Use enum initializers not enumval= where possible
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a3b2682cc1
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@ -9,21 +9,21 @@ enum Button {
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}
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}
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enum Dimension {
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enum Dimension {
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//% enumval=0 block=x
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//% block=x
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X,
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X = 0,
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//% enumval=1 block=y
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//% block=y
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Y,
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Y = 1,
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//% enumval=2 block=z
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//% block=z
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Z,
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Z = 2,
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//% enumval=3 block=strength
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//% block=strength
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Strength,
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Strength = 3,
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}
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}
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enum Rotation {
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enum Rotation {
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//% enumval=0 block=pitch
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//% block=pitch
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Pitch,
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Pitch = 0,
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//% enumval=1 block=roll
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//% block=roll
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Roll,
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Roll = 1,
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}
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}
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enum TouchPin {
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enum TouchPin {
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@ -39,23 +39,23 @@ enum AcceleratorRange {
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/**
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/**
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* The accelerator measures forces up to 1 gravity
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* The accelerator measures forces up to 1 gravity
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*/
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*/
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//% block="1g" enumval=1
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//% block="1g"
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OneG,
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OneG = 1,
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/**
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/**
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* The accelerator measures forces up to 2 gravity
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* The accelerator measures forces up to 2 gravity
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*/
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*/
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//% block="2g" enumval=2
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//% block="2g"
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TwoG,
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TwoG = 2,
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/**
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/**
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* The accelerator measures forces up to 4 gravity
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* The accelerator measures forces up to 4 gravity
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*/
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*/
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//% block="4g" enumval=4
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//% block="4g"
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FourG,
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FourG = 4,
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/**
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/**
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* The accelerator measures forces up to 8 gravity
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* The accelerator measures forces up to 8 gravity
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*/
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*/
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//% block="8g" enumval=8
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//% block="8g"
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EightG
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EightG = 8
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}
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}
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/*
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/*
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@ -80,43 +80,43 @@ enum Gesture {
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/**
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/**
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* Raised when shaken
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* Raised when shaken
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*/
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*/
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//% block=shake enumval=11
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//% block=shake
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Shake,
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Shake = 11,
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/**
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/**
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* Raised when the logo is upward and the screen is vertical
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* Raised when the logo is upward and the screen is vertical
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*/
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*/
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//% block="logo up" enumval=1
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//% block="logo up"
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LogoUp,
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LogoUp = 1,
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/**
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/**
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* Raised when the logo is downward and the screen is vertical
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* Raised when the logo is downward and the screen is vertical
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*/
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*/
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//% block="logo down" enumval=2
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//% block="logo down"
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LogoDown,
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LogoDown = 2,
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/**
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/**
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* Raised when the screen is pointing down and the board is horizontal
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* Raised when the screen is pointing down and the board is horizontal
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*/
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*/
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//% block="screen up" enumval=5
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//% block="screen up"
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ScreenUp,
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ScreenUp = 5,
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/**
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/**
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* Raised when the screen is pointing up and the board is horizontal
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* Raised when the screen is pointing up and the board is horizontal
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*/
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*/
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//% block="screen down" enumval=6
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//% block="screen down"
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ScreenDown,
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ScreenDown = 6,
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/**
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/**
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* Raised when the screen is pointing left
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* Raised when the screen is pointing left
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*/
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*/
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//% block="tilt left" enumval=3
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//% block="tilt left"
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TiltLeft,
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TiltLeft = 3,
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/**
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/**
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* Raised when the screen is pointing right
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* Raised when the screen is pointing right
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*/
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*/
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//% block="tilt right" enumval=4
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//% block="tilt right"
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TiltRight,
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TiltRight = 4,
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/**
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/**
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* Raised when the board is falling!
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* Raised when the board is falling!
