter) - ### See also [BBC micro:bit pins](/device/pins), [pin is pressed](/reference/input/pin-is-pressed), [analog read pin](/reference/pins/analog-read-pin), [analog write pin](/reference/pins/analog-write-pin), [digital read pin](/reference/pins/digital-read-pin), [digital write pin](/reference/pins/digital-write-pin) diff --git a/docs/reference/input/running-time.md b/docs/reference/input/running-time.md index df0651b8..974ee043 100644 --- a/docs/reference/input/running-time.md +++ b/docs/reference/input/running-time.md @@ -24,9 +24,6 @@ input.onButtonPressed(Button.B, () => { }) ``` -### Lessons - -[speed button](/lessons/speed-button) ### See also diff --git a/docs/reference/input/temperature.md b/docs/reference/input/temperature.md index 45d61953..9eaee1e7 100644 --- a/docs/reference/input/temperature.md +++ b/docs/reference/input/temperature.md @@ -52,8 +52,6 @@ better thermometer. ### ~ -### Lessons - ### See also [compass-heading](/reference/input/compass-heading), [acceleration](/reference/input/acceleration) diff --git a/docs/reference/led/fade-in.md b/docs/reference/led/fade-in.md index fc4fdaf5..b39a3f13 100644 --- a/docs/reference/led/fade-in.md +++ b/docs/reference/led/fade-in.md @@ -24,10 +24,6 @@ for (let i = 0; i < 5; i++) { } ``` -### Lessons - -[glowing sword](/lessons/glowing-sword) - ### See also [brightness](/reference/led/brightness), [fade out](/reference/led/fade-out), [set brightness](/reference/led/set-brightness) diff --git a/docs/reference/led/fade-out.md b/docs/reference/led/fade-out.md index bef0a5bd..43176868 100644 --- a/docs/reference/led/fade-out.md +++ b/docs/reference/led/fade-out.md @@ -20,10 +20,6 @@ basic.showString("A", 1000) led.fadeOut(1000) ``` -### Lessons - -[glowing sword](/lessons/glowing-sword) - ### See also [brightness](/reference/led/brightness), [fade in](/reference/led/fade-in), [set brightness](/reference/led/set-brightness) diff --git a/docs/reference/led/plot-all.md b/docs/reference/led/plot-all.md index a2229aac..e9ea97b3 100644 --- a/docs/reference/led/plot-all.md +++ b/docs/reference/led/plot-all.md @@ -6,10 +6,6 @@ Turn on all the 25 LEDs on the [LED screen](/device/screen). led.plotAll() ``` -### Lessons - -[night light](/lessons/night-light) - ### See also [LED screen](/device/screen), [clear screen](/reference/basic/clear-screen) diff --git a/docs/reference/led/plot-leds.md b/docs/reference/led/plot-leds.md index e72410be..ca26dde1 100644 --- a/docs/reference/led/plot-leds.md +++ b/docs/reference/led/plot-leds.md @@ -28,10 +28,6 @@ basic.plotLeds(` `) ``` -### Lessons - -[smiley](/lessons/smiley), [flashing heart](/lessons/flashing-heart), [magic logo](/lessons/magic-logo) - ### See also [show animation](/reference/basic/show-animation), [image](/reference/images/image), [show image](/reference/images/show-image), [scroll image](/reference/images/scroll-image) diff --git a/docs/reference/led/plot.md b/docs/reference/led/plot.md index 893fca51..7d2790e2 100644 --- a/docs/reference/led/plot.md +++ b/docs/reference/led/plot.md @@ -41,10 +41,6 @@ for (let i = 0; i < 5; i++) { } ``` -### Lessons - -[blink](/lessons/blink), [beautiful image](/lessons/beautiful-image), [strobe light](/lessons/strobe-light) - ### See also [unplot](/reference/led/unplot), [point](/reference/led/point), [LED screen](/device/screen) diff --git a/docs/reference/led/set-brightness.md b/docs/reference/led/set-brightness.md index e3a380f2..b9262723 100644 --- a/docs/reference/led/set-brightness.md +++ b/docs/reference/led/set-brightness.md @@ -21,10 +21,6 @@ basic.pause(1000) led.setBrightness(127) ``` -### Lessons - -[night light](/lessons/night-light) - ### See also [brightness](/reference/led/brightness), [fade in](/reference/led/fade-in), [fade