Use enum initializers not enumval= where possible

This commit is contained in:
Michal Moskal
2016-04-01 09:17:41 -07:00
parent a3b2682cc1
commit 68143500da
3 changed files with 105 additions and 141 deletions

View File

@ -9,21 +9,21 @@ enum Button {
}
enum Dimension {
//% enumval=0 block=x
X,
//% enumval=1 block=y
Y,
//% enumval=2 block=z
Z,
//% enumval=3 block=strength
Strength,
//% block=x
X = 0,
//% block=y
Y = 1,
//% block=z
Z = 2,
//% block=strength
Strength = 3,
}
enum Rotation {
//% enumval=0 block=pitch
Pitch,
//% enumval=1 block=roll
Roll,
//% block=pitch
Pitch = 0,
//% block=roll
Roll = 1,
}
enum TouchPin {
@ -39,23 +39,23 @@ enum AcceleratorRange {
/**
* The accelerator measures forces up to 1 gravity
*/
//% block="1g" enumval=1
OneG,
//% block="1g"
OneG = 1,
/**
* The accelerator measures forces up to 2 gravity
*/
//% block="2g" enumval=2
TwoG,
//% block="2g"
TwoG = 2,
/**
* The accelerator measures forces up to 4 gravity
*/
//% block="4g" enumval=4
FourG,
//% block="4g"
FourG = 4,
/**
* The accelerator measures forces up to 8 gravity
*/
//% block="8g" enumval=8
EightG
//% block="8g"
EightG = 8
}
/*
@ -80,43 +80,43 @@ enum Gesture {
/**
* Raised when shaken
*/
//% block=shake enumval=11
Shake,
//% block=shake
Shake = 11,
/**
* Raised when the logo is upward and the screen is vertical
*/
//% block="logo up" enumval=1
LogoUp,
//% block="logo up"
LogoUp = 1,
/**
* Raised when the logo is downward and the screen is vertical
*/
//% block="logo down" enumval=2
LogoDown,
//% block="logo down"
LogoDown = 2,
/**
* Raised when the screen is pointing down and the board is horizontal
*/
//% block="screen up" enumval=5
ScreenUp,
//% block="screen up"
ScreenUp = 5,
/**
* Raised when the screen is pointing up and the board is horizontal
*/
//% block="screen down" enumval=6
ScreenDown,
//% block="screen down"
ScreenDown = 6,
/**
* Raised when the screen is pointing left
*/
//% block="tilt left" enumval=3
TiltLeft,
//% block="tilt left"
TiltLeft = 3,
/**
* Raised when the screen is pointing right
*/
//% block="tilt right" enumval=4
TiltRight,
//% block="tilt right"
TiltRight = 4,
/**
* Raised when the board is falling!
*/
//% block="free fall" enumval=7
FreeFall
//% block="free fall"
FreeFall = 7
}
//% color=300 weight=99