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*/
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*/
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//% block="free fall" enumval=7
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//% block="free fall"
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FreeFall
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FreeFall = 7
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}
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}
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//% color=300 weight=99
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//% color=300 weight=99
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@ -1,8 +1,8 @@
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enum DisplayMode {
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enum DisplayMode {
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//% enumval=0 block="black and white"
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//% block="black and white"
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BackAndWhite,
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BackAndWhite = 0,
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//% enumval=1 block="greyscale"
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//% block="greyscale"
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Greyscale,
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Greyscale = 1,
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}
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}
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//% color=3 weight=35
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//% color=3 weight=35
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@ -1,112 +1,76 @@
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enum Note {
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enum Note {
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//% enumval=262
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C = 262,
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C,
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//% block=C#
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//% enumval=277 block=C#
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CSharp = 277,
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CSharp,
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D = 294,
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//% enumval=294
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Eb = 311,
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D,
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E = 330,
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//% enumval=311
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F = 349,
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Eb,
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//% block=F#
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//% enumval=330
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FSharp = 370,
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E,
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G = 392,
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//% enumval=349
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//% block=G#
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F,
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GSharp = 415,
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//% enumval=370 block=F#
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A = 440,
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FSharp,
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Bb = 466,
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//% enumval=392
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B = 494,
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G,
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C3 = 131,
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//% enumval=415 block=G#
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//% block=C#3
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GSharp,
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CSharp3 = 139,
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//% enumval=440
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D3 = 147,
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A,
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Eb3 = 156,
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//% enumval=466
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E3 = 165,
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Bb,
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F3 = 175,
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//% enumval=494
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//% block=F#3
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B,
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FSharp3 = 185,
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//% enumval=131
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G3 = 196,
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C3,
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//% block=G#3
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//% enumval=139 block=C#3
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GSharp3 = 208,
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CSharp3,
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A3 = 220,
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//% enumval=147
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Bb3 = 233,
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D3,
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B3 = 247,
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//% enumval=156
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C4 = 262,
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Eb3,
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//% block=C#4
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//% enumval=165
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CSharp4 = 277,
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E3,
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D4 = 294,
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//% enumval=175
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Eb4 = 311,
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F3,
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E4 = 330,
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//% enumval=185 block=F#3
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F4 = 349,
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FSharp3,
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//% block=F#3
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//% enumval=196
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FSharp4 = 370,
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G3,
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G4 = 392,
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//% enumval=208 block=G#3
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//% block=G#3
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GSharp3,
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GSharp4 = 415,
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//% enumval=220
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A4 = 440,
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A3,
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Bb4 = 466,
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//% enumval=233
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B4 = 494,
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Bb3,
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C5 = 523,
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//% enumval=247
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//% block=C#5
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B3,
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CSharp5 = 555,
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//% enumval=262
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D5 = 587,
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C4,
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Eb5 = 622,
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//% enumval=277 block=C#4
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E5 = 659,
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CSharp4,
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F5 = 698,
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//% enumval=294
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//% block=F#5
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D4,
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FSharp5 = 740,
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//% enumval=311
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G5 = 784,
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Eb4,
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//% block=G#5
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//% enumval=330
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GSharp5 = 831,
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E4,
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A5 = 880,
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//% enumval=349
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Bb5 = 932,
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F4,
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B5 = 989,
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//% enumval=370 block=F#3
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FSharp4,
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//% enumval=392
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G4,
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//% enumval=415 block=G#3
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GSharp4,
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//% enumval=440
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A4,
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//% enumval=466
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Bb4,
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//% enumval=494
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B4,
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//% enumval=523
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C5,
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//% enumval=555 block=C#5
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CSharp5,
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//% enumval=587
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D5,
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//% enumval=622
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Eb5,
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//% enumval=659
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E5,
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//% enumval=698
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F5,
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//% enumval=740 block=F#5
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FSharp5,
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//% enumval=784
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G5,
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//% enumval=831 block=G#5
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GSharp5,
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//% enumval=880
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A5,
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//% enumval=932
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Bb5,
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//% enumval=989
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B5,
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}
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}
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enum BeatFraction {
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enum BeatFraction {
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//% enumval=1 block=1
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//% block=1
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Whole = 1,
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Whole = 1,
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//% enumval=2 block="1/2"
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//% block="1/2"
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Half = 2,
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Half = 2,
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//% enumval=4 block="1/4"
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//% block="1/4"
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Quater = 4,
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Quater = 4,
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//% enumval=8 block="1/8"
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//% block="1/8"
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Eighth = 8,
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Eighth = 8,
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//% enumval=16 block="1/16"
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//% block="1/16"
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Sixteenth = 16
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Sixteenth = 16
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}
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}
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