out](/reference/led/fade-out), [LED screen](/device/screen) diff --git a/docs/reference/led/unplot.md b/docs/reference/led/unplot.md index f57da650..b2ae9765 100644 --- a/docs/reference/led/unplot.md +++ b/docs/reference/led/unplot.md @@ -43,10 +43,6 @@ basic.pause(500) led.unplot(2, 2) ``` -### Lessons - -[strobe light](/lessons/strobe-light) - ### See also [plot](/reference/led/plot), [point](/reference/led/point), [LED screen](/device/screen), [create image](/reference/images/create-image) diff --git a/docs/reference/logic/if.md b/docs/reference/logic/if.md index 48b28778..9d42e96f 100644 --- a/docs/reference/logic/if.md +++ b/docs/reference/logic/if.md @@ -22,10 +22,6 @@ if(input.lightLevel()<100){ If the [light level](/input/light-level) is `< 100`, this code sets the brightness to `255`: -### Lessons - -[love meter](/lessons/love-meter), [zoomer](/lessons/zoomer) - ### See also [while loop](/reference/loops/while), [for](/reference/loops/for), [boolean](/reference/types/boolean) diff --git a/docs/reference/loops/for.md b/docs/reference/loops/for.md index 0f074456..9875ade3 100644 --- a/docs/reference/loops/for.md +++ b/docs/reference/loops/for.md @@ -14,10 +14,6 @@ basic.showNumber(i) } ``` -### Lessons - -[looper](/lessons/looper) - ### See also [repeat](/reference/loops/repeat), [while](/reference/loops/while), [if](/reference/logic/if), [show number](/reference/basic/show-number) diff --git a/docs/reference/loops/repeat.md b/docs/reference/loops/repeat.md index 22065328..07bdc198 100644 --- a/docs/reference/loops/repeat.md +++ b/docs/reference/loops/repeat.md @@ -6,10 +6,6 @@ Run part of the program the number of times you say. ![](/static/mb/blocks/contents-0.png) -### Lessons - -[looper](/lessons/looper) - ### See also [for](/reference/loops/for), [while](/reference/loops/while), [if](/reference/logic/if), [show number](/reference/basic/show-number) diff --git a/docs/reference/loops/while.md b/docs/reference/loops/while.md index e3e98159..4b0854e0 100644 --- a/docs/reference/loops/while.md +++ b/docs/reference/loops/while.md @@ -26,10 +26,6 @@ while(index >= 0) { } ``` -### Lessons - -[rotation animation](/lessons/rotation-animation) - ### See also [on button pressed](/reference/input/on-button-pressed), [for](/reference/loops/for), [if](/reference/logic/if), [forever](/reference/basic/forever) diff --git a/docs/reference/math/math.md b/docs/reference/math/math.md index b4fefc22..26219a82 100644 --- a/docs/reference/math/math.md +++ b/docs/reference/math/math.md @@ -42,10 +42,6 @@ returns a random [Number](/reference/types/number) between 0 and the parameter * ![](/static/mb/blocks/math-3.png) -### Lessons - -[love meter](/lessons/love-meter) - ### See also [Block Editor documentation](/blocks/contents), [Number](/reference/types/number) diff --git a/docs/reference/types/boolean.md b/docs/reference/types/boolean.md index aae7e092..be956513 100644 --- a/docs/reference/types/boolean.md +++ b/docs/reference/types/boolean.md @@ -98,10 +98,6 @@ if(x < 5) { See the documentation on [Numbers](/reference/types/number) for more information on comparing two Numbers. You can also [compare strings](/reference/types/string-functions) using the `equals` function. -### Lessons - -[rotation animation](/lessons/rotation-animation), [love meter](/lessons/love-meter), [zoomer](/lessons/zoomer) - ### See also [if](/reference/logic/if), [while](/reference/loops/while), [number](/reference/types/number) diff --git a/docs/reference/types/number.md b/docs/reference/types/number.md index 4de7546a..2a8168d5 100644 --- a/docs/reference/types/number.md +++ b/docs/reference/types/number.md @@ -51,10 +51,6 @@ The [math library](/reference/math) includes math related functions. In the [Blo ![](/static/mb/blocks/number-3.png) -### Lessons - -[game counter](/lessons/game-counter), [love meter](/lessons/love-meter) - ### See also [math library](/reference/math), [var](/reference/variables/var), [Boolean](/reference/types/boolean), [show number](/reference/basic/show-number) diff --git a/docs/reference/types/string.md b/docs/reference/types/string.md index 274ade35..050b04af 100644 --- a/docs/reference/types/string.md +++ b/docs/reference/types/string.md @@ -34,10 +34,6 @@ Use [show string](/reference/basic/show-string) to display a string on the [LED The parameter of `show string` specifies the string -### Lessons - -[glowing pendulum](/lessons/glowing-pendulum), [zoomer](/lessons/zoomer), [temperature](/lessons/temperature) - ### See also [variables](/reference/variables/var), [string functions](/reference/types/string-functions), [Number](/reference/types/number), [show string](/reference/basic/show-string) diff --git a/docs/reference/variables/assign.md b/docs/reference/variables/assign.md index 95f20dc6..dc97c693 100644 --- a/docs/reference/variables/assign.md +++ b/docs/reference/variables/assign.md @@ -30,10 +30,6 @@ You can use the assignment operator with variables of every [type](/reference/types). A *type* is which kind of thing a variable can store, like a number or string. -### Lessons - -[rotation animation](/lessons/rotation-animation) - ### See also [variable](/reference/variables/var), [types](/reference/types) diff --git a/docs/reference/variables/var.md b/docs/reference/variables/var.md index 775fda5b..cb0fcfc2 100644 --- a/docs/reference/variables/var.md +++ b/docs/reference/variables/var.md @@ -81,10 +81,6 @@ if (led.brightness() > 128) { * You can use the default variable names if you'd like, however, it's best to use descriptive variable names. To change a variable name in the editor, select the down arrow next to the variable and then click "new variable". -### Lessons - -[glowing pendulum](/lessons/glowing-pendulum), [love meter](/lessons/love-meter), [temperature](/lessons/temperature), [zoomer](/lessons/zoomer) - ### See also [types](/reference/types), [assignment operator](/reference/variables/assign) diff --git a/olddocs/js/assign.md b/olddocs/js/assign.md index 8cf8014a..1466690d 100644 --- a/olddocs/js/assign.md +++ b/olddocs/js/assign.md @@ -44,10 +44,6 @@ num1 = 42 * Don't confuse the assignment operator `:=` with the equality operator `=`, which is used to compare values. * You can use the assignment operator `:=` with variables of each of the supported [types](/js/types). -### Lessons - -[counter](/lessons/counter), [rotation animation](/lessons/rotation-animation), [digital pet](/lessons/digital-pet), [offset image](/lessons/offset-image) - ### See also [local variables](/reference/variables/var), [global variables](/js/data), [types](/js/types) diff --git a/olddocs/js/boolean.md b/olddocs/js/boolean.md index 5fc0e648..c7900ca1 100644 --- a/olddocs/js/boolean.md +++ b/olddocs/js/boolean.md @@ -112,10 +112,6 @@ if (x < 5) { See the documentation on [Numbers](/reference/types/number) for more information on comparing two Numbers. You can also [compare strings](/reference/types/string-functions) using the `equals` function. -### Lessons - -[rotation animation](/lessons/rotation-animation), [digi yoyo](/lessons/digi-yoyo), [love meter](/lessons/love-meter), [zoomer](/lessons/zoomer) - ### See also [if](/reference/logic/if), [while](/js/while), [number](/reference/types/number) diff --git a/olddocs/js/break.md b/olddocs/js/break.md index 7cefdd3b..e318720f 100644 --- a/olddocs/js/break.md +++ b/olddocs/js/break.md @@ -27,10 +27,6 @@ for (let i = 0; i < 10; i++) { } ``` -### Lessons - -[jailbreak](/lessons/jailbreak) - ### See also [for](/reference/loops/for), [while](/js/while)